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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2017-04-19 15:37:49 +0200 |
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committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2017-04-26 16:04:53 +0200 |
commit | 4a964c2221698e598913768030cd57faa0451c9e (patch) | |
tree | 7d98ceb6e3be908cd7fd255f4de46493ba8d0c86 | |
parent | 91571c40b15be1159e77747859679f919fbef9f6 (diff) |
mesa: keep track of the current variable in add_uniform_to_shader
Bindless samplers are considered PROGRAM_UNIFORM but
add_uniform_to_shader::visit_field() is based on glsl_type.
Because only ir_variable knows if the uniform variable is
bindless via ir_variable::bindless, store it instead of
adding a new parameter to visit_field().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 640b95edba..f2d1231250 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2426,6 +2426,7 @@ public: void process(ir_variable *var) { this->idx = -1; + this->var = var; this->program_resource_visitor::process(var); var->data.param_index = this->idx; } @@ -2439,6 +2440,7 @@ private: struct gl_shader_program *shader_program; struct gl_program_parameter_list *params; int idx; + ir_variable *var; gl_shader_stage shader_type; }; |