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authorJeremy Huddleston <jeremyhu@apple.com>2011-06-02 20:04:04 -0700
committerJeremy Huddleston <jeremyhu@apple.com>2011-06-17 10:08:03 -0700
commit0abfba08a080747b1a6310c19f3bea74a6460363 (patch)
tree6821ec0cae4eef377b5c66f08063cfb639ae08d1
parent830239ae4271a264e3fd4f1151de271f59b4d9fa (diff)
XQuartz: GLX: Use _glapi_create_table_from_handle to create out dispatch table
This will allow XQuartz built on older systems to pickup capabilities on newer systems and prevent runtime failures when building on newer systems and running on older ones. Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com> This commit squashes three cherry-picks: (cherry picked from commit 3fa5d27e46ea8af55dcaaad7a99973c38bd11967) (cherry picked from commit feab04397de2684568dedaaaa8f299cac9f44f8b) (cherry picked from commit 34e2598f0ad247071bd6a4312d9014d6e3b2305a)
-rw-r--r--hw/xquartz/GL/indirect.c1079
1 files changed, 30 insertions, 1049 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index db4fe8321..c46ba9d8a 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -2,7 +2,7 @@
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
- * Copyright (c) 2007, 2008, 2009 Apple Inc.
+ * Copyright (c) 2007-2011 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
@@ -35,126 +35,28 @@
#include <dix-config.h>
#endif
-#include "dri.h"
-
#include <AvailabilityMacros.h>
-#define GL_GLEXT_WUNDEF_SUPPORT
+#include <dlfcn.h>
#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
-#include <OpenGL/CGLContext.h>
-
-/* These next few GL_EXT pre-processing blocks are to explicitly define
- * these symbols to 0 if they are not set by OpenGL.framework. This
- * prevents the X11 glext.h from setting them to 1.
- */
-
-#ifndef GL_EXT_fragment_shader
-#define GL_EXT_fragment_shader 0
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 0
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 0
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 0
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 0
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 0
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 0
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 0
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 0
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 0
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 0
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 0
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 0
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 0
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 0
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 0
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 0
-#endif
-
-/* Tiger PPC doesn't have the associated symbols, but glext.h says it does. Liars!
- * http://trac.macports.org/ticket/20638
- */
-#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED < 1050
-#undef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 0
-#endif
+#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
+#include <X11/Xproto.h>
#include <GL/glxproto.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
+
#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
#include <glxutil.h>
-#include <glxscreens.h>
-#include <GL/internal/glcore.h>
-#include "x-hash.h"
-#include "x-list.h"
-
-//#include "capabilities.h"
-#include "visualConfigs.h"
typedef unsigned long long GLuint64EXT;
typedef long long GLint64EXT;
#include <dispatch.h>
-#include <Xplugin.h>
#include <glapi.h>
-#include <glapitable.h>
-__GLXprovider * GlxGetDRISWrastProvider (void);
+#include "x-hash.h"
+
+#include "visualConfigs.h"
+#include "dri.h"
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
@@ -163,6 +65,8 @@ __GLXprovider * GlxGetDRISWrastProvider (void);
#define GLAQUA_DEBUG_MSG(a, ...)
#endif
+__GLXprovider * GlxGetDRISWrastProvider (void);
+
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);
void warn_func(void * p1, char *format, ...);
@@ -681,959 +585,36 @@ GLuint __glFloorLog2(GLuint val)
return c;
}
+#ifndef OPENGL_FRAMEWORK_PATH
+#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
+#endif
+
static void setup_dispatch_table(void) {
static struct _glapi_table *disp = NULL;
+ static void *handle;
+ const char *opengl_framework_path;
if(disp) {
_glapi_set_dispatch(disp);
return;
}
- disp=calloc(1,sizeof(struct _glapi_table));
- assert(disp);
-
- /* to update:
- * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy
- */
-
- SET_Accum(disp, glAccum);
- SET_AlphaFunc(disp, glAlphaFunc);
- SET_AreTexturesResident(disp, glAreTexturesResident);
- SET_ArrayElement(disp, glArrayElement);
- SET_Begin(disp, glBegin);
- SET_BindTexture(disp, glBindTexture);
- SET_Bitmap(disp, glBitmap);
- SET_BlendColor(disp, glBlendColor);
- SET_BlendEquation(disp, glBlendEquation);
- SET_BlendFunc(disp, glBlendFunc);
- SET_CallList(disp, glCallList);
- SET_CallLists(disp, glCallLists);
- SET_Clear(disp, glClear);
- SET_ClearAccum(disp, glClearAccum);
- SET_ClearColor(disp, glClearColor);
- SET_ClearDepth(disp, glClearDepth);
- SET_ClearIndex(disp, glClearIndex);
- SET_ClearStencil(disp, glClearStencil);
- SET_ClipPlane(disp, glClipPlane);
- SET_Color3b(disp, glColor3b);
- SET_Color3bv(disp, glColor3bv);
- SET_Color3d(disp, glColor3d);
- SET_Color3dv(disp, glColor3dv);
- SET_Color3f(disp, glColor3f);
- SET_Color3fv(disp, glColor3fv);
- SET_Color3i(disp, glColor3i);
- SET_Color3iv(disp, glColor3iv);
- SET_Color3s(disp, glColor3s);
- SET_Color3sv(disp, glColor3sv);
- SET_Color3ub(disp, glColor3ub);
- SET_Color3ubv(disp, glColor3ubv);
- SET_Color3ui(disp, glColor3ui);
- SET_Color3uiv(disp, glColor3uiv);
- SET_Color3us(disp, glColor3us);
- SET_Color3usv(disp, glColor3usv);
- SET_Color4b(disp, glColor4b);
- SET_Color4bv(disp, glColor4bv);
- SET_Color4d(disp, glColor4d);
- SET_Color4dv(disp, glColor4dv);
- SET_Color4f(disp, glColor4f);
- SET_Color4fv(disp, glColor4fv);
- SET_Color4i(disp, glColor4i);
- SET_Color4iv(disp, glColor4iv);
- SET_Color4s(disp, glColor4s);
- SET_Color4sv(disp, glColor4sv);
- SET_Color4ub(disp, glColor4ub);
- SET_Color4ubv(disp, glColor4ubv);
- SET_Color4ui(disp, glColor4ui);
- SET_Color4uiv(disp, glColor4uiv);
- SET_Color4us(disp, glColor4us);
- SET_Color4usv(disp, glColor4usv);
- SET_ColorMask(disp, glColorMask);
- SET_ColorMaterial(disp, glColorMaterial);
- SET_ColorPointer(disp, glColorPointer);
- SET_ColorSubTable(disp, glColorSubTable);
- SET_ColorTable(disp, glColorTable);
- SET_ColorTableParameterfv(disp, glColorTableParameterfv);
- SET_ColorTableParameteriv(disp, glColorTableParameteriv);
- SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, glConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, glConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
- SET_CopyColorSubTable(disp, glCopyColorSubTable);
- SET_CopyColorTable(disp, glCopyColorTable);
- SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
- SET_CopyPixels(disp, glCopyPixels);
- SET_CopyTexImage1D(disp, glCopyTexImage1D);
- SET_CopyTexImage2D(disp, glCopyTexImage2D);
- SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
- SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
- SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
- SET_CullFace(disp, glCullFace);
- SET_DeleteLists(disp, glDeleteLists);
- SET_DeleteTextures(disp, glDeleteTextures);
- SET_DepthFunc(disp, glDepthFunc);
- SET_DepthMask(disp, glDepthMask);
- SET_DepthRange(disp, glDepthRange);
- SET_Disable(disp, glDisable);
- SET_DisableClientState(disp, glDisableClientState);
- SET_DrawArrays(disp, glDrawArrays);
- SET_DrawBuffer(disp, glDrawBuffer);
- SET_DrawElements(disp, glDrawElements);
- SET_DrawPixels(disp, glDrawPixels);
- SET_DrawRangeElements(disp, glDrawRangeElements);
- SET_EdgeFlag(disp, glEdgeFlag);
- SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
- SET_EdgeFlagv(disp, glEdgeFlagv);
- SET_Enable(disp, glEnable);
- SET_EnableClientState(disp, glEnableClientState);
- SET_End(disp, glEnd);
- SET_EndList(disp, glEndList);
- SET_EvalCoord1d(disp, glEvalCoord1d);
- SET_EvalCoord1dv(disp, glEvalCoord1dv);
- SET_EvalCoord1f(disp, glEvalCoord1f);
- SET_EvalCoord1fv(disp, glEvalCoord1fv);
- SET_EvalCoord2d(disp, glEvalCoord2d);
- SET_EvalCoord2dv(disp, glEvalCoord2dv);
- SET_EvalCoord2f(disp, glEvalCoord2f);
- SET_EvalCoord2fv(disp, glEvalCoord2fv);
- SET_EvalMesh1(disp, glEvalMesh1);
- SET_EvalMesh2(disp, glEvalMesh2);
- SET_EvalPoint1(disp, glEvalPoint1);
- SET_EvalPoint2(disp, glEvalPoint2);
- SET_FeedbackBuffer(disp, glFeedbackBuffer);
- SET_Finish(disp, glFinish);
- SET_Flush(disp, glFlush);
- SET_Fogf(disp, glFogf);
- SET_Fogfv(disp, glFogfv);
- SET_Fogi(disp, glFogi);
- SET_Fogiv(disp, glFogiv);
- SET_FrontFace(disp, glFrontFace);
- SET_Frustum(disp, glFrustum);
- SET_GenLists(disp, glGenLists);
- SET_GenTextures(disp, glGenTextures);
- SET_GetBooleanv(disp, glGetBooleanv);
