diff options
author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-04 11:09:50 +0200 |
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committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-31 14:55:44 +0200 |
commit | 3997b10f74aec530eea4a3f64d179a8949c549e6 (patch) | |
tree | ed3ab881c728c4bba9929693af7db1fa262f3575 | |
parent | b7d36efc2d38fa39e860a734a2265b35c2a34e9c (diff) |
radeonsi/nir: lower uniforms to UBO loads
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader_nir.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 31da3a560f..fce759b003 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -32,6 +32,12 @@ #include "compiler/nir_types.h" +static int +type_size(const struct glsl_type *type) +{ + return glsl_count_attribute_slots(type, false); +} + static void scan_instruction(struct tgsi_shader_info *info, nir_instr *instr) { @@ -345,6 +351,10 @@ si_lower_nir(struct si_shader_selector* sel) * - ensure constant offsets for texture instructions are folded * and copy-propagated */ + NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size, + (nir_lower_io_options)0); + NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo); + NIR_PASS_V(sel->nir, nir_lower_returns); NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa); NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar); |