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author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-14 14:33:49 +0200 |
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committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-14 14:33:49 +0200 |
commit | 8be9149fb3f4fb295eaaa0c371bfa9552e1945ce (patch) | |
tree | 6d102de10bd581bf41c689a8c907a62e31f9de86 | |
parent | 846131e50efb2cb69dbd8d4dd41e7eb6b3c7adf4 (diff) |
radeonsi: update a comment for merged shaders
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 5a613f6bda..bbedce8872 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -7477,7 +7477,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, if (r) return r; } else { - /* The shader consists of 2-3 parts: + /* The shader consists of several parts: * * - the middle part is the user shader, it has 1 variant only * and it was compiled during the creation of the shader @@ -7486,6 +7486,10 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, * - the epilog part is inserted at the end * * The prolog and epilog have many (but simple) variants. + * + * Starting with gfx9, geometry and tessellation control + * shaders also contain the prolog and user shader parts of + * the previous shader stage. */ /* Copy the compiled TGSI shader data over. */ |