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-rw-r--r--i965/brw_state_upload.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/i965/brw_state_upload.c b/i965/brw_state_upload.c
index b817b74..af8dfb4 100644
--- a/i965/brw_state_upload.c
+++ b/i965/brw_state_upload.c
@@ -34,6 +34,7 @@
#include "brw_context.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
/* This is used to initialize brw->state.atoms[]. We could use this
* list directly except for a single atom, brw_constant_buffer, which
@@ -142,7 +143,7 @@ static void xor_states( struct brw_state_flags *result,
result->cache = a->cache ^ b->cache;
}
-static void
+void
brw_clear_validated_bos(struct brw_context *brw)
{
int i;
@@ -308,7 +309,7 @@ void brw_validate_state( struct brw_context *brw )
if (brw->state.dirty.brw & BRW_NEW_CONTEXT)
brw_clear_batch_cache(brw);
- brw->intel.Fallback = 0;
+ brw->intel.Fallback = GL_FALSE; /* boolean, not bitfield */
/* do prepare stage for all atoms */
for (i = 0; i < Elements(atoms); i++) {
@@ -324,6 +325,8 @@ void brw_validate_state( struct brw_context *brw )
}
}
+ intel_check_front_buffer_rendering(intel);
+
/* Make sure that the textures which are referenced by the current
* brw fragment program are actually present/valid.
* If this fails, we can experience GPU lock-ups.