- SET_GetClipPlane(disp, glGetClipPlane);
- SET_GetColorTable(disp, glGetColorTable);
- SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
- SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
- SET_GetDoublev(disp, glGetDoublev);
- SET_GetError(disp, glGetError);
- SET_GetFloatv(disp, glGetFloatv);
- SET_GetHistogram(disp, glGetHistogram);
- SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
- SET_GetIntegerv(disp, glGetIntegerv);
- SET_GetLightfv(disp, glGetLightfv);
- SET_GetLightiv(disp, glGetLightiv);
- SET_GetMapdv(disp, glGetMapdv);
- SET_GetMapfv(disp, glGetMapfv);
- SET_GetMapiv(disp, glGetMapiv);
- SET_GetMaterialfv(disp, glGetMaterialfv);
- SET_GetMaterialiv(disp, glGetMaterialiv);
- SET_GetMinmax(disp, glGetMinmax);
- SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
- SET_GetPixelMapfv(disp, glGetPixelMapfv);
- SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
- SET_GetPixelMapusv(disp, glGetPixelMapusv);
- SET_GetPointerv(disp, glGetPointerv);
- SET_GetPolygonStipple(disp, glGetPolygonStipple);
- SET_GetSeparableFilter(disp, glGetSeparableFilter);
- SET_GetString(disp, glGetString);
- SET_GetTexEnvfv(disp, glGetTexEnvfv);
- SET_GetTexEnviv(disp, glGetTexEnviv);
- SET_GetTexGendv(disp, glGetTexGendv);
- SET_GetTexGenfv(disp, glGetTexGenfv);
- SET_GetTexGeniv(disp, glGetTexGeniv);
- SET_GetTexImage(disp, glGetTexImage);
- SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
- SET_GetTexParameterfv(disp, glGetTexParameterfv);
- SET_GetTexParameteriv(disp, glGetTexParameteriv);
- SET_Hint(disp, glHint);
- SET_Histogram(disp, glHistogram);
- SET_IndexMask(disp, glIndexMask);
- SET_IndexPointer(disp, glIndexPointer);
- SET_Indexd(disp, glIndexd);
- SET_Indexdv(disp, glIndexdv);
- SET_Indexf(disp, glIndexf);
- SET_Indexfv(disp, glIndexfv);
- SET_Indexi(disp, glIndexi);
- SET_Indexiv(disp, glIndexiv);
- SET_Indexs(disp, glIndexs);
- SET_Indexsv(disp, glIndexsv);
- SET_Indexub(disp, glIndexub);
- SET_Indexubv(disp, glIndexubv);
- SET_InitNames(disp, glInitNames);
- SET_InterleavedArrays(disp, glInterleavedArrays);
- SET_IsEnabled(disp, glIsEnabled);
- SET_IsList(disp, glIsList);
- SET_IsTexture(disp, glIsTexture);
- SET_LightModelf(disp, glLightModelf);
- SET_LightModelfv(disp, glLightModelfv);
- SET_LightModeli(disp, glLightModeli);
- SET_LightModeliv(disp, glLightModeliv);
- SET_Lightf(disp, glLightf);
- SET_Lightfv(disp, glLightfv);
- SET_Lighti(disp, glLighti);
- SET_Lightiv(disp, glLightiv);
- SET_LineStipple(disp, glLineStipple);
- SET_LineWidth(disp, glLineWidth);
- SET_ListBase(disp, glListBase);
- SET_LoadIdentity(disp, glLoadIdentity);
- SET_LoadMatrixd(disp, glLoadMatrixd);
- SET_LoadMatrixf(disp, glLoadMatrixf);
- SET_LoadName(disp, glLoadName);
- SET_LogicOp(disp, glLogicOp);
- SET_Map1d(disp, glMap1d);
- SET_Map1f(disp, glMap1f);
- SET_Map2d(disp, glMap2d);
- SET_Map2f(disp, glMap2f);
- SET_MapGrid1d(disp, glMapGrid1d);
- SET_MapGrid1f(disp, glMapGrid1f);
- SET_MapGrid2d(disp, glMapGrid2d);
- SET_MapGrid2f(disp, glMapGrid2f);
- SET_Materialf(disp, glMaterialf);
- SET_Materialfv(disp, glMaterialfv);
- SET_Materiali(disp, glMateriali);
- SET_Materialiv(disp, glMaterialiv);
- SET_MatrixMode(disp, glMatrixMode);
- SET_Minmax(disp, glMinmax);
- SET_MultMatrixd(disp, glMultMatrixd);
- SET_MultMatrixf(disp, glMultMatrixf);
- SET_NewList(disp, glNewList);
- SET_Normal3b(disp, glNormal3b);
- SET_Normal3bv(disp, glNormal3bv);
- SET_Normal3d(disp, glNormal3d);
- SET_Normal3dv(disp, glNormal3dv);
- SET_Normal3f(disp, glNormal3f);
- SET_Normal3fv(disp, glNormal3fv);
- SET_Normal3i(disp, glNormal3i);
- SET_Normal3iv(disp, glNormal3iv);
- SET_Normal3s(disp, glNormal3s);
- SET_Normal3sv(disp, glNormal3sv);
- SET_NormalPointer(disp, glNormalPointer);
- SET_Ortho(disp, glOrtho);
- SET_PassThrough(disp, glPassThrough);
- SET_PixelMapfv(disp, glPixelMapfv);
- SET_PixelMapuiv(disp, glPixelMapuiv);
- SET_PixelMapusv(disp, glPixelMapusv);
- SET_PixelStoref(disp, glPixelStoref);
- SET_PixelStorei(disp, glPixelStorei);
- SET_PixelTransferf(disp, glPixelTransferf);
- SET_PixelTransferi(disp, glPixelTransferi);
- SET_PixelZoom(disp, glPixelZoom);
- SET_PointSize(disp, glPointSize);
- SET_PolygonMode(disp, glPolygonMode);
- SET_PolygonOffset(disp, glPolygonOffset);
- SET_PolygonStipple(disp, glPolygonStipple);
- SET_PopAttrib(disp, glPopAttrib);
- SET_PopClientAttrib(disp, glPopClientAttrib);
- SET_PopMatrix(disp, glPopMatrix);
- SET_PopName(disp, glPopName);
- SET_PrioritizeTextures(disp, glPrioritizeTextures);
- SET_PushAttrib(disp, glPushAttrib);
- SET_PushClientAttrib(disp, glPushClientAttrib);
- SET_PushMatrix(disp, glPushMatrix);
- SET_PushName(disp, glPushName);
- SET_RasterPos2d(disp, glRasterPos2d);
- SET_RasterPos2dv(disp, glRasterPos2dv);
- SET_RasterPos2f(disp, glRasterPos2f);
- SET_RasterPos2fv(disp, glRasterPos2fv);
- SET_RasterPos2i(disp, glRasterPos2i);
- SET_RasterPos2iv(disp, glRasterPos2iv);
- SET_RasterPos2s(disp, glRasterPos2s);
- SET_RasterPos2sv(disp, glRasterPos2sv);
- SET_RasterPos3d(disp, glRasterPos3d);
- SET_RasterPos3dv(disp, glRasterPos3dv);
- SET_RasterPos3f(disp, glRasterPos3f);
- SET_RasterPos3fv(disp, glRasterPos3fv);
- SET_RasterPos3i(disp, glRasterPos3i);
- SET_RasterPos3iv(disp, glRasterPos3iv);
- SET_RasterPos3s(disp, glRasterPos3s);
- SET_RasterPos3sv(disp, glRasterPos3sv);
- SET_RasterPos4d(disp, glRasterPos4d);
- SET_RasterPos4dv(disp, glRasterPos4dv);
- SET_RasterPos4f(disp, glRasterPos4f);
- SET_RasterPos4fv(disp, glRasterPos4fv);
- SET_RasterPos4i(disp, glRasterPos4i);
- SET_RasterPos4iv(disp, glRasterPos4iv);
- SET_RasterPos4s(disp, glRasterPos4s);
- SET_RasterPos4sv(disp, glRasterPos4sv);
- SET_ReadBuffer(disp, glReadBuffer);
- SET_ReadPixels(disp, glReadPixels);
- SET_Rectd(disp, glRectd);
- SET_Rectdv(disp, glRectdv);
- SET_Rectf(disp, glRectf);
- SET_Rectfv(disp, glRectfv);
- SET_Recti(disp, glRecti);
- SET_Rectiv(disp, glRectiv);
- SET_Rects(disp, glRects);
- SET_Rectsv(disp, glRectsv);
- SET_RenderMode(disp, glRenderMode);
- SET_ResetHistogram(disp, glResetHistogram);
- SET_ResetMinmax(disp, glResetMinmax);
- SET_Rotated(disp, glRotated);
- SET_Rotatef(disp, glRotatef);
- SET_Scaled(disp, glScaled);
- SET_Scalef(disp, glScalef);
- SET_Scissor(disp, glScissor);
- SET_SelectBuffer(disp, glSelectBuffer);
- SET_SeparableFilter2D(disp, glSeparableFilter2D);
- SET_ShadeModel(disp, glShadeModel);
- SET_StencilFunc(disp, glStencilFunc);
- SET_StencilMask(disp, glStencilMask);
- SET_StencilOp(disp, glStencilOp);
- SET_TexCoord1d(disp, glTexCoord1d);
- SET_TexCoord1dv(disp, glTexCoord1dv);
- SET_TexCoord1f(disp, glTexCoord1f);
- SET_TexCoord1fv(disp, glTexCoord1fv);
- SET_TexCoord1i(disp, glTexCoord1i);
- SET_TexCoord1iv(disp, glTexCoord1iv);
- SET_TexCoord1s(disp, glTexCoord1s);
- SET_TexCoord1sv(disp, glTexCoord1sv);
- SET_TexCoord2d(disp, glTexCoord2d);
- SET_TexCoord2dv(disp, glTexCoord2dv);
- SET_TexCoord2f(disp, glTexCoord2f);
- SET_TexCoord2fv(disp, glTexCoord2fv);
- SET_TexCoord2i(disp, glTexCoord2i);
- SET_TexCoord2iv(disp, glTexCoord2iv);
- SET_TexCoord2s(disp, glTexCoord2s);
- SET_TexCoord2sv(disp, glTexCoord2sv);
- SET_TexCoord3d(disp, glTexCoord3d);
- SET_TexCoord3dv(disp, glTexCoord3dv);
- SET_TexCoord3f(disp, glTexCoord3f);
- SET_TexCoord3fv(disp, glTexCoord3fv);
- SET_TexCoord3i(disp, glTexCoord3i);
- SET_TexCoord3iv(disp, glTexCoord3iv);
- SET_TexCoord3s(disp, glTexCoord3s);
- SET_TexCoord3sv(disp, glTexCoord3sv);
- SET_TexCoord4d(disp, glTexCoord4d);
- SET_TexCoord4dv(disp, glTexCoord4dv);
- SET_TexCoord4f(disp, glTexCoord4f);
- SET_TexCoord4fv(disp, glTexCoord4fv);
- SET_TexCoord4i(disp, glTexCoord4i);
- SET_TexCoord4iv(disp, glTexCoord4iv);
- SET_TexCoord4s(disp, glTexCoord4s);
- SET_TexCoord4sv(disp, glTexCoord4sv);
- SET_TexCoordPointer(disp, glTexCoordPointer);
- SET_TexEnvf(disp, glTexEnvf);
- SET_TexEnvfv(disp, glTexEnvfv);
- SET_TexEnvi(disp, glTexEnvi);
- SET_TexEnviv(disp, glTexEnviv);
- SET_TexGend(disp, glTexGend);
- SET_TexGendv(disp, glTexGendv);
- SET_TexGenf(disp, glTexGenf);
- SET_TexGenfv(disp, glTexGenfv);
- SET_TexGeni(disp, glTexGeni);
- SET_TexGeniv(disp, glTexGeniv);
-
- /* Pointer Incompatability:
- * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
- * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- *
- * and it's a GLint in glx/glapitable.h and according to the man page
- * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- *
- * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
- */
-
- SET_TexImage1D(disp, (void *)glTexImage1D);
- SET_TexImage2D(disp, (void *)glTexImage2D);
- SET_TexImage3D(disp, (void *)glTexImage3D);
- SET_TexParameterf(disp, glTexParameterf);
- SET_TexParameterfv(disp, glTexParameterfv);
- SET_TexParameteri(disp, glTexParameteri);
- SET_TexParameteriv(disp, glTexParameteriv);
- SET_TexSubImage1D(disp, glTexSubImage1D);
- SET_TexSubImage2D(disp, glTexSubImage2D);
- SET_TexSubImage3D(disp, glTexSubImage3D);
- SET_Translated(disp, glTranslated);
- SET_Translatef(disp, glTranslatef);
- SET_Vertex2d(disp, glVertex2d);
- SET_Vertex2dv(disp, glVertex2dv);
- SET_Vertex2f(disp, glVertex2f);
- SET_Vertex2fv(disp, glVertex2fv);
- SET_Vertex2i(disp, glVertex2i);
- SET_Vertex2iv(disp, glVertex2iv);
- SET_Vertex2s(disp, glVertex2s);
- SET_Vertex2sv(disp, glVertex2sv);
- SET_Vertex3d(disp, glVertex3d);
- SET_Vertex3dv(disp, glVertex3dv);
- SET_Vertex3f(disp, glVertex3f);
- SET_Vertex3fv(disp, glVertex3fv);
- SET_Vertex3i(disp, glVertex3i);
- SET_Vertex3iv(disp, glVertex3iv);
- SET_Vertex3s(disp, glVertex3s);
- SET_Vertex3sv(disp, glVertex3sv);
- SET_Vertex4d(disp, glVertex4d);
- SET_Vertex4dv(disp, glVertex4dv);
- SET_Vertex4f(disp, glVertex4f);
- SET_Vertex4fv(disp, glVertex4fv);
- SET_Vertex4i(disp, glVertex4i);
- SET_Vertex4iv(disp, glVertex4iv);
- SET_Vertex4s(disp, glVertex4s);
- SET_Vertex4sv(disp, glVertex4sv);
- SET_VertexPointer(disp, glVertexPointer);
- SET_Viewport(disp, glViewport);
-
-#if GL_VERSION_2_0
- SET_AttachShader(disp, glAttachShader);
- SET_DeleteShader(disp, glDeleteShader);
- SET_DetachShader(disp, glDetachShader);
- SET_GetAttachedShaders(disp, glGetAttachedShaders);
- SET_GetProgramInfoLog(disp, glGetProgramInfoLog);
- SET_GetShaderInfoLog(disp, glGetShaderInfoLog);
- SET_GetShaderiv(disp, glGetShaderiv);
- SET_IsShader(disp, glIsShader);
- SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
- SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
- SET_StencilOpSeparate(disp, glStencilOpSeparate);
-#endif
-
-#if GL_VERSION_2_1
- SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv);
- SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv);
- SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv);
- SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv);
- SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv);
- SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv);
-#endif
-
-#if GL_APPLE_vertex_array_object
- SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE);
-#endif
-
-#if GL_ARB_draw_buffers
- SET_DrawBuffersARB(disp, glDrawBuffersARB);
-#endif
-
-#if GL_ARB_multisample
- SET_SampleCoverageARB(disp, glSampleCoverageARB);
-#endif
-
-#if GL_ARB_multitexture
- SET_ActiveTextureARB(disp, glActiveTextureARB);
- SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
- SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
- SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
- SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
- SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
- SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
- SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
- SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
- SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
- SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
-#endif
-
-#if GL_ARB_occlusion_query
- SET_BeginQueryARB(disp, glBeginQueryARB);
- SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
- SET_EndQueryARB(disp, glEndQueryARB);
- SET_GenQueriesARB(disp, glGenQueriesARB);
- SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
- SET_GetQueryivARB(disp, glGetQueryivARB);
- SET_IsQueryARB(disp, glIsQueryARB);
-#endif
-
-#if GL_ARB_shader_objects
- SET_AttachObjectARB(disp, glAttachObjectARB);
- SET_CompileShaderARB(disp, glCompileShaderARB);
- SET_DeleteObjectARB(disp, glDeleteObjectARB);
- SET_GetHandleARB(disp, glGetHandleARB);
- SET_DetachObjectARB(disp, glDetachObjectARB);
- SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
- SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
- SET_GetInfoLogARB(disp, glGetInfoLogARB);
- SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
- SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
- SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
- SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
- SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
- SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
- SET_GetUniformfvARB(disp, glGetUniformfvARB);
- SET_GetUniformivARB(disp, glGetUniformivARB);
- SET_LinkProgramARB(disp, glLinkProgramARB);
- SET_ShaderSourceARB(disp, glShaderSourceARB);
- SET_Uniform1fARB(disp, glUniform1fARB);
- SET_Uniform1fvARB(disp, glUniform1fvARB);
- SET_Uniform1iARB(disp, glUniform1iARB);
- SET_Uniform1ivARB(disp, glUniform1ivARB);
- SET_Uniform2fARB(disp, glUniform2fARB);
- SET_Uniform2fvARB(disp, glUniform2fvARB);
