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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-06-19 21:25:28 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-13 13:27:40 +0200
commit9356ba751f77bcb3d4be87c7339d2d3ec13ca015 (patch)
tree6dbb6dbea7afdba39bea0bc8cf37aa0443bfc716
parentb83131d60305ac6a05f9124dd8b5bd7c1bb28808 (diff)
glsl/linker: move some non-GLSL specific steps to link_shader
Those steps run after the actual intra-stage linking and will be re-used for SPIR-V linking.
-rw-r--r--src/compiler/glsl/linker.cpp108
1 files changed, 55 insertions, 53 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index b4784c5119..cc4a9291d9 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2178,11 +2178,6 @@ link_intrastage_shaders(void *mem_ctx,
unsigned num_shaders,
bool allow_missing_main)
{
- struct gl_uniform_block *ubo_blocks = NULL;
- struct gl_uniform_block *ssbo_blocks = NULL;
- unsigned num_ubo_blocks = 0;
- unsigned num_ssbo_blocks = 0;
-
/* Check that global variables defined in multiple shaders are consistent.
*/
glsl_symbol_table variables;
@@ -2336,54 +2331,6 @@ link_intrastage_shaders(void *mem_ctx,
v.run(linked->ir);
v.fixup_unnamed_interface_types();
- if (!prog->data->cache_fallback) {
- /* Link up uniform blocks defined within this stage. */
- link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks,
- &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
-
- if (!prog->data->LinkStatus) {
- _mesa_delete_linked_shader(ctx, linked);
- return NULL;
- }
-
- /* Copy ubo blocks to linked shader list */
- linked->Program->sh.UniformBlocks =
- ralloc_array(linked, gl_uniform_block *, num_ubo_blocks);
- ralloc_steal(linked, ubo_blocks);
- for (unsigned i = 0; i < num_ubo_blocks; i++) {
- linked->Program->sh.UniformBlocks[i] = &ubo_blocks[i];
- }
- linked->Program->info.num_ubos = num_ubo_blocks;
-
- /* Copy ssbo blocks to linked shader list */
- linked->Program->sh.ShaderStorageBlocks =
- ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks);
- ralloc_steal(linked, ssbo_blocks);
- for (unsigned i = 0; i < num_ssbo_blocks; i++) {
- linked->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i];
- }
- linked->Program->info.num_ssbos = num_ssbo_blocks;
- }
-
- /* At this point linked should contain all of the linked IR, so
- * validate it to make sure nothing went wrong.
- */
- validate_ir_tree(linked->ir);
-
- /* Set the size of geometry shader input arrays */
- if (linked->Stage == MESA_SHADER_GEOMETRY) {
- unsigned num_vertices =
- vertices_per_prim(gl_prog->info.gs.input_primitive);
- array_resize_visitor input_resize_visitor(num_vertices, prog,
- MESA_SHADER_GEOMETRY);
- foreach_in_list(ir_instruction, ir, linked->ir) {
- ir->accept(&input_resize_visitor);
- }
- }
-
- if (ctx->Const.VertexID_is_zero_based)
- lower_vertex_id(linked);
-
#ifdef DEBUG
/* Compute the source checksum. */
linked->SourceChecksum = 0;
@@ -4846,6 +4793,61 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
num_shaders[stage], false);
+ if (prog->data->LinkStatus) {
+ if (!prog->data->cache_fallback) {
+ struct gl_uniform_block *ubo_blocks = NULL;
+ struct gl_uniform_block *ssbo_blocks = NULL;
+ unsigned num_ubo_blocks = 0;
+ unsigned num_ssbo_blocks = 0;
+
+ /* Link up uniform blocks defined within this stage. */
+ link_uniform_blocks(mem_ctx, ctx, prog, sh, &ubo_blocks,
+ &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
+
+ if (!prog->data->LinkStatus) {
+ _mesa_delete_linked_shader(ctx, sh);
+ goto done;
+ }
+
+ /* Copy ubo blocks to linked shader list */
+ sh->Program->sh.UniformBlocks =
+ ralloc_array(sh, gl_uniform_block *, num_ubo_blocks);
+ ralloc_steal(sh, ubo_blocks);
+ for (unsigned i = 0; i < num_ubo_blocks; i++) {
+ sh->Program->sh.UniformBlocks[i] = &ubo_blocks[i];
+ }
+ sh->Program->info.num_ubos = num_ubo_blocks;
+
+ /* Copy ssbo blocks to linked shader list */
+ sh->Program->sh.ShaderStorageBlocks =
+ ralloc_array(sh, gl_uniform_block *, num_ssbo_blocks);
+ ralloc_steal(sh, ssbo_blocks);
+ for (unsigned i = 0; i < num_ssbo_blocks; i++) {
+ sh->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i];
+ }
+ sh->Program->info.num_ssbos = num_ssbo_blocks;
+ }
+
+ /* At this point linked should contain all of the linked IR, so
+ * validate it to make sure nothing went wrong.
+ */
+ validate_ir_tree(sh->ir);
+
+ /* Set the size of geometry shader input arrays */
+ if (sh->Stage == MESA_SHADER_GEOMETRY) {
+ unsigned num_vertices =
+ vertices_per_prim(sh->Program->info.gs.input_primitive);
+ array_resize_visitor input_resize_visitor(num_vertices, prog,
+ MESA_SHADER_GEOMETRY);
+ foreach_in_list(ir_instruction, ir, sh->ir) {
+ ir->accept(&input_resize_visitor);
+ }
+ }
+
+ if (ctx->Const.VertexID_is_zero_based)
+ lower_vertex_id(sh);
+ }
+
if (!prog->data->LinkStatus) {
if (sh)
_mesa_delete_linked_shader(ctx, sh);