summaryrefslogtreecommitdiff
path: root/src/compiler/glsl/ast.h
diff options
context:
space:
mode:
authorKenneth Graunke <kenneth@whitecape.org>2016-11-22 14:43:57 -0800
committerKenneth Graunke <kenneth@whitecape.org>2017-01-07 20:42:32 -0800
commit9bb89175e6487186389b69e8ee0b587d38ed8015 (patch)
treee1aa28ac935aac1f5d089ad88bd7b7f26f3d1207 /src/compiler/glsl/ast.h
parentfaa1edeeb7bbe9321c79587e592dce812e8caa78 (diff)
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
The vertex order is either clockwise or counterclockwise. We can just store a "ccw" boolean rather than GLenum values. I don't want to use GLenums in a Vulkan driver, and even in GL a simple boolean works fine. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/compiler/glsl/ast.h')
0 files changed, 0 insertions, 0 deletions