diff options
author | Laura Ekstrand <laura@jlekstrand.net> | 2018-03-23 18:16:29 -0700 |
---|---|---|
committer | Laura Ekstrand <laura@jlekstrand.net> | 2018-05-11 13:30:57 -0700 |
commit | 837ac3bb08f032bd8d43c345d21036ac445897c5 (patch) | |
tree | 855fd3e9bab329d459a90552d290fdfb8963ba72 | |
parent | 3ba0657bff4216d1ec7179935590261855f1651e (diff) |
gl-1.0: Bitmap test that draws zelda hearts.bitmap
-rw-r--r-- | tests/opengl.py | 1 | ||||
-rw-r--r-- | tests/spec/gl-1.0/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/gl-1.0/bitmap-heart-dance.c | 219 |
3 files changed, 221 insertions, 0 deletions
diff --git a/tests/opengl.py b/tests/opengl.py index 347e8c5d4..ddf07b0b7 100644 --- a/tests/opengl.py +++ b/tests/opengl.py @@ -570,6 +570,7 @@ with profile.test_list.group_manager( PiglitGLTest, grouptools.join('spec', '!opengl 1.0')) as g: g(['gl-1.0-beginend-coverage']) + g(['gl-1.0-bitmap-heart-dance']) g(['gl-1.0-dlist-beginend']) g(['gl-1.0-dlist-bitmap']) g(['gl-1.0-dlist-materials']) diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt index e5986968c..c97a160fc 100644 --- a/tests/spec/gl-1.0/CMakeLists.gl.txt +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt @@ -10,6 +10,7 @@ link_libraries ( piglit_add_executable (gl-1.0-user-clip-all-planes user-clip-all-planes.c) piglit_add_executable (gl-1.0-beginend-coverage beginend-coverage.c) +piglit_add_executable (gl-1.0-bitmap-heart-dance bitmap-heart-dance.c) piglit_add_executable (gl-1.0-blend-func blend.c) piglit_add_executable (gl-1.0-dlist-beginend dlist-beginend.c) piglit_add_executable (gl-1.0-dlist-bitmap dlist-bitmap.c) diff --git a/tests/spec/gl-1.0/bitmap-heart-dance.c b/tests/spec/gl-1.0/bitmap-heart-dance.c new file mode 100644 index 000000000..cb1c7faa7 --- /dev/null +++ b/tests/spec/gl-1.0/bitmap-heart-dance.c @@ -0,0 +1,219 @@ +/* + * Copyright (C) 2018 Laura Ekstrand + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Test glBitmap in a methodical way using a series of heart shapes. + * Heart shape is diagram A.2 from Garnstudio free sock pattern Heart Dance + * (https://www.garnstudio.com/pattern.php?id=7440&cid=17). + * Knitting color work is basically glBitmap for knits! + * + * _ * _ _ _ * _ _ where _ = 0 + * * * * _ * * * _ * = 1 + * * * * * * * * _ + * * * * * * * * _ + * _ * * * * * _ _ + * _ _ * * * _ _ _ + * _ _ _ * _ _ _ _ + * _ _ _ _ _ _ _ _ + * + * Or: Little end Big end + * 0 1 0 0 0 1 0 0 68 0x44 0x22 + * 1 1 1 0 1 1 1 0 238 0xEE 0x77 + * 1 1 1 1 1 1 1 0 254 0xFE 0xF7 + * 1 1 1 1 1 1 1 0 254 0xFE 0xF7 + * 0 1 1 1 1 1 0 0 124 0x7C 0xE3 + * 0 0 1 1 1 0 0 0 56 0x38 0xC2 + * 0 0 0 1 0 0 0 0 16 0x10 0x80 + * 0 0 0 0 0 0 0 0 0 0x00 0x00 + * + * Laura Ekstrand + * March 2018 + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_compat_version = 10; + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | + PIGLIT_GL_VISUAL_RGBA; + config.window_width = 340; + config.window_height = 200; + config.khr_no_error_support = PIGLIT_NO_ERRORS; +PIGLIT_GL_TEST_CONFIG_END + +static const float red[4] = {0.502, 0.082, 0.082, 1.0}; +static const float salmon[4] = {1.000, 0.353, 0.353, 1.0}; +static const float pink[4] = {0.945, 0.471, 0.639, 1.0}; +static const float orange[4] = {1.000, 0.286, 0.000, 1.0}; +static const float ltorange[4] = {1.000, 0.514, 0.322, 1.0}; +static const float yellow[4] = {1.000, 0.871, 0.133, 1.0}; +static GLubyte bitmap[8] = { 0x00, 0x10, 0x38, 0x7C, + 0xFE, 0xFE, 0xEE, 0x44 }; + +static const char *fragShaderText = + "#version 130 \n" + "uniform vec4 red; \n" + "uniform vec4 salmon; \n" + "uniform vec4 pink; \n" + "uniform vec4 orange; \n" + "uniform vec4 ltorange; \n" + "uniform vec4 yellow; \n" + "uniform int xorig; \n" + "uniform int yorig; \n" + "uniform int length; \n" + "uniform int ysp; \n" + "uniform int height; \n" + "uniform int heart[8]; \n" + "\n" + "void main() \n" + "{ \n" + " float zoom = 1.0; \n" + " vec4 black = vec4(0.0, 0.0, 0.0, 1.0); \n" + " int xsp = ysp + 8; // Must be > 8. \n" + " vec2 fragCoord = gl_FragCoord.xy; \n" + " if ((fragCoord.x < xorig) || (fragCoord.y < height + yorig) ||\n" + " (fragCoord.x > xorig + ((length - 1) * xsp) + 8) || \n" + " (fragCoord.y > height + yorig + (5*ysp) + 8)) { \n" + " gl_FragColor = black; \n" + " return; \n" + " } \n" + " fragCoord = fragCoord/zoom; \n" + " int i = int(fragCoord.y - yorig - height) % ysp; \n" + " int pointmask = i < 8 ? heart[i] : 0; \n" + " int j = int(fragCoord.x - xorig) % xsp; \n" + " if (j > 8) { \n" + " j = 0; \n" + " } \n" + " for (int r = 0; r < j; r++) { \n" + " pointmask = pointmask/2; //left shift. \n" + " } \n" + " if (pointmask % 2 == 1) { \n" + " int c = (int(fragCoord.y - height - yorig) / ysp) % 6; \n" + " switch (c) { \n" + " case 0: \n" + " gl_FragColor = yellow; \n" + " break; \n" + " case 1: \n" + " gl_FragColor = ltorange; \n" + " break; \n" + " case 2: \n" + " gl_FragColor = orange; \n" + " break; \n" + " case 3: \n" + " gl_FragColor = pink; \n" + " break; \n" + " case 4: \n" + " gl_FragColor = salmon; \n" + " break; \n" + " case 5: \n" + " gl_FragColor = red; \n" + " break; \n" + " } \n" + " } else { \n" + " gl_FragColor = black; \n" + " } \n" + "} \n"; + + +static void +draw_row(const float* color, int length, + int x, int y, int spacex) { + glColor4fv(color); + glRasterPos2f(x, y); + for (int i = 0; i < length; i++) { + /* A line of hearts. */ + glBitmap(8, 8, 0, 0, 8 + spacex, 0, bitmap); + } +} + +static GLuint fragShader, program; + +enum piglit_result +piglit_display(void) +{ + /* Draw with glBitmap */ + bool pass = true; + int length = 17; + int x = 20; + int y = 30; + int spacing = 10; + + glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glViewport(0, 0, piglit_width, piglit_height); + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + glClear(GL_COLOR_BUFFER_BIT); + draw_row( red, length, x, y + 5*spacing, spacing); + draw_row( salmon, length, x, y + 4*spacing, spacing); + draw_row( pink, length, x, y + 3*spacing, spacing); + draw_row( orange, length, x, y + 2*spacing, spacing); + draw_row(ltorange, length, x, y + 1*spacing, spacing); + draw_row( yellow, length, x, y + 0*spacing, spacing); + + + /* + * Upload heart pattern. glBitmap is a bit mysterious in its bit + * interpretation, and GLSL doesn't have ubyte. + */ + int heart[8]; + for (int i = 0; i < 8; i++) { + heart[i] = (int) bitmap[i]; + } + glUniform1iv(glGetUniformLocation(program, "heart"), 8, heart); + + /* Load Colors. */ + glUniform4fv(glGetUniformLocation(program, "red"), 1, red); + glUniform4fv(glGetUniformLocation(program, "salmon"), 1, salmon); + glUniform4fv(glGetUniformLocation(program, "pink"), 1, pink); + glUniform4fv(glGetUniformLocation(program, "orange"), 1, orange); + glUniform4fv(glGetUniformLocation(program, "ltorange"), 1, ltorange); + glUniform4fv(glGetUniformLocation(program, "yellow"), 1, yellow); + + /* Load spacing. */ + glUniform1i(glGetUniformLocation(program, "xorig"), x); + glUniform1i(glGetUniformLocation(program, "yorig"), y); + glUniform1i(glGetUniformLocation(program, "length"), length); + glUniform1i(glGetUniformLocation(program, "ysp"), spacing); + + /* Draw shader in top half. */ + glUniform1i(glGetUniformLocation(program, "height"), piglit_height/2); + piglit_draw_rect(0, piglit_height/2, piglit_width, piglit_height/2); + + piglit_present_results(); + + pass = piglit_probe_rects_equal(0, 0, 0, piglit_height/2, + piglit_width, piglit_height/2, GL_RGB); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +void +piglit_init(int argc, char **argv) +{ + fragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, + fragShaderText); + program = piglit_link_simple_program(0, fragShader); + glUseProgram(program); +} |