diff options
author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-10-22 17:38:34 +0200 |
---|---|---|
committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-11-03 19:38:55 +0100 |
commit | 14cb2d81fd2c2f9d6f48346da251a1480812ce48 (patch) | |
tree | 702ed958959c74170aff0a54bc548a532a7eab45 | |
parent | b6c2ed26fba7d030cd96d73e9c5be8af601e8b84 (diff) |
st/mesa: re-arrange st_finalize_texture
Move the early-out for surface-based textures earlier. This narrows the
scope of the locking added in a follow-up commit.
Fix one remaining case of initializing a surface-based texture
without properly finalizing it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 16 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_manager.c | 3 |
2 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 077319db6b..3b7a3b5e98 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2473,9 +2473,6 @@ st_finalize_texture(struct gl_context *ctx, stObj->lastLevel = stObj->base._MaxLevel; } - firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]); - assert(firstImage); - /* Skip the loop over images in the common case of no images having * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we * haven't looked at, then we do need to look at those new images. @@ -2486,6 +2483,14 @@ st_finalize_texture(struct gl_context *ctx, return GL_TRUE; } + /* If this texture comes from a window system, there is nothing else to do. */ + if (stObj->surface_based) { + return GL_TRUE; + } + + firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]); + assert(firstImage); + /* If both firstImage and stObj point to a texture which can contain * all active images, favour firstImage. Note that because of the * completeness requirement, we know that the image dimensions @@ -2498,11 +2503,6 @@ st_finalize_texture(struct gl_context *ctx, st_texture_release_all_sampler_views(st, stObj); } - /* If this texture comes from a window system, there is nothing else to do. */ - if (stObj->surface_based) { - return GL_TRUE; - } - /* Find gallium format for the Mesa texture */ firstImageFormat = st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat); diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index eebde62183..ff02e7af32 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -48,6 +48,7 @@ #include "st_cb_fbo.h" #include "st_cb_flush.h" #include "st_manager.h" +#include "st_sampler_view.h" #include "state_tracker/st_gl_api.h" @@ -734,6 +735,8 @@ st_context_teximage(struct st_context_iface *stctxi, width = height = depth = 0; } + pipe_resource_reference(&stObj->pt, tex); + st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, tex); stObj->surface_format = pipe_format; |