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author | Mathias Fröhlich <Mathias.Froehlich@gmx.net> | 2018-05-07 07:42:51 +0200 |
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committer | Mathias Fröhlich <Mathias.Froehlich@gmx.net> | 2018-05-10 18:43:30 +0200 |
commit | 3ba0657bff4216d1ec7179935590261855f1651e (patch) | |
tree | 8e636098048977e2761d9d38387a7d965d5bf991 | |
parent | 318e0b8c5cdf7aac628f85d0c4a00db8f2d6ab0d (diff) |
glsl-uniform-initializer-7: Fixed uninitialized uniform.
This fixes a valgrind error in executing shader_runner on this test.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
-rw-r--r-- | tests/shaders/glsl-uniform-initializer-7.shader_test | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/glsl-uniform-initializer-7.shader_test b/tests/shaders/glsl-uniform-initializer-7.shader_test index 4d6f28f67..135b30853 100644 --- a/tests/shaders/glsl-uniform-initializer-7.shader_test +++ b/tests/shaders/glsl-uniform-initializer-7.shader_test @@ -24,6 +24,6 @@ void main() } [test] -uniform vec4 color 1.0 0.0 0.5 +uniform vec4 color 1.0 0.0 0.5 1.0 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.5 0.0 |