diff options
author | Marek Olšák <marek.olsak@amd.com> | 2014-03-09 13:50:19 +0100 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2014-03-22 13:41:47 +0100 |
commit | 1aac4baa43fafc8f3c5f29604c58a601cffefdc3 (patch) | |
tree | 1de2722ebc37f85ed160f6cd5e8af2725c1b45ea | |
parent | fa85fd3370818f3c7950ddbb83e543972de40ed7 (diff) |
gl-3.2/3.3-minmax: fix GL_NUM_COMPRESSED_TEXTURE_FORMATS limit checking
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | tests/spec/gl-3.2/minmax.c | 4 | ||||
-rw-r--r-- | tests/spec/gl-3.3/minmax.c | 4 |
2 files changed, 6 insertions, 2 deletions
diff --git a/tests/spec/gl-3.2/minmax.c b/tests/spec/gl-3.2/minmax.c index e4d135df5..448b02e04 100644 --- a/tests/spec/gl-3.2/minmax.c +++ b/tests/spec/gl-3.2/minmax.c @@ -76,7 +76,9 @@ piglit_init(int argc, char **argv) piglit_test_range_float(GL_POINT_SIZE_RANGE, 1, 1); piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1); piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE, 1, 1); - piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 4); + /* The spec lists 4, but the number should be 0, because hw drivers + * don't have to expose any non-core extensions like S3TC. */ + piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0); piglit_test_min_int(GL_MAX_TEXTURE_BUFFER_SIZE, 65536); piglit_test_min_int(GL_MAX_RECTANGLE_TEXTURE_SIZE, 1024); diff --git a/tests/spec/gl-3.3/minmax.c b/tests/spec/gl-3.3/minmax.c index 24d6066d8..072bfeccb 100644 --- a/tests/spec/gl-3.3/minmax.c +++ b/tests/spec/gl-3.3/minmax.c @@ -76,7 +76,9 @@ piglit_init(int argc, char **argv) piglit_test_range_float(GL_POINT_SIZE_RANGE, 1, 1); piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1); piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE, 1, 1); - piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 4); + /* The spec lists 4, but the number should be 0, because hw drivers + * don't have to expose any non-core extensions like S3TC. */ + piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0); piglit_test_min_int(GL_MAX_TEXTURE_BUFFER_SIZE, 65536); piglit_test_min_int(GL_MAX_RECTANGLE_TEXTURE_SIZE, 1024); |