summaryrefslogtreecommitdiff
path: root/shared/intel_span.c
diff options
context:
space:
mode:
Diffstat (limited to 'shared/intel_span.c')
-rw-r--r--shared/intel_span.c272
1 files changed, 175 insertions, 97 deletions
diff --git a/shared/intel_span.c b/shared/intel_span.c
index 8df4990..34c3d9d 100644
--- a/shared/intel_span.c
+++ b/shared/intel_span.c
@@ -29,7 +29,6 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
-#include "main/texformat.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
@@ -132,18 +131,6 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
-static uint32_t
-z24s8_to_s8z24(uint32_t val)
-{
- return (val << 24) | (val >> 8);
-}
-
-static uint32_t
-s8z24_to_z24s8(uint32_t val)
-{
- return (val >> 24) | (val << 8);
-}
-
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
@@ -163,6 +150,9 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
+ x += irb->region->draw_x;
+ y += irb->region->draw_y;
+
tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
xbyte = x * irb->region->cpp;
@@ -218,6 +208,9 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
+ x += irb->region->draw_x;
+ y += irb->region->draw_y;
+
tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
xbyte = x * irb->region->cpp;
@@ -273,8 +266,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
+ int pitch = irb->region->pitch * irb->region->cpp; \
+ void *buf = irb->region->buffer->virtual; \
GLuint p; \
(void) p; \
+ (void)buf; (void)pitch; /* unused for non-gttmap. */ \
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
@@ -296,7 +292,6 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define Y_FLIP(_y) ((_y) * yScale + yBias)
-/* XXX with GEM, these need to tell the kernel */
#define HW_LOCK()
#define HW_UNLOCK()
@@ -339,7 +334,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#include "intel_spantmp.h"
/* x8r8g8b8 color span and pixel functions */
-#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_FMT GL_BGR
#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
#define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
@@ -354,6 +349,9 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
+ int pitch = irb->region->pitch * irb->region->cpp; \
+ void *buf = irb->region->buffer->virtual; \
+ (void)buf; (void)pitch; /* unused for non-gttmap. */ \
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
@@ -366,20 +364,22 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define INTEL_TAG(name) name##_z16
#include "intel_depthtmp.h"
-/* z24 depthbuffer functions. */
+/* z24x8 depthbuffer functions. */
#define INTEL_VALUE_TYPE GLuint
#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
-#define INTEL_TAG(name) name##_z24
+#define INTEL_TAG(name) name##_z24_x8
#include "intel_depthtmp.h"
-/* z24s8 depthbuffer functions. */
-#define INTEL_VALUE_TYPE GLuint
-#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d))
-#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset))
-#define INTEL_TAG(name) name##_z24_s8
-#include "intel_depthtmp.h"
+/**
+ ** 8-bit stencil function (XXX FBO: This is obsolete)
+ **/
+/* XXX */
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
+#define TAG(x) intel_gttmap_##x##_z24_s8
+#include "stenciltmp.h"
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
@@ -413,6 +413,9 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
if (irb == NULL || irb->region == NULL)
return;
+ if (intel->intelScreen->kernel_exec_fencing)
+ drm_intel_gem_bo_map_gtt(irb->region->buffer);
+
intel_set_span_functions(intel, rb);
}
@@ -425,7 +428,10 @@ intel_renderbuffer_unmap(struct intel_context *intel,
if (irb == NULL || irb->region == NULL)
return;
- clear_span_cache(irb);
+ if (intel->intelScreen->kernel_exec_fencing)
+ drm_intel_gem_bo_unmap_gtt(irb->region->buffer);
+ else
+ clear_span_cache(irb);
rb->GetRow = NULL;
rb->PutRow = NULL;
@@ -444,23 +450,30 @@ intel_renderbuffer_unmap(struct intel_context *intel,
* _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
*/
static void
-intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
+intel_map_unmap_framebuffer(struct intel_context *intel,
+ struct gl_framebuffer *fb,
+ GLboolean map)
{
- GLcontext *ctx = &intel->ctx;
- GLuint i, j;
+ GLuint i;
/* color draw buffers */
- for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[i]);
else
- intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[i]);
}
+ /* color read buffer */
+ if (map)
+ intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
+ else
+ intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);
+
/* check for render to textures */
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att =
- ctx->DrawBuffer->Attachment + i;
+ fb->Attachment + i;
struct gl_texture_object *tex = att->Texture;
if (tex) {
/* render to texture */
@@ -472,33 +485,24 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
}
}
- /* color read buffers */
- if (map)
- intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer);
- else
- intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
-
/* depth buffer (Note wrapper!) */
- if (ctx->DrawBuffer->_DepthBuffer) {
+ if (fb->_DepthBuffer) {
if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
else
- intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ intel_renderbuffer_unmap(intel, fb->_DepthBuffer->Wrapped);
}
/* stencil buffer (Note wrapper!) */
- if (ctx->DrawBuffer->_StencilBuffer) {
+ if (fb->_StencilBuffer) {
if (map)
- intel_renderbuffer_map(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ intel_renderbuffer_map(intel, fb->_StencilBuffer->Wrapped);
else
- intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
}
-}
-
+ intel_check_front_buffer_rendering(intel);
+}
/**
* Prepare for software rendering. Map current read/draw framebuffers'
@@ -522,7 +526,9 @@ intelSpanRenderStart(GLcontext * ctx)
}
}
- intel_map_unmap_buffers(intel, GL_TRUE);
+ intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
+ if (ctx->ReadBuffer != ctx->DrawBuffer)
+ intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
}
/**
@@ -544,7 +550,9 @@ intelSpanRenderFinish(GLcontext * ctx)
}
}
- intel_map_unmap_buffers(intel, GL_FALSE);
+ intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE);
+ if (ctx->ReadBuffer != ctx->DrawBuffer)
+ intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE);
UNLOCK_HARDWARE(intel);
}
@@ -558,6 +566,43 @@ intelInitSpanFuncs(GLcontext * ctx)
swdd->SpanRenderFinish = intelSpanRenderFinish;
}
+void
+intel_map_vertex_shader_textures(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ int i;
+
+ if (ctx->VertexProgram._Current == NULL)
+ return;
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled &&
+ ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+
+ intel_tex_map_images(intel, intel_texture_object(texObj));
+ }
+ }
+}
+
+void
+intel_unmap_vertex_shader_textures(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ int i;
+
+ if (ctx->VertexProgram._Current == NULL)
+ return;
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled &&
+ ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+
+ intel_tex_unmap_images(intel, intel_texture_object(texObj));
+ }
+ }
+}
/**
* Plug in appropriate span read/write functions for the given renderbuffer.
@@ -578,7 +623,51 @@ intel_set_span_functions(struct intel_context *intel,
else
tiling = I915_TILING_NONE;
- switch (irb->texformat->MesaFormat) {
+ if (intel->intelScreen->kernel_exec_fencing) {
+ switch (irb->Base.Format) {
+ case MESA_FORMAT_RGB565:
+ intel_gttmap_InitPointers_RGB565(rb);
+ break;
+ case MESA_FORMAT_ARGB4444:
+ intel_gttmap_InitPointers_ARGB4444(rb);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ intel_gttmap_InitPointers_ARGB1555(rb);
+ break;
+ case MESA_FORMAT_XRGB8888:
+ intel_gttmap_InitPointers_xRGB8888(rb);
+ break;
+ case MESA_FORMAT_ARGB8888:
+ intel_gttmap_InitPointers_ARGB8888(rb);
+ break;
+ case MESA_FORMAT_Z16:
+ intel_gttmap_InitDepthPointers_z16(rb);
+ break;
+ case MESA_FORMAT_X8_Z24:
+ intel_gttmap_InitDepthPointers_z24_x8(rb);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ /* There are a few different ways SW asks us to access the S8Z24 data:
+ * Z24 depth-only depth reads
+ * S8Z24 depth reads
+ * S8Z24 stencil reads.
+ */
+ if (rb->Format == MESA_FORMAT_S8_Z24) {
+ intel_gttmap_InitDepthPointers_z24_x8(rb);
+ } else if (rb->Format == MESA_FORMAT_S8) {
+ intel_gttmap_InitStencilPointers_z24_s8(rb);
+ }
+ break;
+ default:
+ _mesa_problem(NULL,
+ "Unexpected MesaFormat %d in intelSetSpanFunctions",
+ irb->Base.Format);
+ break;
+ }
+ return;
+ }
+
+ switch (irb->Base.Format) {
case MESA_FORMAT_RGB565:
switch (tiling) {
case I915_TILING_NONE:
@@ -621,35 +710,33 @@ intel_set_span_functions(struct intel_context *intel,
break;
}
break;
+ case MESA_FORMAT_XRGB8888:
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_xRGB8888(rb);
+ break;
+ }
+ break;
case MESA_FORMAT_ARGB8888:
- if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */
- /* 8888 RGBx */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_xRGB8888(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_xRGB8888(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_xRGB8888(rb);
- break;
- }
- } else {
- /* 8888 RGBA */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_ARGB8888(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_ARGB8888(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_ARGB8888(rb);
- break;
- }
+ /* 8888 RGBA */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
}
break;
case MESA_FORMAT_Z16:
@@ -666,39 +753,27 @@ intel_set_span_functions(struct intel_context *intel,
break;
}
break;
+ case MESA_FORMAT_X8_Z24:
case MESA_FORMAT_S8_Z24:
/* There are a few different ways SW asks us to access the S8Z24 data:
* Z24 depth-only depth reads
* S8Z24 depth reads
* S8Z24 stencil reads.
*/
- if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24(rb);
- break;
- }
- } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ if (rb->Format == MESA_FORMAT_S8_Z24) {
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitDepthPointers_z24_s8(rb);
+ intelInitDepthPointers_z24_x8(rb);
break;
case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24_s8(rb);
+ intel_XTile_InitDepthPointers_z24_x8(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24_s8(rb);
+ intel_YTile_InitDepthPointers_z24_x8(rb);
break;
}
- } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ } else if (rb->Format == MESA_FORMAT_S8) {
switch (tiling) {
case I915_TILING_NONE:
default:
@@ -711,6 +786,9 @@ intel_set_span_functions(struct intel_context *intel,
intel_YTile_InitStencilPointers_z24_s8(rb);
break;
}
+ } else {
+ _mesa_problem(NULL,
+ "Unexpected ActualFormat in intelSetSpanFunctions");
}
break;
default: