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-rw-r--r--tests/all.tests1
-rw-r--r--tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_uniform_buffer_object/uniformblockbinding.c159
3 files changed, 161 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index e05eaf6f4..201065b5f 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1896,6 +1896,7 @@ arb_uniform_buffer_object['negative-bindbuffer-buffer'] = concurrent_test('arb_u
arb_uniform_buffer_object['negative-bindbuffer-index'] = concurrent_test('arb_uniform_buffer_object-negative-bindbuffer-index')
arb_uniform_buffer_object['negative-bindbuffer-target'] = concurrent_test('arb_uniform_buffer_object-negative-bindbuffer-target')
arb_uniform_buffer_object['negative-bindbufferrange-range'] = concurrent_test('arb_uniform_buffer_object-negative-bindbufferrange-range')
+arb_uniform_buffer_object['uniformblockbinding'] = concurrent_test('arb_uniform_buffer_object-uniformblockbinding')
ati_draw_buffers = Group()
spec['ATI_draw_buffers'] = ati_draw_buffers
diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
index 10dd5525c..e2e8b6318 100644
--- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
@@ -23,5 +23,6 @@ add_executable (arb_uniform_buffer_object-negative-bindbuffer-index negative-bin
add_executable (arb_uniform_buffer_object-negative-bindbuffer-buffer negative-bindbuffer-buffer.c)
add_executable (arb_uniform_buffer_object-negative-bindbuffer-target negative-bindbuffer-target.c)
add_executable (arb_uniform_buffer_object-negative-bindbufferrange-range negative-bindbufferrange-range.c)
+add_executable (arb_uniform_buffer_object-uniformblockbinding uniformblockbinding.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_uniform_buffer_object/uniformblockbinding.c b/tests/spec/arb_uniform_buffer_object/uniformblockbinding.c
new file mode 100644
index 000000000..12c673424
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/uniformblockbinding.c
@@ -0,0 +1,159 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file uniformblockbinding.c
+ *
+ * From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "Each of a program's active uniform blocks has a corresponding
+ * uniform buffer object binding point. This binding point can be
+ * assigned by calling:
+ *
+ * void UniformBlockBinding(uint program,
+ * uint uniformBlockIndex,
+ * uint uniformBlockBinding);
+ *
+ * <program> is a name of a program object for which the command
+ * LinkProgram has been issued in the past.
+ *
+ * <uniformBlockIndex> must be an active uniform block index of
+ * the program <program>. Otherwise, INVALID_VALUE is generated.
+ *
+ * <uniformBlockBinding> must be less than MAX_UNIFORM_BUFFER_BINDINGS.
+ * Otherwise, INVALID_VALUE is generated.
+ *
+ * ...
+ *
+ * When a program object is linked or re-linked, the uniform
+ * buffer object binding point assigned to each of its active
+ * uniform blocks is reset to zero.
+
+ * ...
+ *
+ * The error INVALID_VALUE is generated by GetActiveUniformsiv,
+ * GetActiveUniformName, GetActiveUniformBlockiv,
+ * GetActiveUniformBlockName, and UniformBlockBinding if
+ * <program> is not a value generated by GL."
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_MAIN(
+ 10 /*window_width*/,
+ 10 /*window_height*/,
+ GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA)
+
+void
+piglit_init(int argc, char **argv)
+{
+ int i;
+ GLuint fs, prog;
+ const char *source =
+ "#extension GL_ARB_uniform_buffer_object : enable\n"
+ "uniform a { float u1; };\n"
+ "uniform b { float u2; };\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u1 + u2);\n"
+ "}\n";
+ int blocks;
+ int binding, max_bindings;
+ bool pass = true;
+
+ piglit_require_extension("GL_ARB_uniform_buffer_object");
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, source);
+ prog = piglit_link_simple_program(fs, 0);
+ if (!fs || !prog) {
+ fprintf(stderr, "Failed to compile shader:\n%s", source);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks);
+ assert(blocks == 2);
+
+ for (i = 0; i < blocks; i++) {
+ glGetActiveUniformBlockiv(prog, i, GL_UNIFORM_BLOCK_BINDING,
+ &binding);
+
+ if (binding != 0) {
+ fprintf(stderr,
+ "Linked program should have binding[%d] = %d, "
+ "saw %d\n",
+ i, 0, binding);
+ pass = false;
+ }
+ }
+
+ for (i = 0; i < blocks; i++) {
+ glUniformBlockBinding(prog, i, blocks - i);
+ }
+
+ for (i = 0; i < blocks; i++) {
+ glGetActiveUniformBlockiv(prog, i, GL_UNIFORM_BLOCK_BINDING,
+ &binding);
+
+ if (binding != blocks - i) {
+ fprintf(stderr,
+ "Updated binding[%d] to %d, but got %d\n",
+ i, blocks - i, binding);
+ pass = false;
+ }
+ }
+
+ glLinkProgram(prog);
+
+ for (i = 0; i < blocks; i++) {
+ glGetActiveUniformBlockiv(prog, i, GL_UNIFORM_BLOCK_BINDING,
+ &binding);
+
+ if (binding != 0) {
+ fprintf(stderr,
+ "Relinked program should have binding[%d] = %d, "
+ "saw %d\n",
+ i, 0, binding);
+ pass = false;
+ }
+ }
+
+ glUniformBlockBinding(prog, blocks, 0);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+ glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &max_bindings);
+ glUniformBlockBinding(prog, 0, max_bindings);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+ glUniformBlockBinding(0xd0d0, 0, 0);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+ glDeleteProgram(prog);
+ glDeleteShader(fs);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}
+