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author | Kenneth Graunke <kenneth@whitecape.org> | 2016-11-22 14:43:57 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2017-01-07 20:42:32 -0800 |
commit | 9bb89175e6487186389b69e8ee0b587d38ed8015 (patch) | |
tree | e1aa28ac935aac1f5d089ad88bd7b7f26f3d1207 /src/compiler/glsl/ast.h | |
parent | faa1edeeb7bbe9321c79587e592dce812e8caa78 (diff) |
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
The vertex order is either clockwise or counterclockwise. We can just
store a "ccw" boolean rather than GLenum values. I don't want to use
GLenums in a Vulkan driver, and even in GL a simple boolean works fine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/compiler/glsl/ast.h')
0 files changed, 0 insertions, 0 deletions