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authorEric Anholt <eric@anholt.net>2010-04-13 12:49:45 -0700
committerEric Anholt <eric@anholt.net>2010-04-13 12:49:45 -0700
commitf00ac017d812c190d967d1cabde4a20b56962658 (patch)
tree064f371fb312cb1bedce1172ca4262e341db906e /tests/glslparsertest/glsl2/gst-gl-twirl.frag
parent0f7def00bdab281e845e130fb53bc79d9f2e987d (diff)
Add shaders from GStreamer as parser tests.
These were hand-copied from commit 7edf5771853fa34099b07de1c2b18e03db9048dd of gst-plugins-gl. C strings were converted to standalone files, with adjustment of whitespace. All changes other than string conversion and whitespace are annotated with a comment mentioning piglit. Mesa fails on the array constructors for 3 of them, while GLSL2 fails on many of them due to lack of builtin functions but not due to array constructors.
Diffstat (limited to 'tests/glslparsertest/glsl2/gst-gl-twirl.frag')
-rw-r--r--tests/glslparsertest/glsl2/gst-gl-twirl.frag37
1 files changed, 37 insertions, 0 deletions
diff --git a/tests/glslparsertest/glsl2/gst-gl-twirl.frag b/tests/glslparsertest/glsl2/gst-gl-twirl.frag
new file mode 100644
index 000000000..ecf0523aa
--- /dev/null
+++ b/tests/glslparsertest/glsl2/gst-gl-twirl.frag
@@ -0,0 +1,37 @@
+/*
+ * GStreamer
+ * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+uniform sampler2DRect tex;
+uniform float width, height;
+void main () {
+ vec2 tex_size = vec2 (width, height);
+ vec2 texturecoord = gl_TexCoord[0].xy;
+ vec2 normcoord;
+ normcoord = texturecoord / tex_size - 1.0;
+ float r = length (normcoord);
+ float phi = atan (normcoord.y, normcoord.x);
+ phi += (1.0 - smoothstep (-0.6, 0.6, r)) * 4.8;
+ normcoord.x = r * cos(phi);
+ normcoord.y = r * sin(phi);
+ texturecoord = (normcoord + 1.0) * tex_size;
+ vec4 color = texture2DRect (tex, texturecoord);
+ gl_FragColor = color;
+}