- SET_Uniform2iARB(disp, glUniform2iARB);
- SET_Uniform2ivARB(disp, glUniform2ivARB);
- SET_Uniform3fARB(disp, glUniform3fARB);
- SET_Uniform3fvARB(disp, glUniform3fvARB);
- SET_Uniform3iARB(disp, glUniform3iARB);
- SET_Uniform3ivARB(disp, glUniform3ivARB);
- SET_Uniform4fARB(disp, glUniform4fARB);
- SET_Uniform4fvARB(disp, glUniform4fvARB);
- SET_Uniform4iARB(disp, glUniform4iARB);
- SET_Uniform4ivARB(disp, glUniform4ivARB);
- SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
- SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
- SET_ValidateProgramARB(disp, glValidateProgramARB);
-#endif
-
-#if GL_ARB_texture_compression
- SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
- SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
- SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
- SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
- SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
- SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
- SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
-#endif
-
-#if GL_ARB_transpose_matrix
- SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
-#endif
-
-#if GL_ARB_vertex_buffer_object
- SET_BindBufferARB(disp, glBindBufferARB);
- SET_BufferDataARB(disp, glBufferDataARB);
- SET_BufferSubDataARB(disp, glBufferSubDataARB);
- SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
- SET_GenBuffersARB(disp, glGenBuffersARB);
- SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
- SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
- SET_IsBufferARB(disp, glIsBufferARB);
- SET_MapBufferARB(disp, glMapBufferARB);
- SET_UnmapBufferARB(disp, glUnmapBufferARB);
-#endif
-
-#if GL_ARB_vertex_program
- SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
- SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
- SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
- SET_GetProgramStringARB(disp, glGetProgramStringARB);
- SET_GetProgramivARB(disp, glGetProgramivARB);
- SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
- SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
- SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
- SET_ProgramStringARB(disp, glProgramStringARB);
- SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
- SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
- SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
- SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
- SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
- SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
- SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
- SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
- SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
- SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
- SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
- SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
- SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
- SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
- SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
- SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
- SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
- SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
- SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
- SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
- SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
- SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
- SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
- SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
- SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
- SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
- SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
- SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
- SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
- SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
- SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
- SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
- SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
- SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
- SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
- SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
-#endif
-
-#if GL_ARB_vertex_shader
- SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
- SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
- SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
