diff options
author | Laura Ekstrand <laura@jlekstrand.net> | 2014-10-20 16:09:38 -0700 |
---|---|---|
committer | Laura Ekstrand <laura@jlekstrand.net> | 2014-10-28 15:12:19 -0700 |
commit | 05cd842a948edad6bfbedc2d94571fe557964eb6 (patch) | |
tree | 731d2ca2987326f4406c311ff15159a90a6186a9 | |
parent | 61a4f5474a001fe617e1aaedf11b09149518c184 (diff) |
Removed polygonOffset test from Glean.
-rw-r--r-- | tests/all.py | 1 | ||||
-rw-r--r-- | tests/glean/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/glean/tpgos.cpp | 673 | ||||
-rw-r--r-- | tests/glean/tpgos.h | 124 |
4 files changed, 0 insertions, 799 deletions
diff --git a/tests/all.py b/tests/all.py index 30e8be299..fb3080e8a 100644 --- a/tests/all.py +++ b/tests/all.py @@ -111,7 +111,6 @@ glean['logicOp'] = GleanTest('logicOp') glean['occluquery'] = GleanTest('occluQry') glean['paths'] = GleanTest('paths') glean['pbo'] = GleanTest('pbo') -glean['polygonOffset'] = GleanTest('polygonOffset') glean['pixelFormats'] = GleanTest('pixelFormats') glean['pointAtten'] = GleanTest('pointAtten') glean['pointSprite'] = GleanTest('pointSprite') diff --git a/tests/glean/CMakeLists.gl.txt b/tests/glean/CMakeLists.gl.txt index 5b63d6454..7421c2a81 100644 --- a/tests/glean/CMakeLists.gl.txt +++ b/tests/glean/CMakeLists.gl.txt @@ -38,7 +38,6 @@ piglit_add_executable (glean toccluqry.cpp tpaths.cpp tpbo.cpp - tpgos.cpp tpixelformats.cpp tpointatten.cpp tpointsprite.cpp diff --git a/tests/glean/tpgos.cpp b/tests/glean/tpgos.cpp deleted file mode 100644 index 71d794be6..000000000 --- a/tests/glean/tpgos.cpp +++ /dev/null @@ -1,673 +0,0 @@ -// BEGIN_COPYRIGHT -*- glean -*- -// -// Copyright (C) 2001 Allen Akin All Rights Reserved. -// -// Permission is hereby granted, free of charge, to any person -// obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without -// restriction, including without limitation the rights to use, -// copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following -// conditions: -// -// The above copyright notice and this permission notice shall be -// included in all copies or substantial portions of the -// Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY -// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE -// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -// DEALINGS IN THE SOFTWARE. -// -// END_COPYRIGHT - -// tpgos.cpp: implementation of polygon offset tests -// Derived in part from tests written by Angus Dorbie <dorbie@sgi.com> -// in September 2000 and Rickard E. (Rik) Faith <faith@valinux.com> in -// October 2000. - -#include "tpgos.h" -#include "image.h" -#include "misc.h" -#include <cmath> -#include <algorithm> - - -namespace { - -typedef struct { - GLfloat angle; - GLfloat axis[3]; -} AngleAxis; - -void -red() { - glColor3f(1.0, 0.0, 0.0); -} - -void -black() { - glColor3f(0.0, 0.0, 0.0); -} - -void -drawQuadAtDistance(GLdouble dist) { - glBegin(GL_QUADS); - glVertex3d(-dist, -dist, -dist); - glVertex3d( dist, -dist, -dist); - glVertex3d( dist, dist, -dist); - glVertex3d(-dist, dist, -dist); - glEnd(); -} - -GLdouble -windowCoordDepth(GLdouble dist) { - // Assumes we're using the "far at infinity" projection matrix - // and simple viewport transformation. - return 0.5 * (dist - 2.0) / dist + 0.5; -} - -bool -redQuadWasDrawn() { - GLEAN::Image - img(PGOS_WIN_SIZE, PGOS_WIN_SIZE, GL_RGB, GL_UNSIGNED_BYTE); - img.read(0, 0); - - GLubyte* row = reinterpret_cast<GLubyte*>(img.pixels()); - for (GLsizei r = 0; r < img.height(); ++r) { - GLubyte* pix = row; - for (GLsizei c = 0; c < img.width(); ++c) { - if (pix[0] == 0 // bad red component? - || pix[1] != 0 // bad green component? - || pix[2] != 0) // bad blue component? - return false; // ...then quad wasn't drawn - pix += 3; - } - row += img.rowSizeInBytes(); - } - - return true; -} - -void -findIdealMRD(GLEAN::POResult& r, GLEAN::Window& w) { - - // MRD stands for Minimum Resolvable Difference, the smallest - // distance in depth that suffices to separate any two - // polygons (or a polygon and the near or far clipping - // planes). - // - // This function tries to determine the "ideal" MRD for the - // current rendering context. It's expressed in window - // coordinates, because the value in model or clipping - // coordinates depends on the scale factors in the modelview - // and projection matrices and on the distances to the near - // and far clipping planes. - // - // For simple unsigned-integer depth buffers that aren't too - // deep (so that precision isn't an issue during coordinate - // transformations), it should be about one least-significant - // bit. For deep or floating-point or compressed depth - // buffers the situation may be more complicated, so we don't - // pass or fail an implementation solely on the basis of its - // ideal MRD. - // - // There are two subtle parts of this function. The first is - // the projection matrix we use for rendering. This matrix - // places the far clip plane at infinity (so that we don't run - // into arbitrary limits during our search process). The - // second is the method used for drawing the polygon. We - // scale the x and y coords of the polygon vertices by the - // polygon's depth, so that it always occupies the full view - // frustum. This makes it easier to verify that the polygon - // was resolved completely -- we just read back the entire - // window and see if any background pixels appear. - // - // To insure that we get reasonable results on machines with - // unusual depth buffers (floating-point, or compressed), we - // determine the MRD twice, once close to the near clipping - // plane and once as far away from the eye as possible. On a - // simple integer depth buffer these two values should be - // essentially the same. For other depth-buffer formats, the - // ideal MRD is simply the largest of the two. - - GLdouble nearDist, farDist; - int i; - - // First, find a distance that is as far away as possible, yet - // a quad at that distance can be distinguished from the - // background. Start by pushing quads away from the eye until - // we find an interval where the closer quad can be resolved, - // but the farther quad cannot. Then binary-search to find - // the threshold. - - glDepthFunc(GL_LESS); - glClearDepth(1.0); - red(); - nearDist = 1.0; - farDist = 2.0; - for (;;) { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - drawQuadAtDistance(farDist); - w.swap(); - if (!redQuadWasDrawn()) - break; - nearDist = farDist; - farDist *= 2.0; - } - for (i = 0; i < 64; ++i) { - GLdouble halfDist = 0.5 * (nearDist + farDist); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - drawQuadAtDistance(halfDist); - w.swap(); - if (redQuadWasDrawn()) - nearDist = halfDist; - else - farDist = halfDist; - } - r.nextToFar = nearDist; - - // We can derive a resolvable difference from the value - // nextToFar, but it's not necessarily the one we want. - // Consider mapping the object coordinate range [0,1] onto the - // integer window coordinate range [0,2]. A natural way to do - // this is with a linear function, windowCoord = - // 2*objectCoord. With rounding, this maps [0,0.25) to 0, - // [0.25,0.75) to 1, and [0.75,1] to 2. Note that the - // intervals at either end are 0.25 wide, but the one in the - // middle is 0.5 wide. The difference we can derive from - // nextToFar is related to the width of the final interval. - // We want to back up just a bit so that we can get a - // (possibly much larger) difference that will work for the - // larger interval. To do this we need to find a difference - // that allows us to distinguish two quads when the more - // distant one is at distance nextToFar. - - nearDist = 1.0; - farDist = r.nextToFar; - for (i = 0; i < 64; ++i) { - GLdouble halfDist = 0.5 * (nearDist + farDist); - - black(); - glDepthFunc(GL_ALWAYS); - drawQuadAtDistance(r.nextToFar); - - red(); - glDepthFunc(GL_LESS); - drawQuadAtDistance(halfDist); - - w.swap(); - if (redQuadWasDrawn()) - nearDist = halfDist; - else - farDist = halfDist; - } - - r.idealMRDFar = windowCoordDepth(r.nextToFar) - - windowCoordDepth(nearDist); - - - // Now we apply a similar strategy at the near end of the - // depth range, but swapping the senses of various comparisons - // so that we approach the near clipping plane rather than the - // far. - - glClearDepth(0.0); - glDepthFunc(GL_GREATER); - red(); - nearDist = 1.0; - farDist = r.nextToFar; - for (i = 0; i < 64; ++i) { - GLdouble halfDist = 0.5 * (nearDist + farDist); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - drawQuadAtDistance(halfDist); - w.swap(); - if (redQuadWasDrawn()) - farDist = halfDist; - else - nearDist = halfDist; - } - r.nextToNear = farDist; - - nearDist = r.nextToNear; - farDist = r.nextToFar; - for (i = 0; i < 64; ++i) { - GLdouble halfDist = 0.5 * (nearDist + farDist); - - black(); - glDepthFunc(GL_ALWAYS); - drawQuadAtDistance(r.nextToNear); - - red(); - glDepthFunc(GL_GREATER); - drawQuadAtDistance(halfDist); - - w.swap(); - if (redQuadWasDrawn()) - farDist = halfDist; - else - nearDist = halfDist; - } - - r.idealMRDNear = windowCoordDepth(farDist) - - windowCoordDepth(r.nextToNear); -} // findIdealMRD - -double -readDepth(int x, int y) { - GLuint depth; - glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &depth); - - // This normalization of "depth" is correct even on 64-bit - // machines because GL types have machine-independent ranges. - return static_cast<double>(depth) / 4294967295.0; -} - -double -readDepth(double x, double y) { - return readDepth(static_cast<int>(x), static_cast<int>(y)); -} - -void -findActualMRD(GLEAN::POResult& r, GLEAN::Window& w) { - - // Here we use polygon offset to determine the - // implementation's actual MRD. - - double baseDepth; - - glDepthFunc(GL_ALWAYS); - - // Draw a quad far away from the eye and read the depth at its center: - glDisable(GL_POLYGON_OFFSET_FILL); - drawQuadAtDistance(r.nextToFar); - baseDepth = readDepth(PGOS_WIN_SIZE/2, PGOS_WIN_SIZE/2); - - // Now draw a quad that's one MRD closer to the eye: - glEnable(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(0.0, -1.0); - drawQuadAtDistance(r.nextToFar); - - // The difference between the depths of the two quads is the - // value the implementation is actually using for one MRD: - r.actualMRDFar = baseDepth - - readDepth(PGOS_WIN_SIZE/2, PGOS_WIN_SIZE/2); - - // Repeat the process for a quad close to the eye: - glDisable(GL_POLYGON_OFFSET_FILL); - drawQuadAtDistance(r.nextToNear); - baseDepth = readDepth(PGOS_WIN_SIZE/2, PGOS_WIN_SIZE/2); - glEnable(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(0.0, 1.0); // 1 MRD further away - drawQuadAtDistance(r.nextToNear); - r.actualMRDNear = readDepth(PGOS_WIN_SIZE/2, PGOS_WIN_SIZE/2) - - baseDepth; - w.swap(); -} // findActualMRD - -void -logMRD(ostream& log, double mrd, GLEAN::DrawingSurfaceConfig* config) { - int bits = static_cast<int>(0.5 + (pow(2.0, config->z) - 1.0) * mrd); - log << mrd << " (nominally " << bits - << ((bits == 1)? " bit)": " bits)"); -} // logMRD - -void -draw2x2Quad() { - glBegin(GL_QUADS); - glVertex2f(-1.0, -1.0); - glVertex2f( 1.0, -1.0); - glVertex2f( 1.0, 1.0); - glVertex2f(-1.0, 1.0); - glEnd(); -} - -void -checkSlopeOffset(GLEAN::POResult& r, GLEAN::Window& w, AngleAxis* aa) { - // This function checks for correct slope-based offsets for - // a quad rotated to a given angle around a given axis. - // - // The basic strategy is to: - // Draw the quad. (Note: the quad's size and position - // are chosen so that it won't ever be clipped.) - // Sample three points in the quad's interior. - // Compute dz/dx and dz/dy based on those samples. - // Compute the range of allowable offsets; must be between - // max(abs(dz/dx), abs(dz/dy)) and - // sqrt((dz/dx)**2, (dz/dy)**2) - // Sample the depth of the quad at its center. - // Use PolygonOffset to produce an offset equal to one - // times the depth slope of the base quad. - // Draw another quad with the same orientation as the first. - // Sample the second quad at its center. - // Compute the difference in depths between the first quad - // and the second. - // Verify that the difference is within the allowable range. - // Repeat for a third quad at twice the offset from the first. - // (This verifies that the implementation is scaling - // the depth offset correctly.) - - if (!r.slopeOffsetsPassed) - return; - - const GLfloat quadDist = 2.5; // must be > 1+sqrt(2) to avoid - // clipping by the near plane - - glClearDepth(1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - - red(); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -quadDist); - glRotatef(aa->angle, aa->axis[0], aa->axis[1], aa->axis[2]); - - GLdouble modelViewMat[16]; - glGetDoublev(GL_MODELVIEW_MATRIX, modelViewMat); - GLdouble projectionMat[16]; - glGetDoublev(GL_PROJECTION_MATRIX, projectionMat); - GLint viewport[4]; - glGetIntegerv(GL_VIEWPORT, viewport); - - glDisable(GL_POLYGON_OFFSET_FILL); - - draw2x2Quad(); - w.swap(); - - GLdouble centerW[3]; - gluProject(0.0, 0.0, 0.0, modelViewMat, projectionMat, viewport, - centerW + 0, centerW + 1, centerW + 2); - GLdouble baseDepth = readDepth(centerW[0], centerW[1]); - - GLdouble p0[3]; - gluProject(-0.9, -0.9, 0.0, modelViewMat, projectionMat, viewport, - p0 + 0, p0 + 1, p0 + 2); - p0[2] = readDepth(p0[0], p0[1]); - GLdouble p1[3]; - gluProject( 0.9, -0.9, 0.0, modelViewMat, projectionMat, viewport, - p1 + 0, p1 + 1, p1 + 2); - p1[2] = readDepth(p1[0], p1[1]); - GLdouble p2[3]; - gluProject( 0.9, 0.9, 0.0, modelViewMat, projectionMat, viewport, - p2 + 0, p2 + 1, p2 + 2); - p2[2] = readDepth(p2[0], p2[1]); - - double det = (p0[0] - p1[0]) * (p0[1] - p2[1]) - - (p0[0] - p2[0]) * (p0[1] - p1[1]); - if (fabs(det) < 0.001) - return; // too close to colinear to evaluate - - double dzdx = ((p0[2] - p1[2]) * (p0[1] - p2[1]) - - (p0[2] - p2[2]) * (p0[1] - p1[1])) / det; - double dzdy = ((p0[0] - p1[0]) * (p0[2] - p2[2]) - - (p0[0] - p2[0]) * (p0[2] - p1[2])) / det; - - double mMax = 1.1 * sqrt(dzdx * dzdx + dzdy * dzdy) + r.idealMRDNear; - // (adding idealMRDNear is a fudge for roundoff error when - // the slope is extremely close to zero) - double mMin = 0.9 * max(fabs(dzdx), fabs(dzdy)); - - glEnable(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0, 0.0); - draw2x2Quad(); - GLdouble offsetDepth = readDepth(centerW[0], centerW[1]); - GLdouble offset = max(baseDepth - offsetDepth, 0.0); - if (offset < mMin || offset > mMax) { - r.slopeOffsetsPassed = false; - r.failingAngle = aa->angle; - r.failingAxis[0] = aa->axis[0]; - r.failingAxis[1] = aa->axis[1]; - r.failingAxis[2] = aa->axis[2]; - r.failingOffset = offset; - r.minGoodOffset = mMin; - r.maxGoodOffset = mMax; - return; - } - - glPolygonOffset(-2.0, 0.0); - draw2x2Quad(); - offsetDepth = readDepth(centerW[0], centerW[1]); - offset = max(baseDepth - offsetDepth, 0.0); - if (offset < 2.0 * mMin || offset > 2.0 * mMax) { - r.slopeOffsetsPassed = false; - r.failingAngle = aa->angle; - r.failingAxis[0] = aa->axis[0]; - r.failingAxis[1] = aa->axis[1]; - r.failingAxis[2] = aa->axis[2]; - r.failingOffset = offset; - r.minGoodOffset = 2.0 * mMin; - r.maxGoodOffset = 2.0 * mMax; - return; - } -} - -void -checkSlopeOffsets(GLEAN::POResult& r, GLEAN::Window& w) { - // This function checks that the implementation is offsetting - // primitives correctly according to their depth slopes. - // (Note that it uses some values computed by findIdealMRD, so - // that function must be run first.) - - // Rotation angles (degrees) and axes for which offset will be checked: - AngleAxis aa[] = { - { 0, {1, 0, 0}}, - {30, {1, 0, 0}}, - {45, {1, 0, 0}}, - {60, {1, 0, 0}}, - {80, {1, 0, 0}}, - { 0, {0, 1, 0}}, - {30, {0, 1, 0}}, - {45, {0, 1, 0}}, - {60, {0, 1, 0}}, - {80, {0, 1, 0}}, - { 0, {1, 1, 0}}, - {30, {1, 1, 0}}, - {45, {1, 1, 0}}, - {60, {1, 1, 0}}, - {80, {1, 1, 0}}, - { 0, {2, 1, 0}}, - {30, {2, 1, 0}}, - {45, {2, 1, 0}}, - {60, {2, 1, 0}}, - {80, {2, 1, 0}} - }; - - r.slopeOffsetsPassed = true; - for (unsigned int i = 0; - r.slopeOffsetsPassed && i < sizeof(aa)/sizeof(aa[0]); - ++i) - checkSlopeOffset(r, w, aa + i); -} // checkSlopeOffsets - - -} // anonymous namespace - -namespace GLEAN { - -/////////////////////////////////////////////////////////////////////////////// -// runOne: Run a single test case -/////////////////////////////////////////////////////////////////////////////// -void -PgosTest::runOne(POResult& r, GLEAN::Window& w) { - - glViewport(0, 0, PGOS_WIN_SIZE, PGOS_WIN_SIZE); - glDepthRange(0.0, 1.0); - { - glMatrixMode(GL_PROJECTION); - - // The following projection matrix places the near clipping - // plane at distance 1.0, and the far clipping plane at - // infinity. This allows us to stress depth-buffer resolution - // as far away from the eye as possible, without introducing - // code that depends on the size or format of the depth - // buffer. - // - // (To derive this matrix, start with the matrix generated by - // glFrustum with near-plane distance equal to 1.0, and take - // the limit of the matrix elements as the far-plane distance - // goes to infinity.) - - static GLfloat near1_farInfinity[] = { - 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, -1.0, -1.0, - 0.0, 0.0, -2.0, 0.0 - }; - glLoadMatrixf(near1_farInfinity); - } - - glDisable(GL_LIGHTING); - - glFrontFace(GL_CCW); - glDisable(GL_NORMALIZE); - glDisable(GL_COLOR_MATERIAL); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glDisable(GL_TEXTURE_2D); - - glDisable(GL_FOG); - - glDisable(GL_SCISSOR_TEST); - glDisable(GL_ALPHA_TEST); - glDisable(GL_STENCIL_TEST); - glDepthFunc(GL_LESS); - glEnable(GL_DEPTH_TEST); - glDisable(GL_BLEND); - glDisable(GL_DITHER); - glDisable(GL_COLOR_LOGIC_OP); - glReadBuffer(GL_FRONT); - - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glDepthMask(GL_TRUE); - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - glDisable(GL_POLYGON_STIPPLE); - glDisable(GL_POLYGON_OFFSET_FILL); - - glShadeModel(GL_FLAT); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClearDepth(1.0); - - // Clear both front and back buffers and swap, to avoid confusing - // this test with results of the previous test: - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - w.swap(); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - findIdealMRD(r, w); - findActualMRD(r, w); - double idealMRD = max(r.idealMRDNear, r.idealMRDFar); - double actualMRD = max(r.actualMRDNear, r.actualMRDFar); - r.bigEnoughMRD = (actualMRD >= 0.99 * idealMRD); - r.smallEnoughMRD = (actualMRD <= 2.0 * idealMRD); - - checkSlopeOffsets(r, w); - - r.pass = r.bigEnoughMRD && r.smallEnoughMRD && r.slopeOffsetsPassed; -} // PgosTest::runOne - -void -PgosTest::logOne(POResult& r) { - logPassFail(r); - logConcise(r); - - if (!r.bigEnoughMRD) - env->log << "\tActual MRD is too small " - "(may cause incorrect results)\n"; - if (!r.smallEnoughMRD) - env->log << "\tActual MRD is too large " - "(may waste depth-buffer range)\n"; - if (!r.slopeOffsetsPassed) { - env->log << "\tDepth-slope related offset was too " - << ((r.failingOffset < r.minGoodOffset)? - "small": "large") - << "; first failure at:\n"; - env->log << "\t\tAngle = " << r.failingAngle << " degrees, " - << "axis = (" << r.failingAxis[0] << ", " - << r.failingAxis[1] << ", " - << r.failingAxis[2] << ")\n"; - env->log << "\t\tFailing offset was " - << setprecision(16) << r.failingOffset << "\n"; - env->log << "\t\tAllowable range is (" - << r.minGoodOffset << ", " << r.maxGoodOffset << ")\n"; - } - - if (!r.pass) - env->log << '\n'; - - env->log << "\tIdeal MRD at near plane is "; - logMRD(env->log, r.idealMRDNear, r.config); - env->log << '\n'; - - env->log << "\tActual MRD at near plane is "; - logMRD(env->log, r.actualMRDNear, r.config); - env->log << '\n'; - - env->log << "\tIdeal MRD at infinity is "; - logMRD(env->log, r.idealMRDFar, r.config); - env->log << '\n'; - - env->log << "\tActual MRD at infinity is "; - logMRD(env->log, r.actualMRDFar, r.config); - env->log << '\n'; - -} // PgosTest::logOne - -/////////////////////////////////////////////////////////////////////////////// -// The test object itself: -/////////////////////////////////////////////////////////////////////////////// -PgosTest -pgosTest("polygonOffset", "window, rgb, z", - - "This test verifies glPolygonOffset. It is run on every\n" - "OpenGL-capable drawing surface configuration that supports\n" - "creation of a window, has a depth buffer, and is RGB.\n" - "\n" - "The first subtest verifies that the OpenGL implementation is\n" - "using a plausible value for the \"minimum resolvable\n" - "difference\" (MRD). This is the offset in window coordinates\n" - "that is sufficient to provide separation in depth (Z) for any\n" - "two parallel surfaces. The subtest searches for the MRD by\n" - "drawing two surfaces at a distance from each other and\n" - "checking the resulting image to see if they were cleanly\n" - "separated. The distance is then modified (using a binary\n" - "search) until a minimum value is found. This is the so-called\n" - "\"ideal\" MRD. Then two surfaces are drawn using\n" - "glPolygonOffset to produce a separation that should equal one\n" - "MRD. The depth values at corresponding points on each surface\n" - "are subtracted to form the \"actual\" MRD. The subtest performs\n" - "these checks twice, once close to the viewpoint and once far\n" - "away from it, and passes if the largest of the ideal MRDs and\n" - "the largest of the actual MRDs are nearly the same.\n" - "\n" - "The second subtest verifies that the OpenGL implementation is\n" - "producing plausible values for slope-dependent offsets. The\n" - "OpenGL spec requires that the depth slope of a surface be\n" - "computed by an approximation that is at least as large as\n" - "max(abs(dz/dx),abs(dz/dy)) and no larger than\n" - "sqrt((dz/dx)**2+(dz/dy)**2). The subtest draws a quad rotated\n" - "by various angles along various axes, samples three points on\n" - "the quad's surface, and computes dz/dx and dz/dy. Then it\n" - "draws two additional quads offset by one and two times the\n" - "depth slope, respectively. The base quad and the two new\n" - "quads are sampled and their actual depths read from the depth\n" - "buffer. The subtest passes if the quads are offset by amounts\n" - "that are within one and two times the allowable range,\n" - "respectively.\n" - - ); - -} // namespace GLEAN diff --git a/tests/glean/tpgos.h b/tests/glean/tpgos.h deleted file mode 100644 index 8919756ee..000000000 --- a/tests/glean/tpgos.h +++ /dev/null @@ -1,124 +0,0 @@ -// BEGIN_COPYRIGHT -*- glean -*- -// -// Copyright (C) 1999 Allen Akin All Rights Reserved. -// -// Permission is hereby granted, free of charge, to any person -// obtaining a copy of this software and associated documentation -// files (the "Software"), to deal in the Software without -// restriction, including without limitation the rights to use, -// copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following -// conditions: -// -// The above copyright notice and this permission notice shall be -// included in all copies or substantial portions of the -// Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY -// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE -// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -// DEALINGS IN THE SOFTWARE. -// -// END_COPYRIGHT - - -// tpgos.h: Polygon offset tests. -// Derived in part from tests written by Angus Dorbie <dorbie@sgi.com> -// in September 2000 and Rickard E. (Rik) Faith <faith@valinux.com> in -// October 2000. - -#ifndef __tpgos_h__ -#define __tpgos_h__ - -#include "tbase.h" -#include <iomanip> - -namespace GLEAN { - -// Auxiliary struct for holding a glPolygonOffset result -class POResult: public BaseResult { -public: - bool pass; - double nextToNear; - double nextToFar; - double idealMRDNear; - double idealMRDFar; - double actualMRDNear; - double actualMRDFar; - bool bigEnoughMRD; - bool smallEnoughMRD; - bool slopeOffsetsPassed; - float failingAngle; - float failingAxis[3]; - double failingOffset; - double minGoodOffset; - double maxGoodOffset; - - POResult() { - pass = true; - nextToNear = 1.0; - nextToFar = 2.0; - idealMRDNear = 0.1; - idealMRDFar = 0.1; - actualMRDNear = 0.1; - actualMRDFar = 0.1; - bigEnoughMRD = true; - smallEnoughMRD = true; - slopeOffsetsPassed = true; - failingAngle = 0.0; - failingAxis[0] = failingAxis[1] = failingAxis[2] = 0.0; - failingOffset = 1.0; - minGoodOffset = 0.1; - maxGoodOffset = 0.1; - } - - void putresults(ostream& s) const { - s << setprecision(16) - << pass << '\n' - << nextToNear << ' ' << nextToFar << '\n' - << idealMRDNear << ' ' << idealMRDFar << '\n' - << actualMRDNear << ' ' << actualMRDFar << '\n' - << bigEnoughMRD << ' ' << smallEnoughMRD << '\n' - << slopeOffsetsPassed << '\n' - << failingAngle << '\n' - << failingAxis[0] << ' ' << failingAxis[1] << ' ' - << failingAxis[2] << '\n' - << failingOffset << ' ' << minGoodOffset << ' ' - << maxGoodOffset << '\n' - ; - } - - bool getresults(istream& s) { - s >> pass - >> nextToNear - >> nextToFar - >> idealMRDNear - >> idealMRDFar - >> actualMRDNear - >> actualMRDFar - >> bigEnoughMRD - >> smallEnoughMRD - >> slopeOffsetsPassed - >> failingAngle - >> failingAxis[0] >> failingAxis[1] >> failingAxis[2] - >> failingOffset >> minGoodOffset >> maxGoodOffset - ; - return s.good(); - } -}; - -#define PGOS_WIN_SIZE 128 - -class PgosTest: public BaseTest<POResult> { -public: - GLEAN_CLASS_WH(PgosTest, POResult, PGOS_WIN_SIZE, PGOS_WIN_SIZE); -}; // class PgosTest - -} // namespace GLEAN - -#endif // __tpgos_h__ |