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authorKenneth Graunke <kenneth@whitecape.org>2017-01-21 03:54:46 -0800
committerKenneth Graunke <kenneth@whitecape.org>2017-02-06 17:40:14 -0800
commitce8a63de6dffd4a7bc704b63bdd48a63798a438e (patch)
treeaf30207c0cfd3b917515ed30c93648b8f0f0fafc /scons
parentece0e535a44c228dd994861592deb155c14740d8 (diff)
Revert "i965: Disable guardband clipping in the smaller-than-viewport case."
This reverts commit 0bac2551e40410e2251daf4fd9faf69310ab34ce. Now that we position the guardband correctly (applying translations in addition to scaling) and made it as large (or larger) than the render target, this shouldn't be necessary. Now we leave guardband clipping enabled 100% of the time, like the Windows driver does. Fixes GL45-CTS.gtf21.GL2FixedTests.clip.clip. It tries to draw a 16384x64 rectangle, and it appears that some kind of numerical imprecisions in the clipper result in some edge pixels going missing. The Windows driver passes this test because of guardband clipping. Cc: "17.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'scons')
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