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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-04 10:22:02 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-31 14:55:30 +0200
commitc5f97eab094c43cedcb2218599a1f0aa51b16238 (patch)
treea3ccfb1b3f7d28f12961f0c051476d7e1121659e /src
parent2cf8c8461931c5b23cac4d9cf834f120150ff869 (diff)
st/mesa: get rid of st_glsl_types
It's a duplicate of glsl_type::count_attribute_slots. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl_types.cpp4
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_cmdline.c15
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c6
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.h5
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c10
-rw-r--r--src/mesa/Makefile.sources2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp17
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp5
-rw-r--r--src/mesa/state_tracker/st_glsl_types.cpp107
-rw-r--r--src/mesa/state_tracker/st_glsl_types.h44
10 files changed, 42 insertions, 173 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 188b72f345..99cc696c19 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1999,10 +1999,12 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
case GLSL_TYPE_ARRAY:
return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
+ case GLSL_TYPE_SUBROUTINE:
+ return 1;
+
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
- case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_ERROR:
break;
}
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index fdec3f20b0..cfcb807de3 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -46,6 +46,7 @@
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
+#include "compiler/nir_types.h"
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
@@ -57,8 +58,6 @@ static void dump_info(struct ir3_shader_variant *so, const char *str)
free(bin);
}
-int st_glsl_type_size(const struct glsl_type *type);
-
static void
insert_sorted(struct exec_list *var_list, nir_variable *new_var)
{
@@ -131,7 +130,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
case MESA_SHADER_VERTEX:
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
@@ -139,18 +138,18 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
sort_varyings(&nir->outputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
fixup_varying_slots(&nir->outputs);
break;
case MESA_SHADER_FRAGMENT:
sort_varyings(&nir->inputs);
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
fixup_varying_slots(&nir->inputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ ir3_glsl_type_size);
break;
default:
errx(1, "unhandled shader stage: %d", stage);
@@ -158,10 +157,10 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
nir_assign_var_locations(&nir->uniforms,
&nir->num_uniforms,
- st_glsl_type_size);
+ ir3_glsl_type_size);
NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size, 0);
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
NIR_PASS_V(nir, nir_lower_samplers, prog);
return nir;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index a176f16e72..636111b103 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -41,6 +41,12 @@
#include "ir3_compiler.h"
#include "ir3_nir.h"
+int
+ir3_glsl_type_size(const struct glsl_type *type)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
static void
delete_variant(struct ir3_shader_variant *v)
{
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index 6c2af6d366..9984809ea2 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -36,6 +36,8 @@
#include "ir3.h"
#include "disasm.h"
+struct glsl_type;
+
/* driver param indices: */
enum ir3_driver_param {
/* compute shader driver params: */
@@ -339,6 +341,9 @@ void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer
void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info);
+int
+ir3_glsl_type_size(const struct glsl_type *type);
+
static inline const char *
ir3_shader_stage(struct ir3_shader *shader)
{
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 60eb68e847..3beac61f31 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -33,17 +33,23 @@
#include "tgsi/tgsi_parse.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
+#include "compiler/nir_types.h"
#include "nir/tgsi_to_nir.h"
#include "vc4_context.h"
#include "vc4_qpu.h"
#include "vc4_qir.h"
-#include "mesa/state_tracker/st_glsl_types.h"
static struct qreg
ntq_get_src(struct vc4_compile *c, nir_src src, int i);
static void
ntq_emit_cf_list(struct vc4_compile *c, struct exec_list *list);
+static int
+type_size(const struct glsl_type *type)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
static void
resize_qreg_array(struct vc4_compile *c,
struct qreg **regs,
@@ -1653,7 +1659,7 @@ static void
ntq_setup_uniforms(struct vc4_compile *c)
{
nir_foreach_variable(var, &c->s->uniforms) {
- uint32_t vec4_count = st_glsl_type_size(var->type);
+ uint32_t vec4_count = type_size(var->type);
unsigned vec4_size = 4 * sizeof(float);
declare_uniform_range(c, var->data.driver_location * vec4_size,
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index a21c9084c4..97c8287acb 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -507,8 +507,6 @@ STATETRACKER_FILES = \
state_tracker/st_glsl_to_nir.cpp \
state_tracker/st_glsl_to_tgsi.cpp \
state_tracker/st_glsl_to_tgsi.h \
- state_tracker/st_glsl_types.cpp \
- state_tracker/st_glsl_types.h \
state_tracker/st_manager.c \
state_tracker/st_manager.h \
state_tracker/st_mesa_to_tgsi.c \
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index c8a7464a00..dd3d6faa75 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -39,7 +39,6 @@
#include "st_context.h"
#include "st_program.h"
-#include "st_glsl_types.h"
#include "compiler/nir/nir.h"
#include "compiler/glsl_types.h"
@@ -47,6 +46,12 @@
#include "compiler/glsl/ir.h"
+static int
+type_size(const struct glsl_type *type)
+{
+ return type->count_attribute_slots(false);
+}
+
/* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we
* may need to fix up varying slots so the glsl->nir path is aligned
* with the anything->tgsi->nir path.
@@ -205,7 +210,7 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
uniform->data.driver_location = loc;
- max = MAX2(max, loc + st_glsl_type_size(uniform->type));
+ max = MAX2(max, loc + type_size(uniform->type));
}
*size = max;
}
@@ -332,17 +337,17 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
sort_varyings(&nir->outputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ type_size);
st_nir_fixup_varying_slots(st, &nir->outputs);
} else if (nir->stage == MESA_SHADER_FRAGMENT) {
sort_varyings(&nir->inputs);
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
- st_glsl_type_size);
+ type_size);
st_nir_fixup_varying_slots(st, &nir->inputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
- st_glsl_type_size);
+ type_size);
} else if (nir->stage == MESA_SHADER_COMPUTE) {
/* TODO? */
} else {
@@ -372,7 +377,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
&nir->uniforms, &nir->num_uniforms);
NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size,
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, type_size,
(nir_lower_io_options)0);
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program);
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 3983fe75b8..2fca398a51 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -52,7 +52,6 @@
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
#include "st_format.h"
-#include "st_glsl_types.h"
#include "st_nir.h"
#include "st_shader_cache.h"
@@ -1238,13 +1237,13 @@ glsl_to_tgsi_visitor::st_src_reg_for_type(enum glsl_base_type type, int val)
static int
attrib_type_size(const struct glsl_type *type, bool is_vs_input)
{
- return st_glsl_attrib_type_size(type, is_vs_input);
+ return type->count_attribute_slots(is_vs_input);
}
static int
type_size(const struct glsl_type *type)
{
- return st_glsl_type_size(type);
+ return type->count_attribute_slots(false);
}
/**
diff --git a/src/mesa/state_tracker/st_glsl_types.cpp b/src/mesa/state_tracker/st_glsl_types.cpp
deleted file mode 100644
index 37c3164254..0000000000
--- a/src/mesa/state_tracker/st_glsl_types.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- * Copyright © 2011 Bryan Cain
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "st_glsl_types.h"
-
-/**
- * Returns type size in units of vec4 slots.
- */
-int
-st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input)
-{
- unsigned int i;
- int size;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- if (type->is_matrix()) {
- return type->matrix_columns;
- } else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
- }
- break;
- case GLSL_TYPE_DOUBLE:
- if (type->is_matrix()) {
- if (type->vector_elements <= 2 || is_vs_input)
- return type->matrix_columns;
- else
- return type->matrix_columns * 2;
- } else {
- /* For doubles if we have a double or dvec2 they fit in one
- * vec4, else they need 2 vec4s.
- */
- if (type->vector_elements <= 2 || is_vs_input)
- return 1;
- else
- return 2;
- }
- break;
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- if (type->vector_elements <= 2 || is_vs_input)
- return 1;
- else
- return 2;
- case GLSL_TYPE_ARRAY:
- assert(type->length > 0);
- return st_glsl_attrib_type_size(type->fields.array, is_vs_input) * type->length;
- case GLSL_TYPE_STRUCT:
- size = 0;
- for (i = 0; i < type->length; i++) {
- size += st_glsl_attrib_type_size(type->fields.structure[i].type, is_vs_input);
- }
- return size;
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- case GLSL_TYPE_SUBROUTINE:
- /* Samplers take up one slot in UNIFORMS[], but they're baked in
- * at link time.
- */
- return 1;
- case GLSL_TYPE_ATOMIC_UINT:
- case GLSL_TYPE_INTERFACE:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- case GLSL_TYPE_FUNCTION:
- assert(!"Invalid type in type_size");
- break;
- }
- return 0;
-}
-
-int
-st_glsl_type_size(const struct glsl_type *type)
-{
- return st_glsl_attrib_type_size(type, false);
-}
diff --git a/src/mesa/state_tracker/st_glsl_types.h b/src/mesa/state_tracker/st_glsl_types.h
deleted file mode 100644
index 3a39ceefea..0000000000
--- a/src/mesa/state_tracker/st_glsl_types.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- * Copyright © 2011 Bryan Cain
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef __ST_GLSL_TYPES_H__
-#define __ST_GLSL_TYPES_H__
-
-#include "compiler/glsl_types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-int st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input);
-int st_glsl_type_size(const struct glsl_type *type);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __ST_GLSL_TYPES_H__ */