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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-07-18 18:11:26 +0200
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-07-31 13:53:39 +0200
commit4b0a33d233469fd646852b7d783d5170113dd629 (patch)
tree305256352e7fc2de737b7374f859203b891892fc
parent81fa33171d041491fd262238ce299404ab4fac25 (diff)
mesa: add KHR_no_error to glBindVertexArray()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
-rw-r--r--src/mapi/glapi/gen/ARB_vertex_array_object.xml2
-rw-r--r--src/mesa/main/arrayobj.c8
-rw-r--r--src/mesa/main/arrayobj.h3
3 files changed, 12 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/ARB_vertex_array_object.xml b/src/mapi/glapi/gen/ARB_vertex_array_object.xml
index 57eaa1d3ff..c703477576 100644
--- a/src/mapi/glapi/gen/ARB_vertex_array_object.xml
+++ b/src/mapi/glapi/gen/ARB_vertex_array_object.xml
@@ -10,7 +10,7 @@
<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
- <function name="BindVertexArray" es2="3.0"
+ <function name="BindVertexArray" es2="3.0" no_error="true"
marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
<param name="array" type="GLuint"/>
</function>
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index fcc7990ef0..77c0206ecf 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -445,6 +445,14 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
void GLAPIENTRY
+_mesa_BindVertexArray_no_error(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, true);
+}
+
+
+void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 69ffc9250d..5d7fb0a087 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -94,6 +94,9 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
*/
+void GLAPIENTRY
+_mesa_BindVertexArray_no_error(GLuint id);
+
void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);