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authorRoland Scheidegger <sroland@vmware.com>2014-08-28 03:38:55 +0200
committerRoland Scheidegger <sroland@vmware.com>2014-08-30 01:33:40 +0200
commit62fd87198432f3eac7b36fee4dfa2568cc1a5aad (patch)
treedc931dcaa214d086ecd44a5cdb541a35760537e7 /docs
parent9da75f96bce738d5b2c58e6fe0ce8ad436667c58 (diff)
llvmpipe: (trivial) enable cube map arrays
The code is all in place now so enable it. Seems to pass all relevant piglit tests (just like cube maps, some of the cube map array tests need GALLIVM_DEBUG=no_quad_lod,no_rho_approx) Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 9727e8747a..56c4994e56 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -114,7 +114,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)