-#endif
-
-#if GL_ARB_window_pos
- SET_WindowPos2dMESA(disp, glWindowPos2dARB);
- SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
- SET_WindowPos2fMESA(disp, glWindowPos2fARB);
- SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
- SET_WindowPos2iMESA(disp, glWindowPos2iARB);
- SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
- SET_WindowPos2sMESA(disp, glWindowPos2sARB);
- SET_WindowPos2svMESA(disp, glWindowPos2svARB);
- SET_WindowPos3dMESA(disp, glWindowPos3dARB);
- SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
- SET_WindowPos3fMESA(disp, glWindowPos3fARB);
- SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
- SET_WindowPos3iMESA(disp, glWindowPos3iARB);
- SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
- SET_WindowPos3sMESA(disp, glWindowPos3sARB);
- SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-#endif
-
-#if GL_ATI_fragment_shader
- SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
- SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
- SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
- SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
- SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
- SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
- SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
- SET_PassTexCoordATI(disp, glPassTexCoordATI);
- SET_SampleMapATI(disp, glSampleMapATI);
- SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
-#elif GL_EXT_fragment_shader
- SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);
- SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
- SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
- SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);
- SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);
- SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);
- SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
- SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
- SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);
- SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);
- SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);
- SET_PassTexCoordATI(disp, glPassTexCoordEXT);
- SET_SampleMapATI(disp, glSampleMapEXT);
- SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);
-#endif
-
-#if GL_ATI_separate_stencil
- SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI);
-#endif
-
-#if GL_EXT_blend_equation_separate
- SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
-#endif
-
-#if GL_EXT_blend_func_separate
- SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
-#endif
-
-#if GL_EXT_depth_bounds_test
- SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
-#endif
-
-#if GL_EXT_compiled_vertex_array
- SET_LockArraysEXT(disp, glLockArraysEXT);
- SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
-#endif
-
-#if GL_EXT_cull_vertex
- SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
- SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
-#endif
-
-#if GL_EXT_fog_coord
- SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
- SET_FogCoorddEXT(disp, glFogCoorddEXT);
- SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
- SET_FogCoordfEXT(disp, glFogCoordfEXT);
- SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
-#endif
-
-#if GL_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
-#endif
-
-#if GL_EXT_framebuffer_object
- SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
- SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
- SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
- SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
- SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
- SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
- SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
- SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
- SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
- SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
- SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
- SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
- SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
- SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-#endif
-
-#if GL_EXT_gpu_program_parameters
- SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT);
-#endif
-
-#if GL_EXT_multi_draw_arrays
- /* Pointer Incompatability:
- * This warning can be safely ignored. OpenGL.framework adds const to the
- * two pointers.
