/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file invalid-get-program-params.c * * From the ARB_tessellation_shader spec (Errors section): * * "The error INVALID_OPERATION is generated by GetProgramiv if * identifies a tessellation control or evaluation shader-specific property * and has not been linked successfully, or does not contain * objects to form a shader whose type corresponds to ." * * Test to get parameters from programs that lack the required shader type. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END static const char *const vs_source = "#version 150\n" "void main() { gl_Position = vec4(0.0); }\n"; static const char *const tcs_source = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(vertices = 3) out;\n" "void main() {\n" " gl_out[gl_InvocationID].gl_Position = vec4(0.0);\n" " gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);\n" " gl_TessLevelInner = float[2](1.0, 1.0);\n" "}\n"; static const char *const tes_source = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(triangles) in;\n" "void main() { gl_Position = vec4(0.0); }\n"; void piglit_init(int argc, char **argv) { bool pass = true; unsigned int tcs_prog, tes_prog; int i, v; static const GLenum tes_params[] = { GL_TESS_GEN_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TESS_GEN_POINT_MODE, }; piglit_require_extension("GL_ARB_tessellation_shader"); tcs_prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_source, GL_TESS_CONTROL_SHADER, tcs_source, 0); tes_prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_source, GL_TESS_EVALUATION_SHADER, tes_source, 0); for (i = 0; i < ARRAY_SIZE(tes_params); ++i ) { pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glGetProgramiv(tcs_prog, tes_params[i], &v); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glGetProgramiv(tes_prog, GL_TESS_CONTROL_OUTPUT_VERTICES, &v); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; glDeleteProgram(tcs_prog); glDeleteProgram(tes_prog); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_PASS; }