// [config] // expect_result: fail // glsl_version: 1.10 // // [end config] /* FAIL - no function named 'foo' exists */ vec4 bar(float x, float y, float z, float w) { vec4 v; v.x = x; v.y = y; v.z = z; v.w = w; return v; } void main() { gl_Position = foo(1.0, 1.0, 1.0, 0.0); }