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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-10-22 17:39:05 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-11-06 11:09:50 +0100
commit703b1530fe240194e4a6ae80c14791329f0b405e (patch)
tree9bca3a6e998d46cc74a22c6ee4284265659919c1
parentc9d0d5425f9045d1bb5e2918e936bcf63c1d3074 (diff)
radeonsi: use a threaded context even for debug contexts
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 1022535390..b193a0b4f2 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -389,15 +389,8 @@ static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
- /* Clover (compute-only) is unsupported.
- *
- * Since the threaded context creates shader states from the non-driver
- * thread, asynchronous compilation is required for create_{shader}_-
- * state not to use pipe_context. Debug contexts (ddebug) disable
- * asynchronous compilation, so don't use the threaded context with
- * those.
- */
- if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
+ /* Clover (compute-only) is unsupported. */
+ if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is