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-rw-r--r--tests/all.py7
-rw-r--r--tests/spec/ati_fragment_shader/CMakeLists.gl.txt8
-rw-r--r--tests/spec/ati_fragment_shader/render-constants.c132
-rw-r--r--tests/spec/ati_fragment_shader/render-default.c101
-rw-r--r--tests/spec/ati_fragment_shader/render-fog.c127
-rw-r--r--tests/spec/ati_fragment_shader/render-notexture.c123
-rw-r--r--tests/spec/ati_fragment_shader/render-precedence.c142
-rw-r--r--tests/spec/ati_fragment_shader/render-sources.c176
-rw-r--r--tests/spec/ati_fragment_shader/render-textargets.c121
9 files changed, 937 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index b87ed49c1..571976abc 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1905,6 +1905,13 @@ with profile.test_list.group_manager(
g(['ati_fragment_shader-error12-invalidsrc'])
g(['ati_fragment_shader-error13-invalidarg'])
g(['ati_fragment_shader-error14-invalidmod'])
+ g(['ati_fragment_shader-render-constants'])
+ g(['ati_fragment_shader-render-default'])
+ g(['ati_fragment_shader-render-fog'])
+ g(['ati_fragment_shader-render-notexture'])
+ g(['ati_fragment_shader-render-precedence'])
+ g(['ati_fragment_shader-render-sources'])
+ g(['ati_fragment_shader-render-textargets'])
# Group ARB_framebuffer_object
with profile.test_list.group_manager(
diff --git a/tests/spec/ati_fragment_shader/CMakeLists.gl.txt b/tests/spec/ati_fragment_shader/CMakeLists.gl.txt
index f0d578157..5783711d0 100644
--- a/tests/spec/ati_fragment_shader/CMakeLists.gl.txt
+++ b/tests/spec/ati_fragment_shader/CMakeLists.gl.txt
@@ -23,4 +23,12 @@ piglit_add_executable (ati_fragment_shader-error12-invalidsrc error12-invalidsrc
piglit_add_executable (ati_fragment_shader-error13-invalidarg error13-invalidarg.c)
piglit_add_executable (ati_fragment_shader-error14-invalidmod error14-invalidmod.c)
+piglit_add_executable (ati_fragment_shader-render-default render-default.c)
+piglit_add_executable (ati_fragment_shader-render-sources render-sources.c)
+piglit_add_executable (ati_fragment_shader-render-notexture render-notexture.c)
+piglit_add_executable (ati_fragment_shader-render-constants render-constants.c)
+piglit_add_executable (ati_fragment_shader-render-precedence render-precedence.c)
+piglit_add_executable (ati_fragment_shader-render-fog render-fog.c)
+piglit_add_executable (ati_fragment_shader-render-textargets render-textargets.c)
+
# vim: ft=cmake:
diff --git a/tests/spec/ati_fragment_shader/render-constants.c b/tests/spec/ati_fragment_shader/render-constants.c
new file mode 100644
index 000000000..c5ee2c8d8
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-constants.c
@@ -0,0 +1,132 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader:
+ * - using local and global constants
+ * - updating global constants
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color1[] = {0.4, 0.2, 0.6};
+static const float color2[] = {0.7, 0.2, 0.3};
+static const float color3[] = {0.1, 0.7, 0.2};
+static const float color4[] = {0.8, 0.1, 0.7};
+
+static float result1p3[] = {0.0, 0.0, 0.0};
+static float result2p3[] = {0.0, 0.0, 0.0};
+static float result4p3[] = {0.0, 0.0, 0.0};
+
+static const unsigned s_local = 42;
+static const unsigned s_global = 13;
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ glSetFragmentShaderConstantATI(GL_CON_7_ATI, color2);
+ glSetFragmentShaderConstantATI(GL_CON_4_ATI, color3);
+ glBindFragmentShaderATI(s_global);
+ piglit_draw_rect(0, 0, piglit_width / 4, piglit_height); /* 2+3 */
+ glBindFragmentShaderATI(s_local);
+ piglit_draw_rect(piglit_width / 4, 0,
+ piglit_width / 4, piglit_height); /* 1+3 */
+ glBindFragmentShaderATI(s_global);
+ glSetFragmentShaderConstantATI(GL_CON_7_ATI, color4);
+ piglit_draw_rect(2 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height); /* 4+3 */
+ glBindFragmentShaderATI(s_local);
+ piglit_draw_rect(3 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height); /*1+3 */
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+
+ pass = pass && piglit_probe_rect_rgb(0, 0,
+ piglit_width / 4,
+ piglit_height, result2p3);
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, result1p3);
+ pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, result4p3);
+ pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, result1p3);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ unsigned u;
+
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ /* create identical shaders, but one of them has a local constant */
+
+ glBindFragmentShaderATI(s_global);
+ glBeginFragmentShaderATI();
+ glColorFragmentOp2ATI(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_CON_7_ATI, GL_NONE, GL_NONE,
+ GL_CON_4_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ glBindFragmentShaderATI(s_local);
+ glBeginFragmentShaderATI();
+ glColorFragmentOp2ATI(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_CON_7_ATI, GL_NONE, GL_NONE,
+ GL_CON_4_ATI, GL_NONE, GL_NONE);
+ glSetFragmentShaderConstantATI(GL_CON_7_ATI, color1);
