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authorEric Anholt <eric@anholt.net>2016-05-17 12:35:44 -0700
committerEric Anholt <eric@anholt.net>2016-05-17 18:07:39 -0700
commit0700e4c0c79771a69ceb5f269f684650265ea900 (patch)
tree11dee046c7fe5b201fe8f05a149337a9289452d0
parent24e7e3d3fcecc882c420e60e882675a8e32edce8 (diff)
vc4: Drop the dead export_linkage array.
This came from deriving from freedreno.
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 2457e67941..c271a95771 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -163,11 +163,6 @@ struct vc4_compiled_shader {
struct vc4_program_stateobj {
struct vc4_uncompiled_shader *bind_vs, *bind_fs;
struct vc4_compiled_shader *cs, *vs, *fs;
- uint8_t num_exports;
- /* Indexed by slot. Special vs exports (position and pointsize) are
- * not included in this
- */
- uint8_t export_linkage[VARYING_SLOT_VAR0 + 8];
};
struct vc4_constbuf_stateobj {