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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-01-11 15:56:22 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-02-03 14:04:11 +0100
commitbc8a6842a95aac4e41d11817f8f05b287f3fea6c (patch)
tree62354ca68f6ca9f7a52645f98df6efb45aad6275 /docs/envvars.html
parent761c7d59c4403832c33d931bb097d060ed07e555 (diff)
mesa: add MESA_NO_MINMAX_CACHE environment variable
When set to a truish value, this globally disables the minmax cache for all buffer objects. No #ifdef DEBUG guards because this option can be interesting for benchmarking. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'docs/envvars.html')
-rw-r--r--docs/envvars.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 5bb7b1e65b..ba83335d0b 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -96,6 +96,7 @@ glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
+<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
</ul>