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// [config]
// expect_result: pass
// glsl_version: 1.20
//
// [end config]
/* PASS */
#version 120
void main()
{
const float a[2] = float[2](0.0, 1.0);
const float length = a.length();
if (length == 2)
gl_FragColor = vec4(a[0], a[1], a[0], a[1]);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
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