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author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-06-25 19:01:13 +0200 |
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committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-05 12:33:59 +0200 |
commit | cba08b33ca353df5fe47bbbeeed2ffe7d74a61c0 (patch) | |
tree | 6ba1a99fff5b8f6fec93477181524de786d62fdf | |
parent | 1a5d0e8581e212b479980bb4b4e5fa7283f390ca (diff) |
radeonsi: tweak next-shader assumptions when streamout is used
VS with streamout is always a HW VS.
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 00818a5930..25a2748501 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1740,6 +1740,7 @@ static int si_shader_select(struct pipe_context *ctx, } static void si_parse_next_shader_property(const struct tgsi_shader_info *info, + bool streamout, struct si_shader_key *key) { unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER]; @@ -1755,11 +1756,12 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info, key->as_ls = 1; break; default: - /* If POSITION isn't written, it can't be a HW VS. - * Assume that it's a HW LS. (the next shader is TCS) + /* If POSITION isn't written, it can only be a HW VS + * if streamout is used. If streamout isn't used, + * assume that it's a HW LS. (the next shader is TCS) * This heuristic is needed for separate shader objects. */ - if (!info->writes_position) + if (!info->writes_position && !streamout) key->as_ls = 1; } break; @@ -1808,7 +1810,9 @@ void si_init_shader_selector_async(void *job, int thread_index) } shader->selector = sel; - si_parse_next_shader_property(&sel->info, &shader->key); + si_parse_next_shader_property(&sel->info, + sel->so.num_outputs != 0, + &shader->key); if (sel->tokens) tgsi_binary = si_get_tgsi_binary(sel); @@ -1890,7 +1894,9 @@ void si_init_shader_selector_async(void *job, int thread_index) struct si_shader_key key; memset(&key, 0, sizeof(key)); - si_parse_next_shader_property(&sel->info, &key); + si_parse_next_shader_property(&sel->info, + sel->so.num_outputs != 0, + &key); /* Set reasonable defaults, so that the shader key doesn't * cause any code to be eliminated. |