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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-03-18 17:16:39 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-03-21 11:28:38 -0500
commita8b315b8271e867db30650dedb52e53d8dd9667c (patch)
treebc18cf386954836cee2f4e9af062cb3b9604a271
parentdcf8a4d2817c74f44c5a0d16012d656705202ec3 (diff)
st/mesa: use the texture view's format for render-to-texture
Aside from the bug below, it fixes a simplistic test I've written locally, and I see no regression in Piglit for radeonsi. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94595 Cc: "11.0 11.1 11.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 82ab914503..ff570e0e44 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -387,6 +387,7 @@ st_update_renderbuffer_surface(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct pipe_resource *resource = strb->texture;
+ struct st_texture_object *stTexObj = NULL;
unsigned rtt_width = strb->Base.Width;
unsigned rtt_height = strb->Base.Height;
unsigned rtt_depth = strb->Base.Depth;
@@ -398,9 +399,18 @@ st_update_renderbuffer_surface(struct st_context *st,
*/
boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
_mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
- enum pipe_format format = (enable_srgb) ?
- util_format_srgb(resource->format) :
- util_format_linear(resource->format);
+ enum pipe_format format = resource->format;
+
+ if (strb->is_rtt) {
+ stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
+ if (stTexObj->surface_based)
+ format = stTexObj->surface_format;
+ }
+
+ format = (enable_srgb) ?
+ util_format_srgb(format) :
+ util_format_linear(format);
+
unsigned first_layer, last_layer, level;
if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
@@ -431,8 +441,8 @@ st_update_renderbuffer_surface(struct st_context *st,
/* Adjust for texture views */
if (strb->is_rtt && resource->array_size > 1 &&
- strb->Base.TexImage->TexObject->Immutable) {
- struct gl_texture_object *tex = strb->Base.TexImage->TexObject;
+ stTexObj->base.Immutable) {
+ struct gl_texture_object *tex = &stTexObj->base;
first_layer += tex->MinLayer;
if (!strb->rtt_layered)
last_layer += tex->MinLayer;
@@ -492,8 +502,6 @@ st_render_texture(struct gl_context *ctx,
st_update_renderbuffer_surface(st, strb);
- strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
-
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets