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authorBrian Paul <brianp@vmware.com>2016-05-02 10:33:18 -0600
committerBrian Paul <brianp@vmware.com>2016-05-03 15:40:48 -0600
commitabc6432d54c4b4b50368f230634ed8a0d2c92e34 (patch)
tree072e3e9fd2a77034e25dc5bb6d616ae576547ce5
parentb94f73c15066d434e44b60ddddb1d837b841c08f (diff)
svga: fix copying non-zero layers of 1D array textures
Like cube maps, we need to convert the z information to a layer index. Also rename the *_face vars to *_face_layer to make things a little more understandable. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
-rw-r--r--src/gallium/drivers/svga/svga_pipe_blit.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_blit.c b/src/gallium/drivers/svga/svga_pipe_blit.c
index 925f9729f0ad..526018acbe35 100644
--- a/src/gallium/drivers/svga/svga_pipe_blit.c
+++ b/src/gallium/drivers/svga/svga_pipe_blit.c
@@ -47,7 +47,7 @@ svga_surface_copy(struct pipe_context *pipe,
{
struct svga_context *svga = svga_context(pipe);
struct svga_texture *stex, *dtex;
- unsigned dst_face, dst_z, src_face, src_z;
+ unsigned dst_face_layer, dst_z, src_face_layer, src_z;
/* Emit buffered drawing commands, and any back copies.
*/
@@ -63,38 +63,40 @@ svga_surface_copy(struct pipe_context *pipe,
stex = svga_texture(src_tex);
dtex = svga_texture(dst_tex);
- if (src_tex->target == PIPE_TEXTURE_CUBE) {
- src_face = src_box->z;
+ if (src_tex->target == PIPE_TEXTURE_CUBE ||
+ src_tex->target == PIPE_TEXTURE_1D_ARRAY) {
+ src_face_layer = src_box->z;
src_z = 0;
assert(src_box->depth == 1);
}
else {
- src_face = 0;
+ src_face_layer = 0;
src_z = src_box->z;
}
/* different src/dst type???*/
- if (dst_tex->target == PIPE_TEXTURE_CUBE) {
- dst_face = dstz;
+ if (dst_tex->target == PIPE_TEXTURE_CUBE ||
+ dst_tex->target == PIPE_TEXTURE_1D_ARRAY) {
+ dst_face_layer = dstz;
dst_z = 0;
assert(src_box->depth == 1);
}
else {
- dst_face = 0;
+ dst_face_layer = 0;
dst_z = dstz;
}
svga_texture_copy_handle(svga,
stex->handle,
src_box->x, src_box->y, src_z,
- src_level, src_face,
+ src_level, src_face_layer,
dtex->handle,
dstx, dsty, dst_z,
- dst_level, dst_face,
+ dst_level, dst_face_layer,
src_box->width, src_box->height, src_box->depth);
/* Mark the destination image as being defined */
- svga_define_texture_level(dtex, dst_face, dst_level);
+ svga_define_texture_level(dtex, dst_face_layer, dst_level);
}