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authorMarek Olšák <marek.olsak@amd.com>2017-04-27 19:12:22 +0200
committerMarek Olšák <marek.olsak@amd.com>2017-05-05 00:23:44 +0200
commit8ac4923a67ae77ed26b5233b2dd72d14a4518ec1 (patch)
treea7a8b076a828739fef39ec21d7976b2eb07e7f1c
parent9dfc030b486afab38f86f2b04f3a7c90f0a02fe6 (diff)
radeonsi: prevent race conditions when doing scratch patching
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 032cc0c396..7da52f6345 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2586,6 +2586,22 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
return true;
}
+static void si_shader_lock(struct si_shader *shader)
+{
+ mtx_lock(&shader->selector->mutex);
+ if (shader->previous_stage_sel) {
+ assert(shader->previous_stage_sel != shader->selector);
+ mtx_lock(&shader->previous_stage_sel->mutex);
+ }
+}
+
+static void si_shader_unlock(struct si_shader *shader)
+{
+ if (shader->previous_stage_sel)
+ mtx_unlock(&shader->previous_stage_sel->mutex);
+ mtx_unlock(&shader->selector->mutex);
+}
+
/**
* @returns 1 if \p sel has been updated to use a new scratch buffer
* 0 if not
@@ -2604,10 +2620,19 @@ static int si_update_scratch_buffer(struct si_context *sctx,
if (shader->config.scratch_bytes_per_wave == 0)
return 0;
+ /* Prevent race conditions when updating:
+ * - si_shader::scratch_bo
+ * - si_shader::binary::code
+ * - si_shader::previous_stage::binary::code.
+ */
+ si_shader_lock(shader);
+
/* This shader is already configured to use the current
* scratch buffer. */
- if (shader->scratch_bo == sctx->scratch_buffer)
+ if (shader->scratch_bo == sctx->scratch_buffer) {
+ si_shader_unlock(shader);
return 0;
+ }
assert(sctx->scratch_buffer);
@@ -2618,14 +2643,17 @@ static int si_update_scratch_buffer(struct si_context *sctx,
/* Replace the shader bo with a new bo that has the relocs applied. */
r = si_shader_binary_upload(sctx->screen, shader);
- if (r)
+ if (r) {
+ si_shader_unlock(shader);
return r;
+ }
/* Update the shader state to use the new shader bo. */
si_shader_init_pm4_state(sctx->screen, shader);
r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
+ si_shader_unlock(shader);
return 1;
}