- *
- * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
- *
- * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
- */
- SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-#endif
-
-#if GL_EXT_point_parameters
- SET_PointParameterfEXT(disp, glPointParameterfEXT);
- SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
-#elif GL_ARB_point_parameters
- SET_PointParameterfEXT(disp, glPointParameterfARB);
- SET_PointParameterfvEXT(disp, glPointParameterfvARB);
-#endif
-
-#if GL_EXT_polygon_offset
- SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
-#endif
-
-#if GL_EXT_secondary_color
- SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
- SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
- SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
- SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
- SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
- SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
- SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
- SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
- SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
- SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
- SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
- SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
- SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
- SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
- SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
- SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
-#endif
-
-#if GL_EXT_stencil_two_side
- SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
-#endif
-
-#if GL_EXT_timer_query
- SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
-#endif
-
-#if GL_EXT_vertex_array
- SET_ColorPointerEXT(disp, glColorPointerEXT);
- SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
- SET_IndexPointerEXT(disp, glIndexPointerEXT);
- SET_NormalPointerEXT(disp, glNormalPointerEXT);
- SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
- SET_VertexPointerEXT(disp, glVertexPointerEXT);
-#endif
-
-#if GL_IBM_multimode_draw_arrays
- SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
-#endif
-
-#if GL_MESA_resize_buffers
- SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
-#endif
-
-#if GL_MESA_window_pos
- SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
- SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
- SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
- SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
- SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
- SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
- SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
- SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
-#endif
-
-#if GL_NV_fence
- SET_DeleteFencesNV(disp, glDeleteFencesNV);
- SET_FinishFenceNV(disp, glFinishFenceNV);
- SET_GenFencesNV(disp, glGenFencesNV);
- SET_GetFenceivNV(disp, glGetFenceivNV);
- SET_IsFenceNV(disp, glIsFenceNV);
- SET_SetFenceNV(disp, glSetFenceNV);
- SET_TestFenceNV(disp, glTestFenceNV);
-#endif
-
-#if GL_NV_fragment_program
- SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
- SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
- SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
- SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-#endif
-
-#if GL_NV_geometry_program4
- SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT);
-#endif
-
-#if GL_NV_point_sprite
- SET_PointParameteriNV(disp, glPointParameteriNV);
- SET_PointParameterivNV(disp, glPointParameterivNV);
-#endif
-
-#if GL_NV_register_combiners
- SET_CombinerInputNV(disp, glCombinerInputNV);
- SET_CombinerOutputNV(disp, glCombinerOutputNV);
- SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
- SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
- SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
- SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
- SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
- SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
- SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
- SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
- SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
- SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
- SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
-#endif
-
-#if GL_NV_vertex_array_range
- SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
- SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
-#endif
+ opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
+ if (!opengl_framework_path) {
+ opengl_framework_path = OPENGL_FRAMEWORK_PATH;
+ }
-#if GL_NV_vertex_program
- SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
- SET_BindProgramNV(disp, glBindProgramNV);
- SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
- SET_ExecuteProgramNV(disp, glExecuteProgramNV);
- SET_GenProgramsNV(disp, glGenProgramsNV);
- SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
- SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
- SET_GetProgramStringNV(disp, glGetProgramStringNV);
- SET_GetProgramivNV(disp, glGetProgramivNV);
- SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
- SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
- SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
- SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
- SET_IsProgramNV(disp, glIsProgramNV);
- SET_LoadProgramNV(disp, glLoadProgramNV);
- SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
- SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
- SET_TrackMatrixNV(disp, glTrackMatrixNV);
- SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV)
- SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV)
- SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV)
- SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV)
- SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV)
- SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV)
- SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV)
- SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV)
- SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV)
- SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV)
- SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV)
- SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV)
- SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV)
- SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV)
- SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV)
- SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV)
- SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV)
- SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV)
- SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV)
- SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV)
- SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV)
- SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV)
- SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV)
- SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV)
- SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV)
- SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV)
- SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV)
- SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV)
- SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV)
- SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV)
- SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV)
- SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV)
- SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV)
- SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV)
- SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV)
- SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV)
- SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV)
- SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV)
- SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV)
- SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV)
-#endif
+ (void) dlerror(); /*drain dlerror */
+ handle = dlopen(opengl_framework_path, RTLD_LOCAL);
-#if GL_SGIS_multisample
- SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
- SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
-#endif
+ if (!handle) {
+ ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
+ opengl_framework_path, dlerror());
+ handle = RTLD_DEFAULT;
+ }
-#if GL_SGIS_pixel_texture
- SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
- SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
- SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
- SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
- SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
- SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
- SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
-#endif
+ disp = _glapi_create_table_from_handle(handle, "gl");
+ assert(disp);
_glapi_set_dispatch(disp);
}