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Diffstat (limited to 'progs/tests/stencil_twoside.c')
-rw-r--r--progs/tests/stencil_twoside.c299
1 files changed, 0 insertions, 299 deletions
diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c
deleted file mode 100644
index 7d871e5877..0000000000
--- a/progs/tests/stencil_twoside.c
+++ /dev/null
@@ -1,299 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file stencil_twoside.c
- *
- * Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent) functionality.
- * Four squares are drawn
- * with different stencil modes, but all should be rendered with the same
- * final color.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int use20syntax = 1;
-static int Width = 550;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static PFNGLSTENCILFUNCSEPARATEPROC stencil_func_separate = NULL;
-static PFNGLSTENCILFUNCSEPARATEATIPROC stencil_func_separate_ati = NULL;
-static PFNGLSTENCILOPSEPARATEPROC stencil_op_separate = NULL;
-
-static void Display( void )
-{
- GLint max_stencil;
- GLint stencil_bits;
- unsigned i;
-
-
- glGetIntegerv( GL_STENCIL_BITS, & stencil_bits );
- max_stencil = (1U << stencil_bits) - 1;
- printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n",
- stencil_bits, max_stencil );
-
- glClearStencil( 1 );
- glClearColor( 0.2, 0.2, 0.8, 0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
- | GL_STENCIL_BUFFER_BIT );
-
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glDisable(GL_STENCIL_TEST);
- glTranslatef(-6.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glEnable(GL_STENCIL_TEST);
-
- /* Draw the first two squares using incr for the affected face
- */
-
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
- /* this should be front facing */
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- /* this should be back facing */
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_NEVER, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_NEVER, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- /* this should be back facing */
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- /* this should be front facing */
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- /* this should be back facing */
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- /* this should be front facing */
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 1, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ATI_separate_stencil")
- && (atof( ver_string ) < 2.0) ) {
- printf("Sorry, this program requires either GL_ATI_separate_stencil or OpenGL 2.0.\n");
- exit(1);
- }
- if (atof( ver_string ) < 2.0) {
- use20syntax = 0;
- }
- stencil_func_separate = (PFNGLSTENCILFUNCSEPARATEPROC) glutGetProcAddress( "glStencilFuncSeparate" );
- stencil_func_separate_ati = (PFNGLSTENCILFUNCSEPARATEATIPROC) glutGetProcAddress( "glStencilFuncSeparateATI" );
- stencil_op_separate = (PFNGLSTENCILOPSEPARATEPROC) glutGetProcAddress( "glStencilOpSeparate" );
-
- printf("\nAll 5 squares should be the same color.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL );
- glutCreateWindow( "GL_ATI_separate_stencil test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}