/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * fs-execution-ordering.c * * Confirm that fragment shader outputs are written to the color * buffer in the correct order, even if some fragments take * dramatically longer to execute than others. * * Since this test is looking for race conditions, it repeats 100 * times, drawing different primitives sizes, to increase the chances * of a race condition occurring. */ #include "piglit-util-gl-common.h" #define SHIFT_COUNT 64 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END #define SMALL_COMPOSITE 4 #define LARGE_PRIME 7919 GLint prog; GLuint vbo_handle; static const char *vstext = "#version 130\n" "in uint num;\n" "in vec4 pos;\n" "flat out uint number_to_classify;\n" "\n" "void main()\n" "{\n" " gl_Position = pos;\n" " number_to_classify = num;\n" "}\n"; /* This fragment shader implements a simple primality test using trial * division. It outputs a color of red if its input is prime, and * green if its input is composite. * * Note: no special effort has been made to use a very fast algorithm, * since the purpose of the shader is to have dramatically different * execution times based on the input parameter. */ static const char *fstext = "#version 130\n" "flat in uint number_to_classify;\n" "\n" "void main()\n" "{\n" " bool factor_found = false;\n" " for (uint i = 2u; i < number_to_classify; ++i) {\n" " if (number_to_classify % i == 0u)\n" " factor_found = true;\n" " }\n" " gl_FragColor = factor_found ?\n" " vec4(0.0, 1.0, 0.0, 1.0) :\n" " vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; void piglit_init(int argc, char **argv) { piglit_require_GLSL_version(130); prog = piglit_build_simple_program(vstext, fstext); glGenBuffers(1, &vbo_handle); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); } bool do_test(unsigned size) { float expected_color[4] = { 0.0, 1.0, 0.0, 1.0 }; /* Set up the necessary vertex array to draw two squares, each * size x size pixels. The first square is drawn using a * large prime number for the "num" parameter, so it will be * drawn in red and take a long time to compute. The second * square is drawn using a small composite number for the * "num" parameter, so it will be drawn in green and take a * short time to compute. * * Even though the second square takes a short time to * compute, it should be written to the color buffer after the * first square, so the result should be a green square. */ GLfloat xmin = -1.0; GLfloat ymin = -1.0; GLfloat xmax = 2.0 * size / piglit_width - 1.0; GLfloat ymax = 2.0 * size / piglit_height - 1.0; struct vertex_attributes { GLfloat pos[2]; GLuint num; } vertex_data[] = { { { xmin, ymin }, LARGE_PRIME }, { { xmin, ymax }, LARGE_PRIME }, { { xmax, ymax }, LARGE_PRIME }, { { xmin, ymin }, LARGE_PRIME }, { { xmax, ymax }, LARGE_PRIME }, { { xmax, ymin }, LARGE_PRIME }, { { xmin, ymin }, SMALL_COMPOSITE }, { { xmax, ymax }, SMALL_COMPOSITE }, { { xmax, ymin }, SMALL_COMPOSITE }, { { xmin, ymin }, SMALL_COMPOSITE }, { { xmin, ymax }, SMALL_COMPOSITE }, { { xmax, ymax }, SMALL_COMPOSITE }, }; size_t stride = sizeof(vertex_data[0]); GLint pos_index = glGetAttribLocation(prog, "pos"); GLint num_index = glGetAttribLocation(prog, "num"); glBindBuffer(GL_ARRAY_BUFFER, vbo_handle); glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), &vertex_data, GL_STATIC_DRAW); glVertexAttribPointer(pos_index, 2, GL_FLOAT, GL_FALSE, stride, (void *) offsetof(struct vertex_attributes, pos)); glVertexAttribIPointer(num_index, 1, GL_UNSIGNED_INT, stride, (void *) offsetof(struct vertex_attributes, num)); glEnableVertexAttribArray(pos_index); glEnableVertexAttribArray(num_index); /* Draw the squares and check their color. */ glDrawArrays(GL_TRIANGLES, 0, ARRAY_SIZE(vertex_data)); return piglit_probe_rect_rgba(0, 0, size, size, expected_color); } enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_PASS; unsigned size; glUseProgram(prog); glClear(GL_COLOR_BUFFER_BIT); for (size = 1; size <= 100; ++size) { if (!do_test(size)) { printf("Failed at rect size %dx%d\n", size, size); result = PIGLIT_FAIL; break; } } piglit_present_results(); return result; }