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author | Jakob Stoklund Olesen <stoklund@2pi.dk> | 2013-07-16 18:26:15 +0000 |
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committer | Jakob Stoklund Olesen <stoklund@2pi.dk> | 2013-07-16 18:26:15 +0000 |
commit | 6d9fe79afe3a325fb05165758a20470475aca8e6 (patch) | |
tree | fc20fc8fbcdb5240531d745aebc2f2c2bbfb7041 /lib/CodeGen/SpillPlacement.h | |
parent | b95e0f6f2f43d2c9ae8dd9407f9216d02fa4c833 (diff) |
Reapply r185393.
Original commit message:
Remove floating point computations from SpillPlacement.cpp.
Patch by Benjamin Kramer!
Use the BlockFrequency class instead of floats in the Hopfield network
computations. This rescales the node Bias field from a [-2;2] float
range to two block frequencies BiasN and BiasP pulling in opposite
directions. This construct has a more predictable behavior when block
frequencies saturate.
The per-node scaling factors are no longer necessary, assuming the block
frequencies around a bundle are consistent.
This patch can cause the register allocator to make different spilling
decisions. The differences should be small.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186434 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/SpillPlacement.h')
-rw-r--r-- | lib/CodeGen/SpillPlacement.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h index fc412f817cd..a0480d587d6 100644 --- a/lib/CodeGen/SpillPlacement.h +++ b/lib/CodeGen/SpillPlacement.h @@ -30,6 +30,7 @@ #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/Support/BlockFrequency.h" namespace llvm { @@ -57,7 +58,7 @@ class SpillPlacement : public MachineFunctionPass { SmallVector<unsigned, 8> RecentPositive; // Block frequencies are computed once. Indexed by block number. - SmallVector<float, 4> BlockFrequency; + SmallVector<BlockFrequency, 4> BlockFrequencies; public: static char ID; // Pass identification, replacement for typeid. @@ -140,7 +141,9 @@ public: /// getBlockFrequency - Return the estimated block execution frequency per /// function invocation. float getBlockFrequency(unsigned Number) const { - return BlockFrequency[Number]; + // FIXME: Return the BlockFrequency directly. + const float Scale = 1.0f / BlockFrequency::getEntryFrequency(); + return BlockFrequencies[Number].getFrequency() * Scale; } private: |