// [config] // expect_result: pass // glsl_version: 1.10 // // [end config] /* * GStreamer * Copyright (C) 2007 David A. Schleef * Copyright (C) 2008 Julien Isorce * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect tex; void main(void) { float fx,fy,r,g,b,r2,g2,b2,y1,y2,u,v; fx = gl_TexCoord[0].x; fy = gl_TexCoord[0].y; r=texture2DRect(tex,vec2(fx*2.0,fy)).r; g=texture2DRect(tex,vec2(fx*2.0,fy)).g; b=texture2DRect(tex,vec2(fx*2.0,fy)).b; r2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).r; g2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).g; b2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).b; y1=0.299011*r + 0.586987*g + 0.114001*b; y2=0.299011*r2 + 0.586987*g2 + 0.114001*b2; u=-0.148246*r -0.29102*g + 0.439266*b; v=0.439271*r - 0.367833*g - 0.071438*b ; y1=0.858885*y1 + 0.0625; y2=0.858885*y2 + 0.0625; u=u + 0.5; v=v + 0.5; /* "%s" replaced with "y2,u,y1,v" in conversion to piglit (yuy2 version) */ gl_FragColor=vec4(y2,u,y1,v); }