diff options
author | Dave Airlie <airlied@redhat.com> | 2016-06-03 11:36:38 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2016-06-06 13:07:07 +1000 |
commit | ff2e569153d48bda347be729fc441852ab293138 (patch) | |
tree | 61ec15c4fcb19815f42e64ab273f007494a7d68d /src/compiler/glsl/lower_buffer_access.cpp | |
parent | 1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (diff) |
i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/compiler/glsl/lower_buffer_access.cpp')
0 files changed, 0 insertions, 0 deletions