diff options
author | Eric Anholt <eric@anholt.net> | 2014-01-12 10:19:10 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-07-17 17:35:38 -0700 |
commit | e310387f443b6333edf02c8980daa303505382b4 (patch) | |
tree | aca437d9755c8ff2d65de648828c2828e66b805b /glamor | |
parent | d71ecbb458c15fda608654b78d99683ebeab3c60 (diff) |
glamor: Remove always-true yInverted flag.
All users of glamor had the same value set, and it complicated things
for no reason.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor.c | 5 | ||||
-rw-r--r-- | glamor/glamor.h | 8 | ||||
-rw-r--r-- | glamor/glamor_gradient.c | 19 | ||||
-rw-r--r-- | glamor/glamor_pixmap.c | 77 | ||||
-rw-r--r-- | glamor/glamor_priv.h | 1 | ||||
-rw-r--r-- | glamor/glamor_render.c | 13 | ||||
-rw-r--r-- | glamor/glamor_trapezoid.c | 14 | ||||
-rw-r--r-- | glamor/glamor_utils.h | 216 | ||||
-rw-r--r-- | glamor/glamor_xv.c | 4 |
9 files changed, 103 insertions, 254 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c index 9fb9c67ce..5e6003df6 100644 --- a/glamor/glamor.c +++ b/glamor/glamor.c @@ -328,11 +328,6 @@ glamor_init(ScreenPtr screen, unsigned int flags) return FALSE; glamor_priv->flags = flags; - if (flags & GLAMOR_INVERTED_Y_AXIS) { - glamor_priv->yInverted = TRUE; - } - else - glamor_priv->yInverted = FALSE; if (!dixRegisterPrivateKey(&glamor_screen_private_key, PRIVATE_SCREEN, 0)) { LogMessage(X_WARNING, diff --git a/glamor/glamor.h b/glamor/glamor.h index 2cdb1d431..405dbe8ed 100644 --- a/glamor/glamor.h +++ b/glamor/glamor.h @@ -63,7 +63,7 @@ typedef enum glamor_pixmap_type { } glamor_pixmap_type_t; #define GLAMOR_EGL_EXTERNAL_BUFFER 3 -#define GLAMOR_INVERTED_Y_AXIS 1 +#define GLAMOR_INVERTED_Y_AXIS 1 /* compat stub */ #define GLAMOR_USE_SCREEN (1 << 1) #define GLAMOR_USE_PICTURE_SCREEN (1 << 2) #define GLAMOR_USE_EGL_SCREEN (1 << 3) @@ -79,12 +79,6 @@ typedef enum glamor_pixmap_type { * @screen: Current screen pointer. * @flags: Please refer the flags description above. * - * @GLAMOR_INVERTED_Y_AXIS: - * set 1 means the GL env's origin (0,0) is at top-left. - * EGL/DRM platform is an example need to set this bit. - * glx platform's origin is at bottom-left thus need to - * clear this bit. - * * @GLAMOR_USE_SCREEN: * If running in an pre-existing X environment, and the * gl context is GLX, then you should set this bit and diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index 28d66917f..4ded89dcd 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -699,7 +699,7 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen, width), (INT16) (dst_picture->pDrawable-> height), - glamor_priv->yInverted, vertices); + vertices); if (tex_normalize) { glamor_set_normalize_tcoords_tri_stripe(*xscale, *yscale, @@ -710,17 +710,14 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen, (INT16) (dst_picture-> pDrawable->height + y_source), - glamor_priv->yInverted, tex_vertices); } else { - glamor_set_tcoords_tri_strip((INT16) (dst_picture->pDrawable->width), - (INT16) (dst_picture->pDrawable->height), - x_source, y_source, + glamor_set_tcoords_tri_strip(x_source, y_source, (INT16) (dst_picture->pDrawable->width) + x_source, (INT16) (dst_picture->pDrawable->height) + - y_source, glamor_priv->yInverted, + y_source, tex_vertices); } @@ -1084,13 +1081,11 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, r2 = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2. radius); - glamor_set_circle_centre(width, height, c1x, c1y, glamor_priv->yInverted, - cxy); + glamor_set_circle_centre(width, height, c1x, c1y, cxy); glUniform2fv(c1_uniform_location, 