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2015-11-07mesa: Use same trick for *CLAMPED_FLOAT_TO_USHORT.wip/unormMatt Turner1-5/+27
2015-11-07mesa: Same *CLAMPED_FLOAT_TO_UBYTE macros regardless of NDEBUG.Matt Turner1-13/+6
2015-11-06nv50/ir: properly set the type of the constant folding resultIlia Mirkin1-4/+4
2015-11-06nv50/ir: add support for const-folding OP_CVT with F64 source/destIlia Mirkin3-0/+45
2015-11-06nv50/ir: add fp64 opcode emission support for G200 (NVA0)Ilia Mirkin1-10/+84
2015-11-06nv50/ir: Add support for 64bit immediates to checkSwapSrc01Hans de Goede1-5/+6
2015-11-06nvc0/ir: Teach insnCanLoad about double immediatesHans de Goede1-6/+19
2015-11-06nv50/ir: Add support for merge-s to the ConstantFolding passHans de Goede1-0/+15
2015-11-06nv50/ir: disallow 64-bit immediates on nv50 targetsIlia Mirkin1-1/+1
2015-11-06nv50/ir: allow movs with TYPE_F64 destinations to be splitIlia Mirkin1-0/+6
2015-11-06gm107/ir: Add support for double immediatesHans de Goede1-1/+4
2015-11-06nvc0/ir: Add support for double immediatesHans de Goede1-0/+8
2015-11-06i965/nir/fs: Add comment for no-op memory barrier functionsFrancisco Jerez1-0/+19
2015-11-06i965/nir/fs: Implement new barrier functions for compute shadersJordan Justen1-0/+7
2015-11-06nir: Add new barrier functions for compute shadersJordan Justen2-0/+26
2015-11-06glsl: Add new barrier functions for compute shadersJordan Justen1-6/+49
2015-11-06radeon/uvd: fix VC-1 simple/main profile decode v2Boyuan Zhang2-2/+7
2015-11-06st/vaapi: fix vaapi VC-1 simple/main corruption v2Boyuan Zhang1-0/+2
2015-11-06st/va: add support for RGBX and BGRX in VPPJulien Isorce2-18/+23
2015-11-06vl/buffers: add RGBX and BGRX to the supported formatsJulien Isorce1-0/+18
2015-11-06st/va: properly use brackets in vlVaAcquireBufferHandle's switchJulien Isorce1-5/+4
2015-11-06st/va: properly indent buffer.c, config.c, image.c and picture.cJulien Isorce4-56/+56
2015-11-06freedreno/a4xx: fix blend colorRob Clark1-5/+9
2015-11-06freedreno: update generated headersRob Clark6-43/+54
2015-11-06freedreno: add a305 supportGuillaume Charifi1-0/+1
2015-11-06freedreno/ir3: Use nir_foreach_variableBoyan Ding1-3/+3
2015-11-06nir: some small cleanupsRob Clark2-14/+14
2015-11-06nvc0: reintroduce BGRA4 format supportIlia Mirkin2-3/+1
2015-11-05mesa: report enum name in glClientActiveTexture() error stringBrian Paul1-1/+2
2015-11-05st/va: fix memory leak on error in vlVaCreateSurfaces2Julien Isorce1-3/+9
2015-11-05st/va: indent vlVaQuerySurfaceAttributes and vlVaCreateSurfaces2Julien Isorce1-283/+283
2015-11-05i965: Fix scalar VS float[] and vec2[] output arrays.Kenneth Graunke4-2/+17
2015-11-05llvmpipe: disable texture cacheRoland Scheidegger1-1/+1
2015-11-05nouveau: send back a debug message when waiting for a fence to completeIlia Mirkin10-16/+30
2015-11-05nv50,nvc0: provide debug messages with shader compilation statsIlia Mirkin11-9/+28
2015-11-05nouveau: add support for sending debug messages via KHR_debugIlia Mirkin5-0/+26
2015-11-05st/clover: provide a path for drivers to call through to pfn_notifyIlia Mirkin4-4/+36
2015-11-05st/mesa: set debug callback for debug contextsIlia Mirkin1-0/+57
2015-11-05gallium: expose a debug message callback settable by context ownerIlia Mirkin6-0/+82
2015-11-05st/mesa: account for texture views when doing CopyImageSubDataIlia Mirkin1-0/+8
2015-11-05i965/fs: Do not mark used surfaces in FS_OPCODE_GET_BUFFER_SIZEIago Toral Quiroga2-4/+4
2015-11-05i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_BUFFER_SIZEIago Toral Quiroga2-5/+5
2015-11-05i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOADIago Toral Quiroga3-13/+8
2015-11-05i965/fs: Do not mark used direct surfaces in UNIFORM_PULL_CONSTANT_LOADIago Toral Quiroga2-11/+1
2015-11-05i965/fs: Do not mark direct used surfaces in VARYING_PULL_CONSTANT_LOADIago Toral Quiroga3-13/+8
2015-11-05i965/skl+: Enable support for 16x multisamplingNeil Roberts2-1/+10
2015-11-05mesa/meta: Use interpolateAtOffset for 16x MSAA copy blitNeil Roberts1-2/+37
2015-11-05meta/blit: Always try to enable GL_ARB_sample_shadingNeil Roberts1-14/+2
2015-11-05meta: Support 16x MSAA in the multisample scaled blit shaderNeil Roberts4-11/+49
2015-11-05i965/meta: Support 16x MSAA in the meta stencil blitNeil Roberts1-5/+17