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-rw-r--r--include/net/sock.h7
-rw-r--r--net/core/sock.c6
2 files changed, 6 insertions, 7 deletions
diff --git a/include/net/sock.h b/include/net/sock.h
index 802c670ba820..5ed9fa42b6e8 100644
--- a/include/net/sock.h
+++ b/include/net/sock.h
@@ -76,10 +76,9 @@
* between user contexts and software interrupt processing, whereas the
* mini-semaphore synchronizes multiple users amongst themselves.
*/
-struct sock_iocb;
typedef struct {
spinlock_t slock;
- struct sock_iocb *owner;
+ int owned;
wait_queue_head_t wq;
/*
* We express the mutex-alike socket_lock semantics
@@ -737,7 +736,7 @@ static inline int sk_stream_wmem_schedule(struct sock *sk, int size)
* Since ~2.3.5 it is also exclusive sleep lock serializing
* accesses from user process context.
*/
-#define sock_owned_by_user(sk) ((sk)->sk_lock.owner)
+#define sock_owned_by_user(sk) ((sk)->sk_lock.owned)
/*
* Macro so as to not evaluate some arguments when
@@ -748,7 +747,7 @@ static inline int sk_stream_wmem_schedule(struct sock *sk, int size)
*/
#define sock_lock_init_class_and_name(sk, sname, skey, name, key) \
do { \
- sk->sk_lock.owner = NULL; \
+ sk->sk_lock.owned = 0; \
init_waitqueue_head(&sk->sk_lock.wq); \
spin_lock_init(&(sk)->sk_lock.slock); \
debug_check_no_locks_freed((void *)&(sk)->sk_lock, \
diff --git a/net/core/sock.c b/net/core/sock.c
index 190de61cd648..beb924c248e8 100644
--- a/net/core/sock.c
+++ b/net/core/sock.c
@@ -1585,9 +1585,9 @@ void fastcall lock_sock_nested(struct sock *sk, int subclass)
{
might_sleep();
spin_lock_bh(&sk->sk_lock.slock);
- if (sk->sk_lock.owner)
+ if (sk->sk_lock.owned)
__lock_sock(sk);
- sk->sk_lock.owner = (void *)1;
+ sk->sk_lock.owned = 1;
spin_unlock(&sk->sk_lock.slock);
/*
* The sk_lock has mutex_lock() semantics here:
@@ -1608,7 +1608,7 @@ void fastcall release_sock(struct sock *sk)
spin_lock_bh(&sk->sk_lock.slock);
if (sk->sk_backlog.tail)
__release_sock(sk);
- sk->sk_lock.owner = NULL;
+ sk->sk_lock.owned = 0;
if (waitqueue_active(&sk->sk_lock.wq))
wake_up(&sk->sk_lock.wq);
spin_unlock_bh(&sk->sk_lock.slock);