+ glEndFragmentShaderATI();
+
+ /* compute the expected results */
+
+ for (u=0; u<3; u++) {
+ result1p3[u] = color1[u]+color3[u];
+ result2p3[u] = color2[u]+color3[u];
+ result4p3[u] = color4[u]+color3[u];
+ }
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
diff --git a/tests/spec/ati_fragment_shader/render-default.c b/tests/spec/ati_fragment_shader/render-default.c
new file mode 100644
index 000000000..e760e065d
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-default.c
@@ -0,0 +1,101 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader: enable, disable,
+ * default fragment shader.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color[] = {0.2, 0.3, 0.8};
+static const float texcoord[] = {0.2, 0.7, 0.4};
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3fv(color);
+ glTexCoord3fv(texcoord);
+
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+ piglit_draw_rect(0, 0, piglit_width / 4, piglit_height);
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ piglit_draw_rect(piglit_width / 4, 0, piglit_width / 4, piglit_height);
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+ piglit_draw_rect(2 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ piglit_draw_rect(3 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+
+ pass = pass && piglit_probe_rect_rgb(0, 0,
+ piglit_width / 4,
+ piglit_height, color);
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, texcoord);
+ pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, color);
+ pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, texcoord);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ /* create a default shader that does something different than
+ * fixed-function
+ */
+ glBeginFragmentShaderATI();
+ glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
diff --git a/tests/spec/ati_fragment_shader/render-fog.c b/tests/spec/ati_fragment_shader/render-fog.c
new file mode 100644
index 000000000..7d1d17b93
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-fog.c
@@ -0,0 +1,127 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader: using fog.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color1[] = {0.2, 0.3, 0.8};
+static const float color2[] = {0.9, 0.8, 0.3};
+
+static float resultLin[] = {0.0, 0.0, 0.0};
+static float resultExp[] = {0.0, 0.0, 0.0};
+static float resultEx2[] = {0.0, 0.0, 0.0};
+
+static const float z = 0.8;
+static const float dens = 0.4;
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3fv(color2);
+
+ glFogfv(GL_FOG_COLOR, color1);
+ glFogf(GL_FOG_DENSITY, dens);
+ glFogf(GL_FOG_START, 0.0);
+ glFogf(GL_FOG_END, 1.0);
+ glHint(GL_FOG_HINT, GL_NICEST);
+
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ piglit_draw_rect_z(z, 0, 0,
+ piglit_width / 4, piglit_height);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ piglit_draw_rect_z(z, piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ piglit_draw_rect_z(z, 2 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glDisable(GL_FOG);
+ piglit_draw_rect_z(z, 3 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+
+ pass = pass && piglit_probe_rect_rgb(0, 0,
+ piglit_width / 4,
+ piglit_height, resultLin);
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, resultExp);
+ pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, resultEx2);
+ pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, color2);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ unsigned u;
+ float f;
+
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ glBeginFragmentShaderATI();
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_PRIMARY_COLOR_ARB, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ /* compute the expected results */
+
+ for (u=0; u<3; u++) {
+ f = (1.0-z)/(1.0-0.0);
+ resultLin[u] = f*color2[u] + (1.0-f)*color1[u];
+ f = exp(-dens*z);
+ resultExp[u] = f*color2[u] + (1.0-f)*color1[u];
+ f = exp(-pow(dens*z,2.0));
+ resultEx2[u] = f*color2[u] + (1.0-f)*color1[u];
+ }
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
diff --git a/tests/spec/ati_fragment_shader/render-notexture.c b/tests/spec/ati_fragment_shader/render-notexture.c
new file mode 100644
index 000000000..86a5a04c2
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-notexture.c
@@ -0,0 +1,123 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader: when no texture is bound
+ * - glPassTexCoordATI() should work as normal
+ * - glSampleMapATI() should return all zeros
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color1[] = {0.2, 0.3, 0.8};
+static const float texcoord[] = {0.2, 0.7, 0.4};
+static const float black[] = {0.0, 0.0, 0.0};
+
+enum {
+ SHADER_TEXCOORD = 1,
+ SHADER_TEX,
+};
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ GLuint tex;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glTexCoord3fv(texcoord);
+
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ glBindFragmentShaderATI(SHADER_TEXCOORD);
+ piglit_draw_rect(0, 0, piglit_width / 4, piglit_height);
+ glBindFragmentShaderATI(SHADER_TEX);
+ piglit_draw_rect(piglit_width / 4, 0, piglit_width / 4, piglit_height);
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_FLOAT,
+ (void*)color1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ piglit_draw_rect(2 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glEnable(GL_TEXTURE_2D);
+ piglit_draw_rect(3 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glDisable(GL_TEXTURE_2D);
+ glDeleteTextures(1, &tex);
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+
+ pass = pass && piglit_probe_rect_rgb(0, 0, piglit_width / 4,
+ piglit_height, texcoord);
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, black);
+ pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, black);
+ pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, color1);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ glBindFragmentShaderATI(SHADER_TEXCOORD);
+ glBeginFragmentShaderATI();
+ glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ glBindFragmentShaderATI(SHADER_TEX);
+ glBeginFragmentShaderATI();
+ glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_0_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
diff --git a/tests/spec/ati_fragment_shader/render-precedence.c b/tests/spec/ati_fragment_shader/render-precedence.c
new file mode 100644
index 000000000..df47db0a9
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-precedence.c
@@ -0,0 +1,142 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader:
+ * - precedence between ATI_fragment_shader, ARB_fragment_program, GLSL
+ * - ARB_fragment_program overrides ATI_fragment_shader
+ * - GLSL overrides both
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color1[] = {0.2, 0.3, 0.8};
+static const float color2[] = {0.9, 0.8, 0.3};
+static const float texcoord[] = {0.2, 0.7, 0.4};
+
+static bool have_fp = false;
+static bool have_fs = false;
+
+static GLuint glslprog;
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3fv(color1);
+ glSecondaryColor3fvEXT(color2);
+ glTexCoord3fv(texcoord);
+
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ piglit_draw_rect(0, 0, piglit_width / 4, piglit_height);
+ if (have_fp) {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ piglit_draw_rect(piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ if (have_fs) {
+ glUseProgram(glslprog);
+ piglit_draw_rect(2 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glUseProgram(0);
+ }
+ if (have_fp && have_fs) {
+ glUseProgram(glslprog);
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ piglit_draw_rect(3 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glUseProgram(0);
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+
+ pass = pass && piglit_probe_rect_rgb(0, 0,
+ piglit_width / 4,
+ piglit_height, color2);
+ if (have_fp)
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, texcoord);
+ if (have_fs)
+ pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, color1);
+ if (have_fp && have_fs)
+ pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, color1);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+const char *arbfp_str =
+"!!ARBfp1.0\n"
+"MOV result.color, fragment.texcoord[0];\n"
+"END";
+
+const char *glslfs_str =
+"void main() { gl_FragColor = gl_Color; }";
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ /* create shaders */
+
+ glBeginFragmentShaderATI();
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_SECONDARY_INTERPOLATOR_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ if (piglit_is_extension_supported("GL_ARB_fragment_program")) {
+ have_fp = true;
+ piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, arbfp_str);
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_fragment_shader")) {
+ have_fs = true;
+ glslprog = piglit_build_simple_program(NULL, glslfs_str);
+ }
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
diff --git a/tests/spec/ati_fragment_shader/render-sources.c b/tests/spec/ati_fragment_shader/render-sources.c
new file mode 100644
index 000000000..9b4f5af33
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-sources.c
@@ -0,0 +1,176 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader:
+ * - various data sources for calculations in fragment shader
+ * - texture coordinates
+ * - texture sample
+ * - constant
+ * - primary color
+ * - secondary interpolator
+ * - one, zero
+ * - switch between named fragment shaders
+ * - use undefined default shader (rendering is undefined but shouldn't crash)
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color1[] = {0.2, 0.3, 0.8};
+static const float color2[] = {0.9, 0.8, 0.3};
+static const float texcoord[] = {0.2, 0.7, 0.4};
+static const float texcolor[] = {0.8, 0.1, 0.7};
+
+static float result_const[] = {0.0, 0.0, 0.0};
+static float result_tex[] = {0.0, 0.0, 0.0};
+static float result_color[] = {0.0, 0.0, 0.0};
+
+static GLuint tex;
+
+enum {
+ SHADER_TEX = 1,
+ SHADER_CONST,
+ SHADER_COLOR,
+};
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3fv(color1);
