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// [config]
// expect_result: pass
// glsl_version: 1.20
//
// [end config]
/* PASS */
#version 120
void main()
{
const float a[] = float[](0.0, 1.0);
const float b[2] = float[2](0, 1);
if (a == b)
gl_FragColor = vec4(a[0], a[1], b[0], b[1]);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
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