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authorMarek Olšák <marek.olsak@amd.com>2017-06-27 21:54:20 +0200
committerMarek Olšák <marek.olsak@amd.com>2017-07-04 15:40:37 +0200
commit0591df025bc237de4d7fcb93a5d4dcc8e7946026 (patch)
treedc7a7e9659eb656874d008c2121173e9314e626e
parentc78401564327454e08e0040e5801ce3a5fefcea4 (diff)
winsys/amdgpu: use 128KB BOs for suballocations of up to 64KB BOs
This decreases the number of BOs, but might also increase memory usage. It's better for small textures. The gameplay is on the far right: https://people.freedesktop.org/~mareko/suballoc.svg Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r--src/gallium/winsys/amdgpu/drm/amdgpu_bo.c3
-rw-r--r--src/gallium/winsys/amdgpu/drm/amdgpu_winsys.h5
2 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
index d0d80904f1..97bbe235a4 100644
--- a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
@@ -502,8 +502,9 @@ struct pb_slab *amdgpu_bo_slab_alloc(void *priv, unsigned heap,
if (!slab)
return NULL;
+ unsigned slab_size = 1 << AMDGPU_SLAB_BO_SIZE_LOG2;
slab->buffer = amdgpu_winsys_bo(amdgpu_bo_create(&ws->base,
- 64 * 1024, 64 * 1024,
+ slab_size, slab_size,
domains, flags));
if (!slab->buffer)
goto fail;
diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.h b/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.h
index f011b8eeed..7cd2f20484 100644
--- a/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.h
+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.h
@@ -41,8 +41,9 @@
struct amdgpu_cs;
-#define AMDGPU_SLAB_MIN_SIZE_LOG2 9
-#define AMDGPU_SLAB_MAX_SIZE_LOG2 14
+#define AMDGPU_SLAB_MIN_SIZE_LOG2 9 /* 512 bytes */
+#define AMDGPU_SLAB_MAX_SIZE_LOG2 16 /* 64 KB */
+#define AMDGPU_SLAB_BO_SIZE_LOG2 17 /* 128 KB */
struct amdgpu_winsys {
struct radeon_winsys base;