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authorChia-I Wu <olv@lunarg.com>2011-01-07 17:24:16 +0800
committerChia-I Wu <olv@lunarg.com>2011-01-10 11:50:35 +0800
commit12583174c53b23be6db1fb1cfa3dd1e8dbbd3c15 (patch)
treee059000d9e7066067b28343be6507fa37e274793 /docs/egl.html
parentc98ea26e16b6458b4385d6558936696e4d099455 (diff)
mesa: Remove GLES overlay.
With core mesa doing runtime API checks, GLES overlay is no longer needed. Make --enable-gles-overlay equivalent to --enable-gles[12]. There may still be places where compile-time checks are done. They could be fixed case by case.
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diff --git a/docs/egl.html b/docs/egl.html
index a92f9d1b1d..fb15086679 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -88,17 +88,6 @@ internal library that supports multiple APIs.</p>
</li>
-<li><code>--enable-gles-overlay</code>
-
-<p>This option enables OpenGL ES as separate internal libraries. This is an
-alternative approach to enable OpenGL ES.</p>
-
-<p>This is only supported by <code>egl_gallium</code>. For systems using DRI
-drivers, <code>--enable-gles1</code> and <code>--enable-gles2</code> are
-suggested instead as all drivers will benefit.</p>
-
-</li>
-
<li><code>--enable-openvg</code>
<p>OpenVG must be explicitly enabled by this option.</p>