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authorTimothy Arceri <timothy.arceri@collabora.com>2016-10-20 16:21:24 +1100
committerTimothy Arceri <timothy.arceri@collabora.com>2016-10-26 14:29:36 +1100
commit419de307dc9a2b21d94ca4aa8b81810c5f390f0f (patch)
tree9a4cdede29225c47bbce6a0ecc6d6b2027385239 /src/compiler
parent3d2a5039987b7182e775949ee1a4a63ea70ab289 (diff)
glsl: set patch inputs read directly in shader_info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp4
-rw-r--r--src/compiler/shader_info.c1
2 files changed, 2 insertions, 3 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 7cd5d0ca0c..91fa0fcb04 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -111,7 +111,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (var->data.mode == ir_var_shader_in) {
if (is_patch_generic)
- prog->PatchInputsRead |= bitfield;
+ prog->info.patch_inputs_read |= bitfield;
else
prog->info.inputs_read |= bitfield;
@@ -430,7 +430,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0;
prog->info.outputs_read = 0;
- prog->PatchInputsRead = 0;
+ prog->info.patch_inputs_read = 0;
prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index af8b6c2a1c..d33a271dae 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{
shader_info *info = &sh->Program->info;
- info->patch_inputs_read = sh->Program->PatchInputsRead;
info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;