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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-03-13 11:37:10 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-03-21 11:31:21 -0500
commit61b90e2022e0dc56f1cdd35af64bd924b2ce7f8e (patch)
tree999534e9c7461a9ec32e1c989a769151a37267d2
parent184678748fa478948ef56e2a9b4aaae2307dd235 (diff)
st/mesa: translate additional flags in MemoryBarrier
Re-order flags in the order in which they appear in the OpenGL spec in the description of MemoryBarrier(). Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/mesa/state_tracker/st_cb_texturebarrier.c21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.c b/src/mesa/state_tracker/st_cb_texturebarrier.c
index 2de150ba13..6319b6258a 100644
--- a/src/mesa/state_tracker/st_cb_texturebarrier.c
+++ b/src/mesa/state_tracker/st_cb_texturebarrier.c
@@ -63,16 +63,31 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers)
struct pipe_context *pipe = st_context(ctx)->pipe;
unsigned flags = 0;
+ if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
+ flags |= PIPE_BARRIER_VERTEX_BUFFER;
+ if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT)
+ flags |= PIPE_BARRIER_INDEX_BUFFER;
+ if (barriers & GL_UNIFORM_BARRIER_BIT)
+ flags |= PIPE_BARRIER_CONSTANT_BUFFER;
+ if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
+ flags |= PIPE_BARRIER_TEXTURE;
+ if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
+ flags |= PIPE_BARRIER_IMAGE;
+ if (barriers & GL_COMMAND_BARRIER_BIT)
+ flags |= PIPE_BARRIER_INDIRECT_BUFFER;
+ if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT)
+ flags |= PIPE_BARRIER_TEXTURE;
if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_MAPPED_BUFFER;
+ if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
+ flags |= PIPE_BARRIER_QUERY_BUFFER;
+ if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
+ flags |= PIPE_BARRIER_FRAMEBUFFER;
if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
flags |= PIPE_BARRIER_SHADER_BUFFER;
if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
flags |= PIPE_BARRIER_SHADER_BUFFER;
- if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
- flags |= PIPE_BARRIER_QUERY_BUFFER;
-
if (flags && pipe->memory_barrier)
pipe->memory_barrier(pipe, flags);
}