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// [config] // expect_result: pass // glsl_version: 1.20 // // [end config] /* PASS */ #version 120 uniform vec2 u1; void main() { mat4x3 m = mat4x3(vec3(1.0,u1), vec3(0.0,1.0,0.0), vec3(0.0,0.0,1.0), vec3(0.0,0.0,0.0)); }