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author | Timothy Arceri <timothy.arceri@collabora.com> | 2016-10-19 13:27:01 +1100 |
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committer | Timothy Arceri <timothy.arceri@collabora.com> | 2016-10-26 14:29:36 +1100 |
commit | 89512987c697ddbf4f2897e26b0ed66675311c15 (patch) | |
tree | fc16b7955a31d7bb63829cbc221a3493706ff832 /src/compiler | |
parent | aa881e4dc06c2efbf0c993798bcee9c880a7f66f (diff) |
compiler: update the comment for enum glsl_interp_mode
We no longer store the interp mode with the program metadata.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/shader_enums.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index b6e048e133..74055dfa4c 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -491,7 +491,7 @@ const char *gl_system_value_name(gl_system_value sysval); * shader input in GLSL. * * Note: INTERP_MODE_NONE must be 0 so that memsetting the - * gl_fragment_program data structure to 0 causes the default behavior. + * ir_variable data structure to 0 causes the default behavior. */ enum glsl_interp_mode { |