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Diffstat (limited to 'GL/glx/g_renderswap.c')
-rw-r--r--GL/glx/g_renderswap.c3308
1 files changed, 3308 insertions, 0 deletions
diff --git a/GL/glx/g_renderswap.c b/GL/glx/g_renderswap.c
new file mode 100644
index 000000000..fa3f15d45
--- /dev/null
+++ b/GL/glx/g_renderswap.c
@@ -0,0 +1,3308 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+void __glXDispSwap_CallList(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glCallList(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ListBase(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glListBase(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Begin(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glBegin(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3bv(GLbyte *pc)
+{
+ glColor3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glColor3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glColor3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glColor3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glColor3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3ubv(GLbyte *pc)
+{
+ glColor3ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glColor3uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glColor3usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4bv(GLbyte *pc)
+{
+ glColor4bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glColor4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glColor4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glColor4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glColor4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4ubv(GLbyte *pc)
+{
+ glColor4ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glColor4uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glColor4usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EdgeFlagv(GLbyte *pc)
+{
+ glEdgeFlagv(
+ (GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_End(GLbyte *pc)
+{
+ glEnd(
+ );
+}
+
+void __glXDispSwap_Indexdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glIndexdv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glIndexfv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+ glIndexiv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+ glIndexsv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3bv(GLbyte *pc)
+{
+ glNormal3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glNormal3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glNormal3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glNormal3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glNormal3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glRasterPos2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glRasterPos2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glRasterPos2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glRasterPos2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glRasterPos3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glRasterPos3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glRasterPos3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glRasterPos3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glRasterPos4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glRasterPos4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glRasterPos4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glRasterPos4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Rectdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
+
+ glRectdv(
+ (GLdouble *)(pc + 0),
+ (GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Rectfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
+
+ glRectfv(
+ (GLfloat *)(pc + 0),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Rectiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 8, 2);
+
+ glRectiv(
+ (GLint *)(pc + 0),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Rectsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+ glRectsv(
+ (GLshort *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_TexCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glTexCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glTexCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+ glTexCoord1iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+ glTexCoord1sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glTexCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glTexCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glTexCoord2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glTexCoord2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glTexCoord3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glTexCoord3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glTexCoord3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glTexCoord3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glTexCoord4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glTexCoord4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glTexCoord4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glTexCoord4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glVertex2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glVertex2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glVertex2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glVertex2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glVertex3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glVertex3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glVertex3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glVertex3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glVertex4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glVertex4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glVertex4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glVertex4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClipPlane(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glClipPlane(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorMaterial(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glColorMaterial(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_CullFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glCullFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Fogf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glFogf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+ glFogfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glFogi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+ glFogiv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_FrontFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glFrontFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Hint(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glHint(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Lightf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glLightf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lightfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lighti(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glLighti(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lightiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_LightModelf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glLightModelf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModelfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModelfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+ glLightModelfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModeli(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glLightModeli(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModeliv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModeliv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+ glLightModeliv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LineStipple(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT(pc + 4);
+
+ glLineStipple(
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LineWidth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glLineWidth(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Materialf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glMaterialf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materialfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materiali(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glMateriali(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materialiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PointSize(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glPointSize(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PolygonMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPolygonMode(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Scissor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+ glScissor(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ShadeModel(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glShadeModel(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexEnvf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexEnvi(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnviv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGend(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+ glTexGend(
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexGendv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ cmdlen = __GLX_PAD(8+compsize*8);
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
+
+ glTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGenf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexGenf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGenfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGeni(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexGeni(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGeniv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_InitNames(GLbyte *pc)
+{
+ glInitNames(
+ );
+}
+
+void __glXDispSwap_LoadName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glLoadName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PassThrough(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glPassThrough(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PopName(GLbyte *pc)
+{
+ glPopName(
+ );
+}
+
+void __glXDispSwap_PushName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glPushName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_DrawBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDrawBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Clear(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glClear(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearAccum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glClearAccum(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ClearIndex(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glClearIndex(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glClearColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ClearStencil(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glClearStencil(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearDepth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+ glClearDepth(
+ *(GLclampd *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_StencilMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glStencilMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorMask(GLbyte *pc)
+{
+ glColorMask(
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ );
+}
+
+void __glXDispSwap_DepthMask(GLbyte *pc)
+{
+ glDepthMask(
+ *(GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_IndexMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glIndexMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Accum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glAccum(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Disable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDisable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Enable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glEnable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PopAttrib(GLbyte *pc)
+{
+ glPopAttrib(
+ );
+}
+
+void __glXDispSwap_PushAttrib(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glPushAttrib(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MapGrid1d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+ glMapGrid1d(
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_MapGrid1f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glMapGrid1f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_MapGrid2d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 36);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+ glMapGrid2d(
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_MapGrid2f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 16);
+ __GLX_SWAP_FLOAT(pc + 20);
+
+ glMapGrid2f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glEvalCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glEvalCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glEvalCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glEvalCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalMesh1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glEvalMesh1(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_EvalPoint1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glEvalPoint1(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalMesh2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glEvalMesh2(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_EvalPoint2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glEvalPoint2(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_AlphaFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glAlphaFunc(
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_BlendFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glBlendFunc(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LogicOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glLogicOp(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_StencilFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glStencilFunc(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_StencilOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glStencilOp(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_DepthFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDepthFunc(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PixelZoom(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelZoom(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelTransferf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelTransferf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelTransferi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPixelTransferi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelMapfv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PixelMapuiv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLuint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PixelMapusv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapusv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLushort *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ReadBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glReadBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_CopyPixels(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_DepthRange(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+ glDepthRange(
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Frustum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+ glFrustum(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDispSwap_LoadIdentity(GLbyte *pc)
+{
+ glLoadIdentity(
+ );
+}
+
+void __glXDispSwap_LoadMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+ glLoadMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_LoadMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+ glLoadMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MatrixMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glMatrixMode(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+ glMultMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+ glMultMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Ortho(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+ glOrtho(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDispSwap_PopMatrix(GLbyte *pc)
+{
+ glPopMatrix(
+ );
+}
+
+void __glXDispSwap_PushMatrix(GLbyte *pc)
+{
+ glPushMatrix(
+ );
+}
+
+void __glXDispSwap_Rotated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+ glRotated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_Rotatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glRotatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_Scaled(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+ glScaled(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Scalef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glScalef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Translated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+ glTranslated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Translatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTranslatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Viewport(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+ glViewport(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_PolygonOffset(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPolygonOffset(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+
+ glCopyTexImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+ glCopyTexImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ glCopyTexSubImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+ glCopyTexSubImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ );
+}
+
+void __glXDispSwap_BindTexture(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glBindTexture(
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
+{
+ GLsizei n;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
+
+ glPrioritizeTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLclampf *)(pc + 4+n*4)
+ );
+}
+
+void __glXDispSwap_Indexubv(GLbyte *pc)
+{
+ glIndexubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_BlendColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glBlendColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_BlendEquation(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glBlendEquation(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_CopyColorTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyColorSubTable(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glConvolutionParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glConvolutionParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyConvolutionFilter1D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ glCopyConvolutionFilter2D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_Histogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glHistogram(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_Minmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glMinmax(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ResetHistogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glResetHistogram(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ResetMinmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glResetMinmax(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 32);
+
+ glCopyTexSubImage3D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ );
+}
+
+void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glActiveTextureARB(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glMultiTexCoord1dvARB(
+ *(GLenum *)(pc + 8),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glMultiTexCoord2dvARB(
+ *(GLenum *)(pc + 16),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glMultiTexCoord3dvARB(
+ *(GLenum *)(pc + 24),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glMultiTexCoord4dvARB(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+