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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Testing the Gen6 (Sandybridge) driver
#
import os
import re
execfile(os.path.dirname(__file__) + '/quick.tests')
# discard will totally fail because it needs header
del profile.tests['shaders']['glsl-fs-discard-02']
del profile.tests['glean']['glsl1-discard statement (1)']
del profile.tests['glean']['glsl1-discard statement (2)']
# loops are totally unfinished
del profile.tests['glean']['glsl1-while-loop']
del profile.tests['glean']['glsl1-do-loop']
del profile.tests['glean']['glsl1-for-loop']
del profile.tests['glean']['glsl1-while-loop with continue']
del profile.tests['glean']['glsl1-for-loop with continue']
del profile.tests['glean']['glsl1-do-loop with break']
del profile.tests['glean']['glsl1-do-loop with continue and break']
del profile.tests['glean']['glsl1-discard statement in for loop']
del profile.tests['shaders']['glsl-fs-vec4-indexing-temp-dst-in-loop']
del profile.tests['shaders']['glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined']
del profile.tests['shaders']['glsl-fs-vec4-indexing-temp-src-in-loop']
del profile.tests['shaders']['glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner']
del profile.tests['shaders']['glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer']
del profile.tests['shaders']['glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined']
del profile.tests['shaders']['glsl-fs-if-nested-loop']
del profile.tests['shaders']['glsl-fs-loop']
del profile.tests['shaders']['glsl-fs-loop-const-decr']
del profile.tests['shaders']['glsl-fs-loop-const-incr']
del profile.tests['shaders']['glsl-fs-loop-ge']
del profile.tests['shaders']['glsl-fs-loop-gt']
del profile.tests['shaders']['glsl-fs-loop-le']
del profile.tests['shaders']['glsl-fs-loop-lt']
del profile.tests['shaders']['glsl-fs-loop-nested']
del profile.tests['shaders']['glsl-fs-loop-nested-if']
del profile.tests['shaders']['glsl-fs-loop-two-counter-01']
del profile.tests['shaders']['glsl-fs-loop-two-counter-02']
del profile.tests['shaders']['glsl-fs-loop-two-counter-03']
del profile.tests['shaders']['glsl-fs-loop-two-counter-04']
del profile.tests['shaders']['glsl-fs-loop-zero-iter']
del profile.tests['shaders']['glsl-vs-loop']
del profile.tests['shaders']['glsl-vs-loop-nested']
del profile.tests['shaders']['glsl-vs-vec4-indexing-temp-dst-in-loop']
del profile.tests['shaders']['glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined']
del profile.tests['shaders']['glsl-vs-vec4-indexing-temp-src-in-loop']
del profile.tests['shaders']['glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner']
del profile.tests['shaders']['glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer']
del profile.tests['shaders']['glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined']
del profile.tests['shaders']['glsl-fs-convolution-2']
# some other failure: mostly texture with bias.
del profile.tests['shaders']['glsl-bug-22603']
del profile.tests['shaders']['glsl-fs-shadow2d-bias']
del profile.tests['shaders']['glsl-fs-shadow2dproj-bias']
del profile.tests['shaders']['glsl-fs-statevar-call']
del profile.tests['shaders']['glsl-lod-bias']
del profile.tests['shaders']['glsl-fs-texture2d-bias']
del profile.tests['shaders']['glsl-fs-texture2dproj-bias']
del profile.tests['shaders']['glsl-fs-texture2dproj-bias-2']
# Z writes hang GPU. bug #30392
del profile.tests['fbo']['fbo-blit-d24s8']
del profile.tests['glean']['fp1-Z-write test']
del profile.tests['glean']['glsl1-gl_FragDepth writing']
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