1, cxy); glUniform1f(r1_uniform_location, r1); - glamor_set_circle_centre(width, height, c2x, c2y, glamor_priv->yInverted, - cxy); + glamor_set_circle_centre(width, height, c2x, c2y, cxy); glUniform2fv(c2_uniform_location, 1, cxy); glUniform1f(r2_uniform_location, r2); @@ -1322,7 +1317,7 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, linear.p1.x), pixman_fixed_to_double(src_picture->pSourcePict-> linear.p1.y), - glamor_priv->yInverted, pt1); + pt1); DEBUGF("pt1:(%f, %f) ---> (%f %f)\n", pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.x), pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.y), @@ -1333,7 +1328,7 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, linear.p2.x), pixman_fixed_to_double(src_picture->pSourcePict-> linear.p2.y), - glamor_priv->yInverted, pt2); + pt2); DEBUGF("pt2:(%f, %f) ---> (%f %f)\n", pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.x), pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.y), diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index 54b414bc2..8dbeb2220 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -746,11 +746,6 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, glamor_get_screen_private(pixmap->drawable.pScreen); static float vertices[8]; - static float texcoords[8] = { 0, 1, - 1, 1, - 1, 0, - 0, 0 - }; static float texcoords_inv[8] = { 0, 0, 1, 0, 1, 1, @@ -759,11 +754,8 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, float *ptexcoords; float dst_xscale, dst_yscale; GLuint tex = 0; - int need_flip; int need_free_bits = 0; - need_flip = !glamor_priv->yInverted; - if (bits == NULL) goto ready_to_upload; @@ -797,7 +789,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, /* Try fast path firstly, upload the pixmap to the texture attached * to the fbo directly. */ if (no_alpha == 0 - && revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING && !need_flip + && revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING #ifdef WALKAROUND_LARGE_TEXTURE_MAP && pixmap_priv->type != GLAMOR_TEXTURE_LARGE #endif @@ -817,17 +809,14 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, return TRUE; } - if (need_flip) - ptexcoords = texcoords; - else - ptexcoords = texcoords_inv; + ptexcoords = texcoords_inv; pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale); glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, dst_yscale, x, y, x + w, y + h, - glamor_priv->yInverted, vertices); + vertices); /* Slow path, we need to flip y or wire alpha to 1. */ glamor_make_current(glamor_priv); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, @@ -864,10 +853,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, /* * Prepare to upload a pixmap to texture memory. * no_alpha equals 1 means the format needs to wire alpha to 1. - * Two condtion need to setup a fbo for a pixmap - * 1. !yInverted, we need to do flip if we are not yInverted. - * 2. no_alpha != 0, we need to wire the alpha. - * */ + */ static int glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, int revert, int swap_rb) @@ -895,8 +881,7 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, return 0; if (!(no_alpha || (revert == REVERT_NORMAL) - || (swap_rb != SWAP_NONE_UPLOADING) - || !glamor_priv->yInverted)) { + || (swap_rb != SWAP_NONE_UPLOADING))) { /* We don't need a fbo, a simple texture uploading should work. */ flag = GLAMOR_CREATE_FBO_NO_FBO; @@ -1141,7 +1126,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, glamor_set_normalize_vcoords((struct glamor_pixmap_private *) NULL, temp_xscale, temp_yscale, 0, 0, w, h, - glamor_priv->yInverted, vertices); + vertices); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); @@ -1152,7 +1137,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, source_yscale, x, y, x + w, y + h, - glamor_priv->yInverted, texcoords); + texcoords); glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), texcoords); @@ -1190,7 +1175,7 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, { glamor_pixmap_private *pixmap_priv; GLenum gl_access = 0, gl_usage = 0; - void *data, *read; + void *data; glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); glamor_pixmap_fbo *temp_fbo = NULL; @@ -1252,46 +1237,17 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, glPixelStorei(GL_PACK_ALIGNMENT, 4); - if (glamor_priv->has_pack_invert || glamor_priv->yInverted) { - - if (!glamor_priv->yInverted) { - assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP); - glPixelStorei(GL_PACK_INVERT_MESA, 1); - } - - if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && data == NULL) { - assert(pbo > 0); - glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo); - glBufferData(GL_PIXEL_PACK_BUFFER, stride * h, NULL, gl_usage); - } - - glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, format, type, data); - - if (!glamor_priv->yInverted) { - assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP); - glPixelStorei(GL_PACK_INVERT_MESA, 0); - } - if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && bits == NULL) { - bits = glMapBuffer(GL_PIXEL_PACK_BUFFER, gl_access); - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - } + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && data == NULL) { + assert(pbo > 0); + glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo); + glBufferData(GL_PIXEL_PACK_BUFFER, stride * h, NULL, gl_usage); } - else { - unsigned int temp_pbo; - int yy; - glamor_make_current(glamor_priv); - glGenBuffers(1, &temp_pbo); - glBindBuffer(GL_PIXEL_PACK_BUFFER, temp_pbo); - glBufferData(GL_PIXEL_PACK_BUFFER, stride * h, NULL, GL_STREAM_READ); - glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, format, type, 0); - read = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY); - for (yy = 0; yy < pixmap->drawable.height; yy++) - memcpy((char *) data + yy * stride, - (char *) read + (h - yy - 1) * stride, stride); - glUnmapBuffer(GL_PIXEL_PACK_BUFFER); + glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, format, type, data); + + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && bits == NULL) { + bits = glMapBuffer(GL_PIXEL_PACK_BUFFER, gl_access); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - glDeleteBuffers(1, &temp_pbo); } glBindFramebuffer(GL_FRAMEBUFFER, 0); @@ -1461,7 +1417,6 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access) stride = pixmap->devKind; if (glamor_priv->gl_flavor == GLAMOR_GL_ES2 - || (!glamor_priv->has_pack_invert && !glamor_priv->yInverted) || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { data = malloc(stride * pixmap->drawable.height); } diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index 670cdd344..144cbfd7a 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -200,7 +200,6 @@ struct glamor_saved_procs { #define RENDER_IDEL_MAX 32 typedef struct glamor_screen_private { - Bool yInverted; unsigned int tick; enum glamor_gl_flavor gl_flavor; int glsl_version; diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c index 6da38da32..add376f11 100644 --- a/glamor/glamor_render.c +++ b/glamor/glamor_render.c @@ -793,30 +793,29 @@ glamor_set_normalize_tcoords_generic(glamor_pixmap_private *priv, float *matrix, float xscale, float yscale, int x1, int y1, int x2, int y2, - int yInverted, float *texcoords, + float *texcoords, int stride) { if (!matrix && repeat_type == RepeatNone) glamor_set_normalize_tcoords_ext(priv, xscale, yscale, x1, y1, - x2, y2, yInverted, texcoords, stride); + x2, y2, texcoords, stride); else if (matrix && repeat_type == RepeatNone) glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale, yscale, x1, y1, x2, y2, - yInverted, texcoords, stride); else if (!matrix && repeat_type != RepeatNone) glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type, xscale, yscale, x1, y1, x2, y2, - yInverted, texcoords, stride); + texcoords, stride); else if (matrix && repeat_type != RepeatNone) glamor_set_repeat_transformed_normalize_tcoords_ext(priv, repeat_type, matrix, xscale, yscale, x1, y1, x2, - y2, yInverted, + y2, texcoords, stride); } @@ -1266,7 +1265,7 @@ glamor_composite_with_shader(CARD8 op, glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale, dst_yscale, x_dest, y_dest, x_dest + width, y_dest + height, - glamor_priv->yInverted, vertices, + vertices, vb_stride); vertices += 2; if (key.source != SHADER_SOURCE_SOLID) { @@ -1276,7 +1275,6 @@ glamor_composite_with_shader(CARD8 op, src_yscale, x_source, y_source, x_source + width, y_source + height, - glamor_priv->yInverted, vertices, vb_stride); vertices += 2; } @@ -1288,7 +1286,6 @@ glamor_composite_with_shader(CARD8 op, mask_yscale, x_mask, y_mask, x_mask + width, y_mask + height, - glamor_priv->yInverted, vertices, vb_stride); vertices += 2; } diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c index cdf5fa247..d61d11f79 100644 --- a/glamor/glamor_trapezoid.c +++ b/glamor/glamor_trapezoid.c @@ -908,7 +908,6 @@ _glamor_trapezoids_with_shader(CARD8 op, clipped_vtx_tmp[5] = clipped_vtx[(i + 2) * 2 + 1]; glamor_set_normalize_tri_vcoords(dst_xscale, dst_yscale, clipped_vtx_tmp, - glamor_priv->yInverted, vertices); DEBUGF("vertices of triangle: (%f X %f), (%f X %f), " "(%f X %f)\n", vertices[0], vertices[1], @@ -920,14 +919,12 @@ _glamor_trapezoids_with_shader(CARD8 op, glamor_set_transformed_normalize_tri_tcoords (source_pixmap_priv, src_matrix, src_xscale, src_yscale, clipped_vtx_tmp, - glamor_priv->yInverted, source_texcoords); + source_texcoords); } else { glamor_set_normalize_tri_tcoords(src_xscale, src_yscale, clipped_vtx_tmp, - glamor_priv-> - yInverted, source_texcoords); } @@ -1439,11 +1436,9 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, miTrapezoidBounds(1, ptrap, &one_trap_bound); vertices += 2; - glamor_set_tcoords_ext((pixmap_priv->base.pixmap->drawable.width), - (pixmap_priv->base.pixmap->drawable.height), - (one_trap_bound.x1), (one_trap_bound.y1), + glamor_set_tcoords_ext((one_trap_bound.x1), (one_trap_bound.y1), (one_trap_bound.x2), (one_trap_bound.y2), - glamor_priv->yInverted, vertices, stride); + vertices, stride); DEBUGF("tex_vertices --> leftup : %f X %f, rightup: %f X %f," "rightbottom: %f X %f, leftbottom : %f X %f\n", vertices[0], vertices[1], vertices[1 * stride], vertices[1 * stride + 1], @@ -1463,8 +1458,7 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, one_trap_bound.y1, one_trap_bound.x2, one_trap_bound.y2, - glamor_priv->yInverted, vertices, - stride); + vertices, stride); DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f," "rightbottom: %f X %f, leftbottom : %f X %f\n", vertices[0], vertices[1], vertices[1 * stride], vertices[1 * stride + 1], diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h index 5a568f1c2..c15d17ca3 100644 --- a/glamor/glamor_utils.h +++ b/glamor/glamor_utils.h @@ -313,21 +313,17 @@ } while(0) #define _glamor_set_normalize_tpoint(xscale, yscale, _tx_, _ty_, \ - texcoord, yInverted) \ + texcoord) \ do { \ (texcoord)[0] = t_from_x_coord_x(xscale, _tx_); \ - if (_X_LIKELY(yInverted)) \ - (texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_);\ - else \ - (texcoord)[1] = t_from_x_coord_y(yscale, _ty_); \ + (texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_); \ DEBUGF("normalized point tx %f ty %f \n", (texcoord)[0], \ (texcoord)[1]); \ } while(0) #define glamor_set_transformed_point(priv, matrix, xscale, \ yscale, texcoord, \ - x, y, \ - yInverted) \ + x, y) \ do { \ float tx, ty; \ int fbo_x_off, fbo_y_off; \ @@ -339,10 +335,7 @@ tx += fbo_x_off; \ ty += fbo_y_off; \ (texcoord)[0] = t_from_x_coord_x(xscale, tx); \ - if (_X_LIKELY(yInverted)) \ - (texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \ - else \ - (texcoord)[1] = t_from_x_coord_y(yscale, ty); \ + (texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \ DEBUGF("normalized tx %f ty %f \n", (texcoord)[0], (texcoord)[1]); \ } while(0) @@ -351,18 +344,14 @@ xscale, \ yscale, \ vtx, \ - yInverted, \ texcoords) \ do { \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords, (vtx)[0], (vtx)[1], \ - yInverted); \ + texcoords, (vtx)[0], (vtx)[1]); \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords+2, (vtx)[2], (vtx)[3], \ - yInverted); \ + texcoords+2, (vtx)[2], (vtx)[3]); \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords+4, (vtx)[4], (vtx)[5], \ - yInverted); \ + texcoords+4, (vtx)[4], (vtx)[5]); \ } while (0) #define glamor_set_transformed_normalize_tcoords_ext( priv, \ @@ -370,21 +359,17 @@ xscale, \ yscale, \ tx1, ty1, tx2, ty2, \ - yInverted, texcoords, \ + texcoords, \ stride) \ do { \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords, tx1, ty1, \ - yInverted); \ + texcoords, tx1, ty1); \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords + 1 * stride, tx2, ty1, \ - yInverted); \ + texcoords + 1 * stride, tx2, ty1); \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords + 2 * stride, tx2, ty2, \ - yInverted); \ + texcoords + 2 * stride, tx2, ty2); \ glamor_set_transformed_point(priv, matrix, xscale, yscale, \ - texcoords + 3 * stride, tx1, ty2, \ - yInverted); \ + texcoords + 3 * stride, tx1, ty2); \ } while (0) #define glamor_set_transformed_normalize_tcoords( priv, \ @@ -392,35 +377,31 @@ xscale, \ yscale, \ tx1, ty1, tx2, ty2, \ - yInverted, texcoords) \ + texcoords) \ do { \ glamor_set_transformed_normalize_tcoords_ext( priv, \ matrix, \ xscale, \ yscale, \ tx1, ty1, tx2, ty2, \ - yInverted, texcoords, \ + texcoords, \ 2); \ } while (0) #define glamor_set_normalize_tri_tcoords(xscale, \ yscale, \ vtx, \ - yInverted, \ texcoords) \ do { \ _glamor_set_normalize_tpoint(xscale, yscale, \ (vtx)[0], (vtx)[1], \ - texcoords, \ - yInverted); \ + texcoords); \ _glamor_set_normalize_tpoint(xscale, yscale, \ (vtx)[2], (vtx)[3], \ - texcoords+2, \ - yInverted); \ + texcoords+2); \ _glamor_set_normalize_tpoint(xscale, yscale, \ (vtx)[4], (vtx)[5], \ - texcoords+4, \ - yInverted); \ + texcoords+4); \ } while (0) #define glamor_set_repeat_transformed_normalize_tcoords_ext( priv, \ @@ -430,14 +411,13 @@ yscale, \ _x1_, _y1_, \ _x2_, _y2_, \ - yInverted, \ texcoords, \ stride) \ do { \ if (_X_LIKELY(priv->type != GLAMOR_TEXTURE_LARGE)) { \ glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale, \ yscale, _x1_, _y1_, \ - _x2_, _y2_, yInverted, \ + _x2_, _y2_, \ texcoords, stride); \ } else { \ float tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4; \ @@ -464,13 +444,13 @@ DEBUGF("repeat transformed %f %f %f %f %f %f %f %f\n", ttx1, tty1, \ ttx2, tty2, ttx3, tty3, ttx4, tty4); \ _glamor_set_normalize_tpoint(xscale, yscale, ttx1, tty1, \ - texcoords, yInverted); \ + texcoords); \ _glamor_set_normalize_tpoint(xscale, yscale, ttx2, tty2, \ - texcoords + 1 * stride, yInverted); \ + texcoords + 1 * stride); \ _glamor_set_normalize_tpoint(xscale, yscale, ttx3, tty3, \ - texcoords + 2 * stride, yInverted); \ + texcoords + 2 * stride); \ _glamor_set_normalize_tpoint(xscale, yscale, ttx4, tty4, \ - texcoords + 3 * stride, yInverted); \ + texcoords + 3 * stride); \ } \ } while (0) @@ -481,7 +461,6 @@ yscale, \ _x1_, _y1_, \ _x2_, _y2_, \ - yInverted, \ texcoords) \ do { \ glamor_set_repeat_transformed_normalize_tcoords_ext( priv, \ @@ -491,14 +470,13 @@ yscale, \ _x1_, _y1_, \ _x2_, _y2_, \ - yInverted, \ texcoords, \ 2); \ } while (0) #define _glamor_set_normalize_tcoords(xscale, yscale, tx1, \ ty1, tx2, ty2, \ - yInverted, vertices, stride) \ + vertices, stride) \ do { \ /* vertices may be write-only, so we use following \ * temporary variable. */ \ @@ -507,21 +485,15 @@ (vertices)[1 * stride] = _t2_ = t_from_x_coord_x(xscale, tx2); \ (vertices)[2 * stride] = _t2_; \ (vertices)[3 * stride] = _t0_; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = _t1_ = t_from_x_coord_y_inverted(yscale, ty1); \ - (vertices)[2 * stride + 1] = _t5_ = t_from_x_coord_y_inverted(yscale, ty2);\ - } \ - else { \ - (vertices)[1] = _t1_ = t_from_x_coord_y(yscale, ty1); \ - (vertices)[2 * stride + 1] = _t5_ = t_from_x_coord_y(yscale, ty2);\ - } \ + (vertices)[1] = _t1_ = t_from_x_coord_y_inverted(yscale, ty1); \ + (vertices)[2 * stride + 1] = _t5_ = t_from_x_coord_y_inverted(yscale, ty2); \ (vertices)[1 * stride + 1] = _t1_; \ (vertices)[3 * stride + 1] = _t5_; \ } while(0) #define glamor_set_normalize_tcoords_ext(priv, xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices, stride) \ + vertices, stride) \ do { \ if (_X_UNLIKELY(priv->type == GLAMOR_TEXTURE_LARGE)) { \ float tx1, tx2, ty1, ty2; \ @@ -532,26 +504,26 @@ ty1 = y1 + fbo_y_off; \ ty2 = y2 + fbo_y_off; \ _glamor_set_normalize_tcoords(xscale, yscale, tx1, ty1, \ - tx2, ty2, yInverted, vertices, \ + tx2, ty2, vertices, \ stride); \ } else \ _glamor_set_normalize_tcoords(xscale, yscale, x1, y1, \ - x2, y2, yInverted, vertices, stride);\ + x2, y2, vertices, stride); \ } while(0) #define glamor_set_normalize_tcoords(priv, xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices) \ + vertices) \ do { \ glamor_set_normalize_tcoords_ext(priv, xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices, 2); \ + vertices, 2); \ } while(0) #define glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type, \ xscale, yscale, \ _x1_, _y1_, _x2_, _y2_, \ - yInverted, vertices, stride)\ + vertices, stride) \ do { \ if (_X_UNLIKELY(priv->type == GLAMOR_TEXTURE_LARGE)) { \ float tx1, tx2, ty1, ty2; \ @@ -566,130 +538,99 @@ _x1_, _y1_, _x2_, _y2_); \ } \ _glamor_set_normalize_tcoords(xscale, yscale, tx1, ty1, \ - tx2, ty2, yInverted, vertices, \ + tx2, ty2, vertices, \ stride); \ } else \ _glamor_set_normalize_tcoords(xscale, yscale, _x1_, _y1_, \ - _x2_, _y2_, yInverted, vertices, \ + _x2_, _y2_, vertices, \ stride); \ } while(0) #define glamor_set_repeat_normalize_tcoords(priv, repeat_type, \ xscale, yscale, \ _x1_, _y1_, _x2_, _y2_, \ - yInverted, vertices) \ + vertices) \ do { \ glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type, \ xscale, yscale, \ _x1_, _y1_, _x2_, _y2_, \ - yInverted, vertices, 2); \ + vertices, 2); \ } while(0) #define glamor_set_normalize_tcoords_tri_stripe(xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices) \ + vertices) \ do { \ (vertices)[0] = t_from_x_coord_x(xscale, x1); \ (vertices)[2] = t_from_x_coord_x(xscale, x2); \ (vertices)[6] = (vertices)[2]; \ (vertices)[4] = (vertices)[0]; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = t_from_x_coord_y_inverted(yscale, y1); \ - (vertices)[7] = t_from_x_coord_y_inverted(yscale, y2); \ - } \ - else { \ - (vertices)[1] = t_from_x_coord_y(yscale, y1); \ - (vertices)[7] = t_from_x_coord_y(yscale, y2); \ - } \ + (vertices)[1] = t_from_x_coord_y_inverted(yscale, y1); \ + (vertices)[7] = t_from_x_coord_y_inverted(yscale, y2); \ (vertices)[3] = (vertices)[1]; \ (vertices)[5] = (vertices)[7]; \ } while(0) -#define glamor_set_tcoords(width, height, x1, y1, x2, y2, \ - yInverted, vertices) \ +#define glamor_set_tcoords(x1, y1, x2, y2, vertices) \ do { \ (vertices)[0] = (x1); \ (vertices)[2] = (x2); \ (vertices)[4] = (vertices)[2]; \ (vertices)[6] = (vertices)[0]; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = (y1); \ - (vertices)[5] = (y2); \ - } \ - else { \ - (vertices)[1] = height - (y2); \ - (vertices)[5] = height - (y1); \ - } \ + (vertices)[1] = (y1); \ + (vertices)[5] = (y2); \ (vertices)[3] = (vertices)[1]; \ (vertices)[7] = (vertices)[5]; \ } while(0) -#define glamor_set_tcoords_ext(width, height, x1, y1, x2, y2, \ - yInverted, vertices, stride) \ +#define glamor_set_tcoords_ext(x1, y1, x2, y2, vertices, stride) \ do { \ (vertices)[0] = (x1); \ (vertices)[1*stride] = (x2); \ (vertices)[2*stride] = (vertices)[1*stride]; \ (vertices)[3*stride] = (vertices)[0]; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = (y1); \ - (vertices)[2*stride + 1] = (y2); \ - } \ - else { \ - (vertices)[1] = height - (y2); \ - (vertices)[2*stride + 1] = height - (y1); \ - } \ + (vertices)[1] = (y1); \ + (vertices)[2*stride + 1] = (y2); \ (vertices)[1*stride + 1] = (vertices)[1]; \ (vertices)[3*stride + 1] = (vertices)[2*stride + 1]; \ } while(0) #define glamor_set_normalize_one_vcoord(xscale, yscale, x, y, \ - yInverted, vertices) \ + vertices) \ do { \ (vertices)[0] = v_from_x_coord_x(xscale, x); \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = v_from_x_coord_y_inverted(yscale, y); \ - } else { \ - (vertices)[1] = v_from_x_coord_y(yscale, y); \ - } \ + (vertices)[1] = v_from_x_coord_y_inverted(yscale, y); \ } while(0) #define glamor_set_normalize_tri_vcoords(xscale, yscale, vtx, \ - yInverted, vertices) \ + vertices) \ do { \ glamor_set_normalize_one_vcoord(xscale, yscale, \ (vtx)[0], (vtx)[1], \ - yInverted, vertices); \ + vertices); \ glamor_set_normalize_one_vcoord(xscale, yscale, \ (vtx)[2], (vtx)[3], \ - yInverted, vertices+2); \ + vertices+2); \ glamor_set_normalize_one_vcoord(xscale, yscale, \ (vtx)[4], (vtx)[5], \ - yInverted, vertices+4); \ + vertices+4); \ } while(0) -#define glamor_set_tcoords_tri_strip(width, height, x1, y1, x2, y2, \ - yInverted, vertices) \ +#define glamor_set_tcoords_tri_strip(x1, y1, x2, y2, vertices) \ do { \ (vertices)[0] = (x1); \ (vertices)[2] = (x2); \ (vertices)[6] = (vertices)[2]; \ (vertices)[4] = (vertices)[0]; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = (y1); \ - (vertices)[7] = (y2); \ - } \ - else { \ - (vertices)[1] = height - (y2); \ - (vertices)[7] = height - (y1); \ - } \ + (vertices)[1] = (y1); \ + (vertices)[7] = (y2); \ (vertices)[3] = (vertices)[1]; \ (vertices)[5] = (vertices)[7]; \ } while(0) #define glamor_set_normalize_vcoords_ext(priv, xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices, stride) \ + vertices, stride) \ do { \ int fbo_x_off, fbo_y_off; \ /* vertices may be write-only, so we use following \ @@ -701,29 +642,22 @@ x2 + fbo_x_off); \ (vertices)[2 * stride] = _t2_; \ (vertices)[3 * stride] = _t0_; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = _t1_ = v_from_x_coord_y_inverted(yscale, \ - y1 + fbo_y_off); \ - (vertices)[2 * stride + 1] = _t5_ = \ - v_from_x_coord_y_inverted(yscale, \ - y2 + fbo_y_off); \ - } \ - else { \ - (vertices)[1] = _t1_ = v_from_x_coord_y(yscale, y1 + fbo_y_off); \ - (vertices)[2 * stride + 1] = _t5_ = v_from_x_coord_y(yscale, \ - y2 + fbo_y_off); \ - } \ + (vertices)[1] = _t1_ = v_from_x_coord_y_inverted(yscale, \ + y1 + fbo_y_off); \ + (vertices)[2 * stride + 1] = _t5_ = \ + v_from_x_coord_y_inverted(yscale, \ + y2 + fbo_y_off); \ (vertices)[1 * stride + 1] = _t1_; \ (vertices)[3 * stride + 1] = _t5_; \ } while(0) #define glamor_set_normalize_vcoords(priv, xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices) \ + vertices) \ do { \ glamor_set_normalize_vcoords_ext(priv, xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices, 2); \ + vertices, 2); \ } while(0) #define glamor_set_const_ext(params, nparam, vertices, nverts, stride) \ @@ -738,44 +672,30 @@ #define glamor_set_normalize_vcoords_tri_strip(xscale, yscale, \ x1, y1, x2, y2, \ - yInverted, vertices) \ + vertices) \ do { \ (vertices)[0] = v_from_x_coord_x(xscale, x1); \ (vertices)[2] = v_from_x_coord_x(xscale, x2); \ (vertices)[6] = (vertices)[2]; \ (vertices)[4] = (vertices)[0]; \ - if (_X_LIKELY(yInverted)) { \ - (vertices)[1] = v_from_x_coord_y_inverted(yscale, y1); \ - (vertices)[7] = v_from_x_coord_y_inverted(yscale, y2); \ - } \ - else { \ - (vertices)[1] = v_from_x_coord_y(yscale, y1); \ - (vertices)[7] = v_from_x_coord_y(yscale, y2); \ - } \ + (vertices)[1] = v_from_x_coord_y_inverted(yscale, y1); \ + (vertices)[7] = v_from_x_coord_y_inverted(yscale, y2); \ (vertices)[3] = (vertices)[1]; \ (vertices)[5] = (vertices)[7]; \ } while(0) #define glamor_set_normalize_pt(xscale, yscale, x, y, \ - yInverted, pt) \ + pt) \ do { \ (pt)[0] = t_from_x_coord_x(xscale, x); \ - if (_X_LIKELY(yInverted)) { \ - (pt)[1] = t_from_x_coord_y_inverted(yscale, y); \ - } else { \ - (pt)[1] = t_from_x_coord_y(yscale, y); \ - } \ + (pt)[1] = t_from_x_coord_y_inverted(yscale, y); \ } while(0) #define glamor_set_circle_centre(width, height, x, y, \ - yInverted, c) \ + c) \ do { \ (c)[0] = (float)x; \ - if (_X_LIKELY(yInverted)) { \ - (c)[1] = (float)y; \ - } else { \ - (c)[1] = (float)height - (float)y; \ - } \ + (c)[1] = (float)y; \ } while(0) inline static void diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c index 1e8bdb885..68a06a413 100644 --- a/glamor/glamor_xv.c +++ b/glamor/glamor_xv.c @@ -360,7 +360,7 @@ glamor_xv_render(glamor_port_private *port_priv) dsty, dstx + dstw, dsty + dsth, - glamor_priv->yInverted, vertices); + vertices); glamor_set_normalize_tcoords(src_pixmap_priv[0], src_xscale[0], @@ -369,7 +369,7 @@ glamor_xv_render(glamor_port_private *port_priv) srcy, srcx + srcw, srcy + srch, - glamor_priv->yInverted, texcoords); + texcoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } |