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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-06-25 19:01:13 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-05 12:33:59 +0200
commitcba08b33ca353df5fe47bbbeeed2ffe7d74a61c0 (patch)
tree6ba1a99fff5b8f6fec93477181524de786d62fdf
parent1a5d0e8581e212b479980bb4b4e5fa7283f390ca (diff)
radeonsi: tweak next-shader assumptions when streamout is used
VS with streamout is always a HW VS.
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 00818a5930..25a2748501 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1740,6 +1740,7 @@ static int si_shader_select(struct pipe_context *ctx,
}
static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
+ bool streamout,
struct si_shader_key *key)
{
unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER];
@@ -1755,11 +1756,12 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
key->as_ls = 1;
break;
default:
- /* If POSITION isn't written, it can't be a HW VS.
- * Assume that it's a HW LS. (the next shader is TCS)
+ /* If POSITION isn't written, it can only be a HW VS
+ * if streamout is used. If streamout isn't used,
+ * assume that it's a HW LS. (the next shader is TCS)
* This heuristic is needed for separate shader objects.
*/
- if (!info->writes_position)
+ if (!info->writes_position && !streamout)
key->as_ls = 1;
}
break;
@@ -1808,7 +1810,9 @@ void si_init_shader_selector_async(void *job, int thread_index)
}
shader->selector = sel;
- si_parse_next_shader_property(&sel->info, &shader->key);
+ si_parse_next_shader_property(&sel->info,
+ sel->so.num_outputs != 0,
+ &shader->key);
if (sel->tokens)
tgsi_binary = si_get_tgsi_binary(sel);
@@ -1890,7 +1894,9 @@ void si_init_shader_selector_async(void *job, int thread_index)
struct si_shader_key key;
memset(&key, 0, sizeof(key));
- si_parse_next_shader_property(&sel->info, &key);
+ si_parse_next_shader_property(&sel->info,
+ sel->so.num_outputs != 0,
+ &key);
/* Set reasonable defaults, so that the shader key doesn't
* cause any code to be eliminated.