// [config] // expect_result: pass // glsl_version: 1.10 // // [end config] /* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only * makes the built in variable gl_MaxDrawBuffers be available. */ #version 110 /* This causes an error on some implementations, but is acceptable on others. * The GL_ARB_draw_buffers spec only specifies behavior when #extension is * used with GL_ARB_draw_buffers in a fragment shader. It doesn't say what * happens (i.e., error or otherwise) in a vertex shader. The GLSL 1.10 spec * says that gl_MaxDrawBuffers is available in a vertex shader. From that I * infer that using GL_ARB_draw_buffers with #extension should be valid in a * fragment shader. */ #extension GL_ARB_draw_buffers: require void main() { gl_Position = vec4(gl_MaxDrawBuffers); }