+ glSecondaryColor3fvEXT(color2);
+ glTexCoord3fv(texcoord);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ glBindFragmentShaderATI(0);
+ piglit_draw_rect(0, 0,
+ piglit_width / 4, piglit_height);
+ glBindFragmentShaderATI(SHADER_CONST);
+ piglit_draw_rect(piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glBindFragmentShaderATI(SHADER_COLOR);
+ piglit_draw_rect(2 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glBindFragmentShaderATI(SHADER_TEX);
+ piglit_draw_rect(3 * piglit_width / 4, 0,
+ piglit_width / 4, piglit_height);
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+
+#if 0
+ /* Mesa uses fixed-function when the shader is invalid, but
+ * it's undefined
+ */
+ pass = pass && piglit_probe_rect_rgb(0, 0,
+ piglit_width / 4,
+ piglit_height, color1 * texcolor);
+#endif
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, result_const);
+ pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, result_color);
+ pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
+ piglit_width / 4,
+ piglit_height, result_tex);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ unsigned u;
+
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ /* create shaders that use all possible input sources:
+ * texcoord, sample, const, zero, one, pri&sec color
+ */
+
+ glBindFragmentShaderATI(SHADER_TEX);
+ glBeginFragmentShaderATI();
+ glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp2ATI(GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ glBindFragmentShaderATI(SHADER_CONST);
+ glBeginFragmentShaderATI();
+ glColorFragmentOp3ATI(GL_LERP_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_CON_1_ATI, GL_NONE, GL_NONE,
+ GL_ONE, GL_NONE, GL_NONE,
+ GL_ZERO, GL_NONE, GL_NONE);
+ glSetFragmentShaderConstantATI(GL_CON_1_ATI, color2);
+ glEndFragmentShaderATI();
+
+ glBindFragmentShaderATI(SHADER_COLOR);
+ glBeginFragmentShaderATI();
+ glColorFragmentOp2ATI(GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_SECONDARY_INTERPOLATOR_ATI, GL_NONE, GL_NONE,
+ GL_PRIMARY_COLOR_ARB, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ /* create a texture */
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_FLOAT,
+ (void*)texcolor);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ /* compute the expected results */
+
+ for (u=0; u<3; u++) {
+ result_const[u] = color2[u];
+ result_tex[u] = texcoord[u] * texcolor[u];
+ result_color[u] = color1[u] * color2[u];
+ }
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
diff --git a/tests/spec/ati_fragment_shader/render-textargets.c b/tests/spec/ati_fragment_shader/render-textargets.c
new file mode 100644
index 000000000..c3dfe5f51
--- /dev/null
+++ b/tests/spec/ati_fragment_shader/render-textargets.c
@@ -0,0 +1,121 @@
+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests rendering with GL_ATI_fragment_shader: using different
+ * texture targets with the same shader.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float color1[] = {0.2, 0.3, 0.8};
+static const float color2[] = {0.9, 0.8, 0.3};
+static const float texcoord[] = {0.2, 0.7, 0.4};
+
+static GLuint tex2D;
+static GLuint texCUBE;
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glTexCoord3fv(texcoord);
+
+ glEnable(GL_FRAGMENT_SHADER_ATI);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, tex2D);
+ piglit_draw_rect(0, 0, piglit_width / 2, piglit_height);
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_CUBE_MAP);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texCUBE);
+ piglit_draw_rect(piglit_width / 2, 0, piglit_width / 2, piglit_height);
+ glDisable(GL_TEXTURE_CUBE_MAP);
+ glDisable(GL_FRAGMENT_SHADER_ATI);
+
+ pass = pass && piglit_probe_rect_rgb(0, 0,
+ piglit_width / 2,
+ piglit_height, color1);
+ pass = pass && piglit_probe_rect_rgb(piglit_width / 2, 0,
+ piglit_width / 2,
+ piglit_height, color2);
+
+ piglit_present_results();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ glBeginFragmentShaderATI();
+ glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_0_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ glGenTextures(1, &tex2D);
+ glBindTexture(GL_TEXTURE_2D, tex2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_FLOAT,
+ (void*)color1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glGenTextures(1, &texCUBE);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texCUBE);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 0,
+ GL_RGB, GL_FLOAT, (void*)color2);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 0,
+ GL_RGB, GL_FLOAT, (void*)color2);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 0,
+ GL_RGB, GL_FLOAT, (void*)color2);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 0,
+ GL_RGB, GL_FLOAT, (void*)color2);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 0,
+ GL_RGB, GL_FLOAT, (void*)color2);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 0,
+ GL_RGB, GL_FLOAT, (void*)color2);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}