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authorJakob Stoklund Olesen <stoklund@2pi.dk>2013-07-16 18:26:15 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2013-07-16 18:26:15 +0000
commit6d9fe79afe3a325fb05165758a20470475aca8e6 (patch)
treefc20fc8fbcdb5240531d745aebc2f2c2bbfb7041 /lib/CodeGen/SpillPlacement.h
parentb95e0f6f2f43d2c9ae8dd9407f9216d02fa4c833 (diff)
Reapply r185393.
Original commit message: Remove floating point computations from SpillPlacement.cpp. Patch by Benjamin Kramer! Use the BlockFrequency class instead of floats in the Hopfield network computations. This rescales the node Bias field from a [-2;2] float range to two block frequencies BiasN and BiasP pulling in opposite directions. This construct has a more predictable behavior when block frequencies saturate. The per-node scaling factors are no longer necessary, assuming the block frequencies around a bundle are consistent. This patch can cause the register allocator to make different spilling decisions. The differences should be small. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186434 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/SpillPlacement.h')
-rw-r--r--lib/CodeGen/SpillPlacement.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h
index fc412f817cd..a0480d587d6 100644
--- a/lib/CodeGen/SpillPlacement.h
+++ b/lib/CodeGen/SpillPlacement.h
@@ -30,6 +30,7 @@
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/Support/BlockFrequency.h"
namespace llvm {
@@ -57,7 +58,7 @@ class SpillPlacement : public MachineFunctionPass {
SmallVector<unsigned, 8> RecentPositive;
// Block frequencies are computed once. Indexed by block number.
- SmallVector<float, 4> BlockFrequency;
+ SmallVector<BlockFrequency, 4> BlockFrequencies;
public:
static char ID; // Pass identification, replacement for typeid.
@@ -140,7 +141,9 @@ public:
/// getBlockFrequency - Return the estimated block execution frequency per
/// function invocation.
float getBlockFrequency(unsigned Number) const {
- return BlockFrequency[Number];
+ // FIXME: Return the BlockFrequency directly.
+ const float Scale = 1.0f / BlockFrequency::getEntryFrequency();
+ return BlockFrequencies[Number].getFrequency() * Scale;
}
private: