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Diffstat (limited to 'progs/perf/common.c')
-rw-r--r-- | progs/perf/common.c | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/progs/perf/common.c b/progs/perf/common.c new file mode 100644 index 0000000000..a50fc11cca --- /dev/null +++ b/progs/perf/common.c @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Common perf code. This should be re-usable with other APIs. + */ + +#include "common.h" +#include "glmain.h" + + +/** + * Run function 'f' for enough iterations to reach a steady state. + * Return the rate (iterations/second). + */ +double +PerfMeasureRate(PerfRateFunc f) +{ + const double minDuration = 1.0; + double rate = 0.0, prevRate = 0.0; + unsigned subiters; + + /* Compute initial number of iterations to try. + * If the test function is pretty slow this helps to avoid + * extraordarily long run times. + */ + subiters = 2; + { + const double t0 = PerfGetTime(); + double t1; + do { + f(subiters); /* call the rendering function */ + t1 = PerfGetTime(); + subiters *= 2; + } while (t1 - t0 < 0.1 * minDuration); + } + /*printf("initial subIters = %u\n", subiters);*/ + + while (1) { + const double t0 = PerfGetTime(); + unsigned iters = 0; + double t1; + + do { + f(subiters); /* call the rendering function */ + t1 = PerfGetTime(); + iters += subiters; + } while (t1 - t0 < minDuration); + + rate = iters / (t1 - t0); + + if (0) + printf("prevRate %f rate %f ratio %f iters %u\n", + prevRate, rate, rate/prevRate, iters); + + /* Try and speed the search up by skipping a few steps: + */ + if (rate > prevRate * 1.6) + subiters *= 8; + else if (rate > prevRate * 1.2) + subiters *= 4; + else if (rate > prevRate * 1.05) + subiters *= 2; + else + break; + + prevRate = rate; + } + + if (0) + printf("%s returning iters %u rate %f\n", __FUNCTION__, subiters, rate); + return rate; +} + + |