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author | Eduardo Lima Mitev <elima@igalia.com> | 2016-06-10 19:15:33 +0200 |
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committer | Eduardo Lima Mitev <elima@igalia.com> | 2016-06-14 10:21:26 +0200 |
commit | a93bb2e33f189c838a80125bcd5ce388f681dcaf (patch) | |
tree | 27b4fddfd4f3befa6e70d208c5d374f6583ae8fe | |
parent | 1cdb4da1d6ce94d947e41d4f0e568074f4f59577 (diff) |
glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40
Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
revision 9.
Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
page 3 of the PDF states:
"Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark
gl_MaxCombinedImageUnitsAndFragmentOutputs as deprecated."
Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index 05b3b0b8a3..e5e7380212 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -864,7 +864,7 @@ builtin_variable_generator::generate_constants() } } - if (state->is_version(450, 310) || + if (state->is_version(440, 310) || state->ARB_ES3_1_compatibility_enable) { add_const("gl_MaxCombinedShaderOutputResources", state->Const.MaxCombinedShaderOutputResources); |